The Witcher 3

File information

Last updated

Original upload

Created by

Vaniteer

Uploaded by

Vaniteer

Virus scan

Safe to use

About this mod

Now you can pick what color you want for Aerondight's glow and runes!

Permissions and credits
I wanted to create a mod which would change the color of Aerondight's glow, since orange wasn't really doing it for me. So I did. On top of changing the glow, you can also pick from a variety of rune colors as well, so if you want them to match that's (mostly) possible. The color of the Aerondight special effects do not edit the scripts so there will be no conflicts with other mods as far as I know. However, the rune colors do touch the scripts since I play the effect of the rune which gives off that color. However, it only modifies aerondight.ws and there aren't many mods which change that. 

Some things you might want to know: Unfortunately the game still keeps the normal trails for some stupid reason when aerondight is at full charge. This is not noticeable when using heavy or light attacks, but sometimes you can see it when using rend. If this bothers you, I have provided a bunch of files in the miscellaneous section that solely modify the color of rend trails so you can match it with the Aerondight Glow Color mod you're installing. If you want something that will modify light and heavy attack trails as well, then you can download a file from my Customizable Colors for Sword Trails mod.

Installation: Just extract the file into the mods folder. If you're using the rune color mod you should use script merger. I would also recommend using The Witcher 3 Mod Manager, especially since you could theoretically downloaded all of the colors and keep the ones you want activated so you can switch between them easily.

Requests: Like my previous mod, I will take requests. Let me know if you want new colors for Rend or Aerondight glow. However, I will not be able to add new colors for runes. This is because in order to make these colors I went into the script and forced it to play the effect of certain runes. For example, if I added l_aerondightEnt.PlayEffect('rune_devana') then Aerondight's rune color would turn red since that's the color of Devana. So I can't add new colors for runes the way I can with trails colors unfortunately.

Check out my other mods here:
Customizable Colors for Sword Trails
Master Sword from the Legend of Zelda
Lore-Friendly Dilated Pupils for Modular Eyes