For anyone having an issue with this mod's desaturation slider causing the screen to go dim / black,
The dimming issue may boil down to the three "brightness" sliders within General Settings: -Brightness Outside A Dark Place During The Day -Brightness Outside A Dark Place During The Night -Brightness In A Dark Place
If all three brightness sliders are set to "0", a desaturation level of 100% will always make the screen pitch black through witcher senses.
Make sure the three brightness sliders are NOT ZERO. A value of "1" makes witcher senses the same brightness as regular vision.
Finally, as clickNINE (the author) said in a different comment, setting tint (color) values below 255 in combination with desaturation results in a dimming effect.
hi is what it would be possible to make a vision sense of the witcher like the night mode of nvidia effects.I would like to try but I do not know how one does
I do not understand what you are talking about, give a link to screenshots with examples from other games, I have an old video card and I do not know what kind of "night mode of nvidia effects" ((
Hello, just attempted to install the mod and got interrupted with a script error:
Error [modimmersivewitchersenses]local\immersivewitchersenses.ws(296): 'immersiveWitcherSenses' is not a member of 'handle:CR4Player' Error [modimmersivewitchersenses]local\smoothchangescreenfxvariables.ws(323): 'smoothChangeScreenFxVariables' is not a member of 'handle:CR4Player'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I really love the idea of this mod, but I just don't understand some of the settings and I can't make it have the desired effect. For example, what you call "Desaturation" is actually a darkening effect? Also, can the tints not be made to work at all during daytime? I think it would have been incredibly helpful if you add presets to the Immersive Witcher Senses part of the mod because as it is, I find it really just too frustrating figuring out what does what.
If you set all "Tint Setting" on "255" (RGB), and set "Desaturation" on "100%", you will get the effect of complete discoloration, but if you "Tint Setting" set not "255", and set "Desaturation" on "100%" you lose brightness. If you want tints not be made to work at all during daytime: 1. Open "ImmersiveWitcherSenses.ws" in "scripts\local" 2. Find string "239" 3.1. If you use "Enhanced Cat Potion & Immersive Witcher Senses (merged version)", change - "if (GetModStatus() && enabledManually)" on "if (GetModStatus() && enabledManually && GetDayPart(theGame.GetGameTime()) == EDP_Midnight)" 3.2 If you use only "Immersive Witcher Senses", change - "if (GetModStatus() && enabledManually && !thePlayer.HasBuff(EET_Cat))" on "if (GetModStatus() && enabledManually && !thePlayer.HasBuff(EET_Cat) && GetDayPart(theGame.GetGameTime()) == EDP_Midnight)"
Sorry, but that does not work. I would like to get the same tint result at daytime as at night time. Would it not make perfect sense to add that as an option to your mod? Funny how you demonstrate that in your screenshots to work like that in daytime, but then you ask me to go fiddle with scripts, which still won't get it to work? It is definitely a unique mod, but it is too confusing to get working. It's a shame because there is potential.
16 comments
The dimming issue may boil down to the three "brightness" sliders within General Settings:
-Brightness Outside A Dark Place During The Day
-Brightness Outside A Dark Place During The Night
-Brightness In A Dark Place
If all three brightness sliders are set to "0", a desaturation level of 100% will always make the screen pitch black through witcher senses.
Make sure the three brightness sliders are NOT ZERO. A value of "1" makes witcher senses the same brightness as regular vision.
Finally, as clickNINE (the author) said in a different comment, setting tint (color) values below 255 in combination with desaturation results in a dimming effect.
Error [modimmersivewitchersenses]local\immersivewitchersenses.ws(296): 'immersiveWitcherSenses' is not a member of 'handle:CR4Player'
Error [modimmersivewitchersenses]local\smoothchangescreenfxvariables.ws(323): 'smoothChangeScreenFxVariables' is not a member of 'handle:CR4Player'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Does anyone know why this is?
Also, can the tints not be made to work at all during daytime?
I think it would have been incredibly helpful if you add presets to the Immersive Witcher Senses part of the mod because as it is, I find it really just too frustrating figuring out what does what.
If you want tints not be made to work at all during daytime:
1. Open "ImmersiveWitcherSenses.ws" in "scripts\local"
2. Find string "239"
3.1. If you use "Enhanced Cat Potion & Immersive Witcher Senses (merged version)", change -
"if (GetModStatus() && enabledManually)" on
"if (GetModStatus() && enabledManually && GetDayPart(theGame.GetGameTime()) == EDP_Midnight)"
3.2 If you use only "Immersive Witcher Senses", change -
"if (GetModStatus() && enabledManually && !thePlayer.HasBuff(EET_Cat))" on
"if (GetModStatus() && enabledManually && !thePlayer.HasBuff(EET_Cat) && GetDayPart(theGame.GetGameTime()) == EDP_Midnight)"
It is definitely a unique mod, but it is too confusing to get working. It's a shame because there is potential.