The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

CrescentSaga

Uploaded by

CrescentSaga

Virus scan

Safe to use

27 comments

  1. CrescentSaga
    CrescentSaga
    • premium
    • 11 kudos
    Locked
    Sticky
    There's a more advanced version of this mod by jerry18 with selectable ranges, toggle-able yrden follows etc,
    I recommend checking that out instead of this basic version!

    Extended Yrden - NEXT GEN
  2. DinhHai
    DinhHai
    • member
    • 0 kudos
    no longer work
  3. IDOLxD3VIL
    IDOLxD3VIL
    • premium
    • 3 kudos
    Great mod, thanks for making it! As others have said though, 100% seems a bit too much, would you consider uploaading a 50% version too?
    1. GoshuMoshu
      GoshuMoshu
      • member
      • 3 kudos
      It's easy to make a 50% version or any other version for a mod like this.
      Open the yrdenEntity.ws with a text editor and look for this line(#927):
      yrdenRange = yrdenRange*2;
      Replace 2 with another value and save

       
    2. IDOLxD3VIL
      IDOLxD3VIL
      • premium
      • 3 kudos
      For a 50% increase would I change the 2 to 1.5?
    3. IDOLxD3VIL
      IDOLxD3VIL
      • premium
      • 3 kudos
      Nevermind, figured it out. Thanks so much! :-)
    4. deRuyter
      deRuyter
      • member
      • 22 kudos
      If I make this change, will the Yrden cast in Griffin armor be increased according to vanilla value or this modified one?
      So i.e I modified vanilla value to 1.5x, Griffins is i.e. 1.5x of vanilla, will new Griffin one be unaffected and 1.5x of vanilla or it will be
      1.5x1.5 = 2.25x vanilla size?
    5. CrescentSaga
      CrescentSaga
      • premium
      • 11 kudos
      the range calculation is done after the griffin modifier is applied by the game.

      so it would be (value * griffin) * mod_value
  4. sodomkoara
    sodomkoara
    • supporter
    • 0 kudos
    thank you!!!!!!!
  5. ESW77Eternal
    ESW77Eternal
    • member
    • 5 kudos
    <3
  6. Frankie9818
    Frankie9818
    • member
    • 0 kudos
    update plz
  7. fthisworld
    fthisworld
    • member
    • 0 kudos
    Really sad, does not work, always script error.....
    1. ljh008009
      ljh008009
      • member
      • 0 kudos
      +1
  8. MAGEUPDATE
    MAGEUPDATE
    • member
    • 0 kudos
    good good good !!!
  9. jerry18
    jerry18
    • premium
    • 33 kudos
    I have just tested it with Grandmaster Griffin Set = it works functionally but when you cast Yrden it will make both yrden variants together (screenshot below).
    It means even if I stay outside of the smaller circle but inside of the great one I still have its bonus (see Aura on my character on the screenshot).
    Although it is just a visual issue it will be nice to have it fixed.

    Another idea - I think 100% more size of yrden is too much it will be great to have something like 50% too.

    1. Deepk
      Deepk
      • premium
      • 66 kudos
      +1 to fix Griffin set issue and a 50% version.
    2. jerry18
      jerry18
      • premium
      • 33 kudos
      I am currently using edited version by me with 50% increased range for the "Basic" Yrden (100% is Vanilla / 150% with this mod).
      "Griffin" Yrden is quite the same as Vanilla -> there is just a minor adjustment to ~150% (from 140%) because I wasn't able to find the data to visually resize the "Griffin circle".
      ...after testing I finally made it to fit together visually the Basic and Griffin Yrden signs which are casted with Griffin set at the same time.

      In the end I think only the Basic Yrden was too small not the Griffin one (at least for me).

      If anybody wants try - Extended Yrden Radius (1.5x) ...I edited and used just one of the two files in the original mod so I hope it is ok.
      Comparison Screenshots with Vanilla.

      EDIT: Next Gen version I made (also for Quen sign) and many new options is HERE.
    3. Zowbaid
      Zowbaid
      • premium
      • 74 kudos
      Actually I think the smaller circle when it spawns on the enemy is just perfect. If it's the same size as the main one, then it becomes to OP. This is a good trade-off IMO. Also, The size is incredibly reasonable. I think 50% might not be too different from the base version. Whereas with this 2x larger version, I can perfectly battle an entire pack of dogs, nekkers, drowners, etc all within the circle  if I stand directly in the middle, and it makes battles with larger monsters like Elementals feel very fair because of how large they are. I feel like this mod is just perfect. But I guess the smaller option would be nicer for some people who find it too large.
    4. jerry18
      jerry18
      • premium
      • 33 kudos
      Zowbaid: "Actually I think the smaller circle when it spawns on the enemy is just perfect. If it's the same size as the main one, then it becomes to OP."

      I am curious what do you exactly mean by this? 
      Are you talking about the original mod and ...normal or Griffin Yrden? Because there is just a visual issue with Griffin Yrden in the original mod = this bonus still counts up to the larger circle, not the smaller (=full) one. -> Is this what you mean when saying"...it becomes to OP."  and thinking it ends with the full circle?
    5. Deepk
      Deepk
      • premium
      • 66 kudos
      Great! . Many thanks.
    6. mdmax1
      mdmax1
      • member
      • 4 kudos
      I deleted this mod when I saw your message. Thank you for sharing! I have increased the Yrden circle in the mod_YrdenENDGAME.
  10. SvartBlaga
    SvartBlaga
    • member
    • 1 kudos
    Anyone knows how to put this percentage as an armor bonus? Something like: slashing_resistance_perc type="base" always_random="false" min="0.20" max="0.20"/>
  11. varunbbx
    varunbbx
    • member
    • 0 kudos
    Hey, I have a problem with Yrden : Geralt only places a single sign between his feet instead of a circle ( I'm referring to the base sign here), and I don't know how to fix it.  I assumed this mod would somehow bring the circle back but it didn't :(  Do you have any suggestions/solution?