As of July 2021 i am no longer updating my mods on nexusmods. The development and updates will continue to be published on Github, the original place for all my mods since the beginning. This does not mean i won't help people nor will i stop reading comments. I will simply stop pushing the updates to the files here.
Great mod, really enjoy it. There could be this one exception tho, specifically when Avalach is asking if geralt is ready before the final battle agains the Hunt. The mod choses 'i am ready' and without being able to get even moment to choose equipment there final stage starts. Is there way i can circumvent that myself?
Hi! Glad you enjoy it! If you know it's going to happen then you can use the short-circuit built into the mod, if you press the "Down" key or set push left joystick down then the mod will short-circuit and the dialogues will display normally
I appreciate you update this on Github now but I wanted to let you know in the quest "Pyres of Novigrad" even if you know the password to get into the Putrid Grove the dialogue auto selects another option, locking you out of this path and just taking you to the pay 50 crowns or use axii.
Thought you may want to add this to your buglist (issues to be fixed) if no one else had spotted this.
Thanks again, amazing work on this and your other mods!
It happen to me too. Thought was because I did something wrong to get the password, but it's because we can't say the password if we choose the optional dialogue.
Just to note I found another bug, in the quest "Gangs of Novigrad" you just can't accept Cleaver's offer. Geralt continues to leave the conversation and pressing W is not working to get the dialogue option up unfortunately.
^ ignore this apparently it's a quest issue I had never had before.
There is a bug in the contract: Mysterious tracks, in Velen, where you kill a chort. When you attempt to get the reward, Geralt keeps leaving the convo insead of accepting the reward... Had to disable mod to get reward.
It's a great idea, and i think i'd know how to do it. If you're interested you can join the Wolven Workshop discord server and contact me there, i could guide you in making your first script mod!
Hey! Love this mod! But it breaks certain Contract giver dialog since they are not yellowed by the game when turning in. For example, the Velen contracts with the Grave Hag and Leshen quest. Would it be possible to get rid of automatic Farewell(s)? Thank you! No errors with 70 mods I have installed. Goated af!!!
I think I found some bugs in the 4.0 version. So far in two quests: Contract: The Merry Widow Races: Crow's Perch After finishing the quests and returning to the NPC for a reward the dialog immediately jumps to the "So long" line and exit the conversation. There isn't a way to finish the quests or select any other dialog option.
I suspect this isn't tied to these specific quests, just some selection error.
"There are cases where you don't want the mod to play a random optional choice for you, in those cases the mod listens to two keybinds to short circuit it : UP or DOWN (W or S on keyboard), if you press any of these keys when a choice was supposed to appear where the mod would have picked for you, the mod will show the UI and let you pick."
How are we supposed to know when a choice should be present ? It seem ok if it's our 3th playthrough but i'm currently im my first so....
I highly recommand to not use this mod in your first playthrough. Having to decide and then having to face the consequences is a big part of the games atmosphere. Therefor I wouldn't use this mod in my second playthrough too to see how things will change when I think to know the future. Maybe not even in your thrid playthrough if you play with BaW and HoS. And after that your question about how to know when to choose manually is somewhat obsolete. Like you said.
I agree, if the devs followed strict conventions throughout the whole game I would have recommended it even during a first playthrough but unfortunately it is not the case. Sometimes they decide to mark important choices as yellow, but sometimes very important decisions are grey, the colour you usually see for optional choices. And since the mod picks random optional choices it's not great!
I have covered most cases with hard coded expections but there are still a few i have to take care of. Use the mod if you care more about immersion than the consequences of your choices. However if immersion is what you want then go for it as it makes a HUGE difference
140 comments
As of July 2021 i am no longer updating my mods on nexusmods. The development and updates will continue to be published on Github, the original place for all my mods since the beginning. This does not mean i won't help people nor will i stop reading comments. I will simply stop pushing the updates to the files here.
- Automatic Dialog Picker on GitHub. direct link to releases
- My other mods on GitHub
Thanks for your understanding.
P.S When writing this sticky, Automatic Dialog Picker already received one update that was not pushed here.
But there is Witcher Wiki.
- Before meeting the vigilantes during Skellige's Most Wanted: this mod defaults to straight up butchering everyone
- Before talking to Countess Mignole during Open Sesame: this mod skips the option to buy Viper gear schematics from her
If I catch any more such occurences, I'll update this comment
Utterly fantastic mod, so thank you!
I appreciate you update this on Github now but I wanted to let you know in the quest "Pyres of Novigrad" even if you know the password to get into the Putrid Grove the dialogue auto selects another option, locking you out of this path and just taking you to the pay 50 crowns or use axii.
Thought you may want to add this to your buglist (issues to be fixed) if no one else had spotted this.
Thanks again, amazing work on this and your other mods!
^ ignore this apparently it's a quest issue I had never had before.
initial look at the code: *this will be so easy*
30 minutes later: *f********ck*
Next-Gen DX12 btw
So far in two quests:
Contract: The Merry Widow
Races: Crow's Perch
After finishing the quests and returning to the NPC for a reward the dialog immediately jumps to the "So long" line and exit the conversation.
There isn't a way to finish the quests or select any other dialog option.
I suspect this isn't tied to these specific quests, just some selection error.
"There are cases where you don't want the mod to play a random optional choice for you, in those cases the mod listens to two keybinds to short circuit it : UP or DOWN (W or S on keyboard), if you press any of these keys when a choice was supposed to appear where the mod would have picked for you, the mod will show the UI and let you pick."
How are we supposed to know when a choice should be present ?
It seem ok if it's our 3th playthrough but i'm currently im my first so....
Therefor I wouldn't use this mod in my second playthrough too to see how things will change when I think to know the future.
Maybe not even in your thrid playthrough if you play with BaW and HoS.
And after that your question about how to know when to choose manually is somewhat obsolete. Like you said.
I have covered most cases with hard coded expections but there are still a few i have to take care of. Use the mod if you care more about immersion than the consequences of your choices. However if immersion is what you want then go for it as it makes a HUGE difference