
Aefderaedd - W3EE and additional mods merged and balanced (Random Encounters Reworked - Multiple Companions - Gwent Redux - more)
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Version1.5
206 comments
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Error [modmodulareyes]game\player\playerwitcher.ws(5063): I dont know any 'EISPM_RadialMenuSlot3'
Error [modmodulareyes]game\player\playerwitcher.ws(5078): I dont know any 'EISPM_RadialMenuSlot1'
Error [modmodulareyes]game\player\playerwitcher.ws(5096): I dont know any 'EISPM_RadialMenuSlot4'
Error [modmodulareyes]game\player\playerwitcher.ws(5110): I dont know any 'EISPM_RadialMenuSlot2'
Error [modmodulareyes]game\player\playerwitcher.ws(11778): Could not find function 'DisableRadialMenuInput'
Error [modmodulareyes]game\player\playerwitcher.ws(11796): Could not find function 'SetRadialPotionUpperTimer'
Error [modmodulareyes]game\player\playerwitcher.ws(11802): Could not find function 'SetRadialPotionLowerTimer'
Error [modmodulareyes]game\player\playerwitcher.ws(11843): I dont know any 'EISPM_RadialMenuSteelOil'
Error [modmodulareyes]game\player\playerwitcher.ws(11848): I dont know any 'EISPM_RadialMenuSilverOil'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
P/S: i used the latest Next Gen version btw
Around 2019 Reaperrz seemed to indicate that InExliliums armors had been integrated into EE, but I haven't had time to play it until now, but only really want the armors.
Any info would be appreciated. Would love to see screenshots if anyone has any; never actually seen the armors in action outside of the devs showing them off.
Edit: i think i found a way to mod W3 the way i wanted :3 took like 6 or 7 hours but i think i did it XD
The reason I consider MCM integral is because of W3EE's de-leveled approach which already makes it challenging. With RER added with Aefderaedd's presets, the difficulty rises greatly. Granted, I make stamina and slowdown rise and fall together which makes W3EE's attacks feel more like an improved stock, and that reduces challenge a bit, but still: you *will* need to use every prep and buff. You *will* need to scout the area and have a plan. It's more like Geralt in the books.
...And sometimes, Geralt is just going to need help. That's why there's MCM.
Obviously there are tunables that you can change to account for the lack of MCM. Are Aefderaedd's preference presets still helpful with what you've done?
Can you use Lazarus with it? I read already there's an old version but... I'm not sure what to do, lol...
(idk, maybe Lazarus isn't even worth it)
edit: nvm, I'll just skip Lazarus.
I was wondering if anyone can help me with an error I'm having. After installing per the instructions, I'm getting this script compilation error on attempting to start the game - doing the Lazarus version BTW.
Error [mod0200_aefderaedd_493_lazarus]game\gameplay\items\itementity.ws(719): Unknown base class 'W3NaturalTorchlight'
Error [mod0200_aefderaedd_493_lazarus]game\gameplay\items\itementity.ws(944): Unknown base class 'W3SmartLamp'
Any help would be greatly appreciated :)
It´s seems like magic having all this mods integrated with W3EE (lol), I can only imagine how much effort AefderAine putt in this project. Thanks a lot man!!!!
Were you using more recent versions of the component mods?? I can only imagine how all the newest material might come together!
When I first played this merge, before deciding to package it for others, I simply had so much fun tuning everything in what became Aefderaedd defaults. I felt W3EE's original stamina and speed settings were less accessible, and I felt RER could be tuned to feel more like how the game Should Have Been. I don't know how many people prefer Aefderaedd defaults; I didn't want to force them, or restrict the component mods from develop their way.
As soon as time allows, I'll be keen to make a new Aefderaedd release when the nextgen update comes from CDProjektRed.
Looking for the best mod set for the game I came here, and I realized the last W3EE version is 5.0.3, do you have any plans for updating this mod?
Does this include W3EE Redux?
Thank you