The Witcher 3
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konyme

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47 comments

  1. Dymista
    Dymista
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    Does it make sense to use this with Always Full Exp - Reforged?
    1. konyme
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      No.
  2. Cadex
    Cadex
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    Is this mod compatible with (or incorporated into) the Next Gen update? (Or the Next-Gen version of the BIA bug fix collection?)
    1. konyme
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      I made a next gen compatible version:
      https://www.nexusmods.com/witcher3/mods/7463
    2. Cadex
      Cadex
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      Excellent, thanks!
    3. Cadex
      Cadex
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      FYI - in the mod description, I think you have "Next gen version of my original mod" only linked on the Next Gen version but not this one.
  3. Shabdez
    Shabdez
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    Blood Ties is labeled as a lvl 12 quest. I finished it at level 16 but didn't get full xp. Is it possibly also labeled incorrectly in the journal?
    1. konyme
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      I can check it but I think the XP is really that low for this quest, only 10 or so.
    2. Shabdez
      Shabdez
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      Ah yes, fair point. 5 XP is not really worth a fix. I was just curious. Thought the mod fixes all mislabled quest.
    3. konyme
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      So I checked it. Two things: The reward is really small, only 10 XP and 50 crowns. Secondly, you were right. The XP level requirement is actually level 7, not level 12. So from level 13 and higher you'll get only 5% of maximum XP. This is because someone f'ed this up. The quest code and XP level requirement is the same as for Contract: Patrol Gone Missing, that's why it's level 7 because this contract is also level 7. CDPR probably wanted to incorporate this quest into the contract but changed their mind and didn't bother to change the code for the reward to mq1055 (which is the real code for Blood Ties) and kept mq1051 (which is the code for the contract).
    4. Shabdez
      Shabdez
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      Thanks for checking this and confirming the bug.
      If I ever do an other playthrough, I will do both quests together, as I have done always except this time.
    5. konyme
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      Do you know about any other quests suffering from the same problem?
  4. lihuei9
    lihuei9
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    Can Increased Suggested Levels for Quests and Low XP from Some Quests Fix both mods be installed or be compatible at the same time?
    What is the difference between the two mods?
    1. konyme
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      Main files from both mods do different things. Optional file from this mod is identical to Increased Suggested Levels. 
  5. LiloLila
    LiloLila
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    I use No Levels mod. Do I need this? Or are the recalculations/rebalancings done by NL already solving this problem?
    1. konyme
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      Judging by the description, NL gives you full XP regardless of your current level. If that's the case, then you don't need this mod.
  6. Altak
    Altak
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    Hmm,    Level changes stopped my game loading,    The other blanked out my world n mini map.
    1. konyme
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      That's weird... Do you have any other mods installed? And have you checked with Script Merger if you have any conflicts?
    2. RedSkull79
      RedSkull79
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      I think you reached the mod limit this video will help you

       
    3. DontBlnkBadWolf
      DontBlnkBadWolf
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      @RedSkull79 Thank you for sharing my video. I hoped it helped you and others. Kudos to you and the creator of this mod.
  7. Shabdez
    Shabdez
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    I wonder what the long term effect of this mod in a playthrough would be. I expect to get more XP from Act I, if played right. But sooner or later, you will become increasingly overleveld for the main quests and therefore your XP gain will come to a halt until your character level is matching again with quest levels. What are your observations? Can you reach higher character levels with this mod compared to vanilla?
    1. konyme
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      Well, not really, maybe 2 or 3 more levels compared to vanilla. I changed mainly side and minor quests, so you'll be getting around 25–50 XP from these quests. You'll get more from the main file, especially Now or Never and King's Gambit will give you a lot of XP with this installed. True, you can easily overlevel many quests later in the game in vanilla, but if you manage your quests properly, then you should overlevel only a handful of quests, even with this mod installed.
  8. FullMetalWitcher
    FullMetalWitcher
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    Hi Konyme, does the main mod cover all the quests that needed to be fixed or there might be more?
    1. konyme
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      Hi, I included all the quests about which I knew myself that were bugged plus I checked every quest on Witcher Wiki to check whether there are more quests suffering from this issue and I added those as well. This doesn't necessarily mean that everything is fixed now, but it's very likely that 100% of all quests now work properly.  
    2. FullMetalWitcher
      FullMetalWitcher
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      Ok, perfect...thank you very much! :)
    3. konyme
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      You're welcome! 
  9. Gageo
    Gageo
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    Wait, what? "the Witcher Book Collection mod"? There is a working version circulating of it?
    1. konyme
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      Well, not here on Nexus, it was deleted some time ago, don't really know why the author decided to do that. But you can download it from this site:

      https://guides.gamepressure.com/thewitcher3/guide.asp?ID=41201

      I'm using it myself and can confirm that it's working.
    2. Gageo
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      Oh, really. I thought it didn't work. Thanks!
    3. konyme
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      You're welcome!
    4. Pashalsta
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      It seems that "Witcher Lore Collection" (WLC) by MerseyRockoff is an improvement and development of "Witcher Book Collection". It is stated by himself in the sticky posts section of his mod:


      [... ] Also, please note that both of these overhaul mods have an old version of Witcher Book Collection incorporated in them (which was made by me about 4 years ago), and unless the mod authors take it out, you might find some stuff multiple times during your playthrough.

      I suppose that he deleted "Witcher Book Collection" because it is outdated compared to "Witcher Lore Collection"
  10. Ncmv
    Ncmv
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    I've noticed a script conflict with Ghost Mode. Can I freely merge it or would I not need this mod,since Ghost Mode already makes changes in the levelling and experience system? Something tells me I won't need this,but I'm asking just in case.
    1. konyme
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      Yeah, Ghost Mode does a lot of changes to XP and quest levels. You could merge it together, but I guess that would break either this or Ghost Mode. So I would suggest using either this mod or Ghost Mode.
    2. Ncmv
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      Got it. Still,this mod is good for non-Ghost users,so good job.
    3. konyme
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      Thanks, glad to hear that.