The Witcher 3
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Ferroxius

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About this mod

The Nexus page for Caerme - A Witcher 3 Complete Edition Mod Guide. Explains the guide, contains its link and also contains the required files for guide users

Requirements
Permissions and credits
Changelogs
Donations
Introduction
Welcome to Caerme. This is a mod guide for Witcher 3 Complete Edition and is the Vanilla unfriendly guide, opposite to my other guide Lune

The purpose of this mod guide is to overhaul almost all aspects of the Witcher 3 to bring it to a higher standard than it currently sits at. Some underlying issues with Witcher 3 have been adressed while a large amount of the vanilla systems have been overhauled. The focus is to provide something more interesting and complex while also allowing for a more modular design

The guide recommends that you are at least somewhat familliar with modding Witcher 3 although I will provide instructions on how to do it should you not know

Disclaimer

This guide diverts from the vanilla design in quite a few ways. If you prefer a more vanilla+ orientated guide then use my other guide Lune

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The guide is often in a state of updating. As long as something is not critical I bring updates about every 2 weeks although this will vary from time to time.

If you would like to keep up with future plans of the guide I have a link to a Trello which details what I am currently considering, what I will add and what I will remove from the guide

If you wish to find me on discord to discuss potential features or issues:
Wolven Workshop https://discord.com/invite/9GSqpgZ


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--> Guide link here <--


Guide Features
Gameplay
- No whole game overhaul mods are used e.g. FCR3, GM or EE
- Major removal of the influence of levels on the gameplay
- Improvements to some underutilised game elements
- Difficulty increases without using artifical methods

- Reworking of the alchemy system with Alchemy/Primer
- Randomised contract generation from Random Encounters Reworked
- Gwent revisions from Gwent Redux
- An ability to track your progress from Progress on the Path

Visuals
- Benis Lighting Mod is used
- No reshades are used
- Only a few small visual mods are used as vanilla NG is quite strong for the most part

Characters
- Most side characters remain true to their vanilla style but improved using Characters Reworked Project
- All main characters have been overhauled to have a more distinctive appearance. The book series was used as inspiration

Armour and Weapons
- Some cosmetic items have been added
- All armour sets have been retextured to possess a more rugged and realistic appearance

Small Changes
- A good few QoLs that improve the game flow
- Small mods here that add to the experience


Credits
Special thanks to the witcher modding communities on discord (In particular
Wolven Workshop) for providing good advice and suggestions

Ko-Fi
If you wish to support my work then here is a link to my ko-fi