The Witcher 3
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Osuirof

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Osuirof

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16 comments

  1. rikuwlrd
    rikuwlrd
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    Does this mod conflict with dyes? Seem to have an issue after installed 
    1. Osuirof
      Osuirof
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      Please elaborate.
  2. meganesenpai1994
    meganesenpai1994
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    This is awesome, however could you teach me to mode item's appearances only? I love the Kaer Mohen armor's appearance but clearly it's unusable later. I'm using Viper armor for now but still doesn't look as good as I'd want it to be.
    1. Osuirof
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      ...dlc\bob\data\gameplay\items\def_item_crafting_armor.xml:

      equip_template="t_01_mg__viper_lvl3"<variants>
      ?<variant equip_template="t_01a_mg__viper_lvl3" category="gloves"></variant>
      </variants>
      That's^ the look of this grand master Wolf chest armor, when equipped.icon_path="icons/inventory/armors/armor-01.png"That's^ its icon.

      equip_template="t_01_mg__bear_lvl5"
      <variants>
      ?<variant equip_template="t_01a_mg__bear_lvl5" category="gloves"></variant>
      </variants>
      icon_path="icons/inventory/armors/bear_armor_4_64x128.png"That's for grand master Bear.
      It's the same with gloves, pants, boots, and weapons. Just swap the bits that are different, and voilĂ !
  3. chodacki
    chodacki
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    It works only for Wolf School or all of them? Like Cat etc
  4. Jarmey
    Jarmey
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    Hi ^-^ so, I was wondering if you would be willing to create a second version of this mod without the appearance change to the wolf school set? I finally got the grand master set and I really like it with the dyes. also on a side note, i just tried using the mod and when i went to play my game it said i was missing all of the DLC's required to play my saved file O.o It's a New Game + save, so maybe thats why? :S
  5. Veoler
    Veoler
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    Will there be a version without a change in appearance? And will changing the number of items for a set bonus from this mod conflict with a change from another mod (mods that change the number of items for a set for all schools)?
    1. Osuirof
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      Will there be a version without a change in appearance??

      I doubt it. Also, other schools are gonna look different than in the vanilla too.
      Maybe when I'll finish all the other schools, and enough people ask for it.
      But feel free, to mod it to your own personal taste.

      And will changing the number of items for a set bonus from this mod conflict with a change from another mod (mods that change the number of items for a set for all schools)??

      1. Number of items required for set bonuses, are defined for all schools, in one place, not for each school, in many places. So using this mod will change it to 2/4 for Cat, Bear, Griffon, and Manticore too.
      2. If you have "mod 1", that changes value "a", and "mod 2" that changes that same value "a", there will be conflicts. So, depending on what those mods you have really do, most likely yeah.
      That's why I've wrote about using Script Merger.
  6. CKAHHEP
    CKAHHEP
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    What is this?
    (...\dlc\bob\data\gameplay\items\def_item_crafting_armor.xml)

    1. Osuirof
      Osuirof
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      That's a quotation mark. Two of them :]

      Since the armors don't follow standard light, medium, heavy bonuses, I didn't see a reason to left it in there.
      But as you can see in the screenshots, it doesn't break the game, or anything. There's just "nothing" there.
    2. CKAHHEP
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      Thanx for answer.
      Got it.
      Won't It affect localization in any way?  I use russian version. Wouldn't like there to be just "nothing" there ;)

      One more question: how to fix the number of enhancement slots? I write 3 slots where there was 1 before (for example), but in the game I have no more than 1 stone inserted, although displayed 3 slots. Maybe I need to fix this somewhere else besides files (def_item_crafting_armor) ?
      Sorry for my poor english.
    3. Osuirof
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      Won't It affect localization in any way?

      It shouldn't, but I have English-ish version, so I can't give a 100% guarantee. ~95% is best I can do. Sorry

      how to fix the number of enhancement slots? I write 3 slots where there was 1 before (for example), but in the game I have no more than 1 stone inserted, although displayed 3 slots

      Empty those slots, save, load. It should work now.
      Though, I recall some "hard-coded" limitations for items other than armor. Also, some changes made by mods to existing items, won't change already existing copies of those items.
      Example:
      If you have item "xy" already in your inventory, and install a: "change item xy" mod, those changes might only work for a new copy of that item, acquired after installing the mod, not for the copy of the item you already posses.
    4. CKAHHEP
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      Empty those slots, save, load. It should work now.
      Though, I recall some "hard-coded" limitations for items other than armor. ...
      Example:
      If you have item "xy" already in your inventory, and install a: "change item xy" mod, those changes might only work for a new copy of that item, ....

      Thank you leveling me up! ;)
  7. alkmaar999
    alkmaar999
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    But why?
    1. Osuirof
      Osuirof
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      Why what ?
  8. Gamemstery
    Gamemstery
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    Been looking for this kind of mod, Awesome Work!