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BlueRaja

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BlueRaja

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  1. BlueRaja
    BlueRaja
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    Sticky
    In case this mod ever breaks in the future and someone wants to recreate it, here's how I did it:

    1. Extract modGwentRedux\content\blob0.bundle using quickbms: https://www.nexusmods.com/witcher3/mods/14?tab=description (also included in the script merger)
    2. Delete all files except for gameplay\gui_new\swf\gwint\gwint_game.redswf
    3. Extract the swf from gameplay\gui_new\swf\gwint\gwint_game.redswf using Wolfkit: https://github.com/Traderain/Wolven-kit/releases/latest
    (which also requires the official modkit: https://www.nexusmods.com/witcher3/mods/3173; or wcc_lite from the script merger)
    Extract by clicking CSwfResource#0, then click "0 bytes" next to "swfResource" under Properties
    Make sure to save it in a completely different directory, so it doesn't accidentally get repacked into the blob0.bundle file later
    4. Decompile the swf using JPEXS https://github.com/jindrapetrik/jpexs-decompiler/releases/latest
    5. Under red.game.witcher3.menus.gwint.GwintGameFlowController

    Replace this code:
                if(this._mulliganCardsCount < 2)
                {
                   this.mcChoiceDialog.updateDialogText("[[gwint_can_choose_card_to_redraw]]");
                   this.mcChoiceDialog.appendDialogText(" 1/2");
                }
                this._mulliganDecided = this._mulliganCardsCount >= 2;

    with this:
                var maxMulligans:Number = 8;
                if(this._mulliganCardsCount < maxMulligans)
                {
                   this.mcChoiceDialog.updateDialogText("[[gwint_can_choose_card_to_redraw]]");
                   this.mcChoiceDialog.appendDialogText(" ");
                   this.mcChoiceDialog.appendDialogText(this._mulliganCardsCount.toString());
                   this.mcChoiceDialog.appendDialogText("/");
                   this.mcChoiceDialog.appendDialogText(maxMulligans.toString());
                }
                this._mulliganDecided = this._mulliganCardsCount >= maxMulligans;


    Also, find and replace this code:
    this.mcChoiceDialog.appendDialogText(" 0/2");

    with this:
    var maxMulligans:Number = 8;
    this.mcChoiceDialog.appendDialogText(" 0/");
    this.mcChoiceDialog.appendDialogText(maxMulligans.toString());

    6. Save the swf with JPEXS
    7. Repack the .swf into the .redswf using WolvenKit (make sure path has no spaces or special characters, also need to create a fake new mod to save things because reasons)
    8. Create a blob0.bundle file that contains only gameplay\gui_new\swf\gwint\gwint_game.redswf using Sarcen's Witcher 3 Mod Editor (aka "W3Edit"): https://forums.cdprojektred.com/index.php?threads/mod-editor.58758/
    9. Repack the .swf into blob0.bundle using quickbms (the "reimport.bat" script)
    1. OLC666
      OLC666
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      Found a bug spy card only draws one card instead of 2 not using any other gwent mods, other than card trader
    2. BlueRaja
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      @OLC666 Then that would be a bug with Gwent Redux, not this.  You can see the code I changed above, it's literally impossible for this to affect that.
    3. Adenschon
      Adenschon
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      nope, can confirm that this is an issue, but can be solved by putting the vanilla spy patch of gwent redux priority over this mod. 
    4. delamer
      delamer
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      Gwent Redux - Vanilla Spy Effect
      Makes Spy cards to have higher Strenght values and draw 2 cards.
      --------------------------------
      It seems with Gwent Redux spies draw only one card instead of two. So- no bugs here, it's intentional. But the vanilla spy patch returns original behavior from vanilla.
  2. the7nightmare
    the7nightmare
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    Has anyone been able to merge this with 60fps on old gen?
  3. mattcat
    mattcat
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    This mod just doesn't work for me. I'm using an executable from a few months ago (before the Next-Gen update) and playing Witcher 3 in offline mod. Not only does this mod not work (unlike my other mods) but WolvenKit for some reason cannot recognize my game's executable. I think it's because it's looking for the latest version post Next-Gen update. I didn't update to Next-Gen because I didn't want half my mods to break and didn't believe that the new content was worth it. 

    Is anyone else in a similar position as me? 
  4. RyanAx
    RyanAx
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    Yeah, I'm not sure what's going on with this. I see that you've only changed very little yet when implementing you must've not been working with a vanilla file since the only gwent mod I have is yours and yet all spy cards only draw 1 from the deck.
  5. RovanFrost
    RovanFrost
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    I need 4x Lucky Gwent, for what version Lucky Gwent is this patch? Or is it compatible with anyone?
  6. afifi4444
    afifi4444
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    can u do a patch which work with the spy patch.
    i dont know which one should i give him the higher priority.
    if i give ur patch higher priority, it will work. but the spy pack will only change the strength of the card but it will only draw 1 card.
    in the other hand, the spy pack (if it has higher priority), will not make ur patch work at all.

    i only need a marge with ur patch and the spy pack of REDUX.
    1. Enpror
      Enpror
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      Same
    2. BlueRaja
      BlueRaja
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      No. See the note in the description. You're welcome to do it yourself and release it as a separate mod.
  7. Enpror
    Enpror
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    It's an amazing mod and thanks for your work, but it is not working with Vanilla Spy Cards Version of this mod, unfortunately. I tried everything with priorities settings and it did not work, unless I set this mod above Vanilla Spy Cards but it cancels it..
  8. ayron4
    ayron4
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    I really want not to screw it up, because I'm in the middle of the game and then I can ruin everything and the mod will just fly off and have to play from the beginning!