There is a bug with 4.0.0, this mod for some reason conflicts with the new Devils pit quest (In The Eternal Fire's Shadow). With the mod enabled the priest wouldn't give me the key, so I couldn't get into the mine. As soon as I disabled it the quest had no issues.
After you completed the quest and the Item goes to the "Other" slot in your inventory you can sell it to any merchant. Provided they have the money to buy it from you :P
Can u add instruction/another version without cost of key like some quest items? And Im not sure thats its cool to make it relic. Idk. I think its not should be common item, but should be more lore-friendly.
You don't get the key in your inventory if you install the mod. Instead it replaces the key you would get in the "Destination: Skellige" main quest, when Yen wants you to change your outfit. But if you just want to see it ingame, you can spawn it in your inventory if you enter this into your console: additem('q201_yen_chamber_key')
Also after you unzip the folder you downloaded, you have to put the folder inside that one into your Witcher mod folder. The one that starts with "mod..." otherwise it also won't work.
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The other rarities wouldn't make sense: Green (Witcher Gear), Yellow (Magic), Blue, White, Grey.
Instead it replaces the key you would get in the "Destination: Skellige" main quest, when Yen wants you to change your outfit.
But if you just want to see it ingame, you can spawn it in your inventory if you enter this into your console:
additem('q201_yen_chamber_key')
Also after you unzip the folder you downloaded, you have to put the folder inside that one into your Witcher mod folder. The one that starts with "mod..." otherwise it also won't work.