Quite easily killed a level 20 mob at level 7, by outmaneuvering it. Hit me once for a little over half my health instead of killing me three times over in one hit for no reason. This'll make exploring actually worth doing again, instead of constantly running into s#*! I have to come back to 30 hours later.
Side note, couldn't extract the archive properly with WinRAR (specifically the enemy-only 1.31 file), which I haven't had happen with a Nexus file in forever. 7zip worked fine and the mod works.
I wanted to extend my apologies the mod author, whose works I hosted on the 1.30 project update page. I have removed all works from the downloads area and transferred them to a dropbox mirror located at https://www.dropbox.com/sh/f53hcpgmz3nj6cb/AABPShv2ljfyTkBnPz6QPeo4a?dl=0. This is where you can find my version of the 1.30 update until the author is able to get an official one put out. Again, I never intended to infringe on the rights of the creators and I apologize.
When version 1.30 came out i've checked main file of my mod (version 1.22) and it was working properly. I assumed other files will work as well, but apparently it was a mistake. Sorry for inconvenience, guys.
I've uploaded NoEnemyLvlDiffAdjustment version 1.31. Two other files are still 1.22 and should work with current game version. Let me know if they don't work for you.
Could you please make your 1.31 version compatible with GOTY or better yet - Unification Patch? Its the one mod I really want to have, but it literally prevents me from getting 4 other mods from working because they require Unification Patch or GOTY, not just plain 1.31 scripts. I don't know enough about manual merging, so I am stuck...
Just wanted to let you know, that almost a year after the last post... There are people who actually give Witcher 3 a second chance, just because they found your mod. (Me for example)
Thanks for getting rid of the parental control that was undefeatable red skull enemies. Starting to feel like an open world game after all.
I had read the description but still kinda confused. Does "mod_NoXpLvlDiffAdjustment.7z" give the same xp for the enemies and quests no matter their level below or above the player. Is that right? While "mod_NoEnemyLvlDiffAdjustment.7z" set the level of all enemies the same as Geralts' ? What about the exp gained in this version?
"mod_NoEnemyLvlDiffAdjustment.7z" does not change enemy level but rather makes them NOT gain huge buffs to stats if their level is 6 or more higher than Geralt's. This mod does nothing to XP rewards.
"mod_NoXpLvlDiffAdjustment.7z" makes quests always give full experience, no matter what's Geralt's level upon quest completion.
As for XP from monsters ... grey coloured monsters still give close to no XP. Otherwise players could gain way too much XP. There is plenty of experience to be gained by completing quests and it's more interesting than grinding monsters. Red skull monsters used to give tiny XP bonus (or a big one if level difference was 15+), with this mod they no longer do.
34 comments
Very logical and overall great sounding mod. I'm curious if anyone knows if it's a good or viable addition to Ghost Mode?
Thanks,
Funkyflab
Side note, couldn't extract the archive properly with WinRAR (specifically the enemy-only 1.31 file), which I haven't had happen with a Nexus file in forever. 7zip worked fine and the mod works.
When version 1.30 came out i've checked main file of my mod (version 1.22) and it was working properly. I assumed other files will work as well, but apparently it was a mistake. Sorry for inconvenience, guys.
I've uploaded NoEnemyLvlDiffAdjustment version 1.31. Two other files are still 1.22 and should work with current game version. Let me know if they don't work for you.
Thanks for getting rid of the parental control that was undefeatable red skull enemies. Starting to feel like an open world game after all.
Does "mod_NoXpLvlDiffAdjustment.7z" give the same xp for the enemies and quests no matter their level below or above the player. Is that right?
While "mod_NoEnemyLvlDiffAdjustment.7z" set the level of all enemies the same as Geralts' ? What about the exp gained in this version?
This mod does nothing to XP rewards.
"mod_NoXpLvlDiffAdjustment.7z" makes quests always give full experience, no matter what's Geralt's level upon quest completion.
As for XP from monsters ... grey coloured monsters still give close to no XP. Otherwise players could gain way too much XP. There is plenty of experience to be gained by completing quests and it's more interesting than grinding monsters.
Red skull monsters used to give tiny XP bonus (or a big one if level difference was 15+), with this mod they no longer do.
Hope that's clear enough.