The Witcher 3
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Alexander Dikanchukov

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SandyEmerald

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9 comments

  1. MaximusNexusMax
    MaximusNexusMax
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    is just an edit in a line. Will it work on 1.32?
    EDIT: Worked, just change this inside The Witcher 3\content\content0\scripts\game\vehicles\horse\states\exploration.ws
    Lines 824 and 825 for reference:
    //isFollowingRoad = true;
    //else

    Just added the // before those enttries
    No need even put anything on mods folder

    Comparing with my 1.32 exploration.ws file i found a line: 2287
            return actor && actor.GetBaseAttitudeGroup() != 'animals_peacefull' && parent.controllable;

    careful with double ll
    is peaceful on mod file and peacefull on game file
  2. Skkragggh
    Skkragggh
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    Here's an update for patch 1.22: https://dl.dropboxusercontent.com/u/88806348/tw3_no_infinite_horse_galloping_fix_1.22.zip
    1. jmoyano92
      jmoyano92
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      Those links are dead. Re-upload please.
  3. Skkragggh
    Skkragggh
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    Here's an unofficial update of this mod for patch 1.21. Enjoy!

    https://dl.dropboxusercontent.com/u/88806348/tw3_no_infinite_horse_galloping_fix_1.21.zip
  4. GeraltTHEbeast
    GeraltTHEbeast
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    please, update this mod to 1.10 patch
    1. SandyEmerald
      SandyEmerald
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      Updated to 1.12.
  5. RocoFO3
    RocoFO3
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    Yes!...

    I was thinking WHY my horse was now a Monster Truck... The thing is "sometimes" while galloping "onrail" (path) slightly wastes stamina, but the goes to nonconsuming... So, they seem to change that in any of the last patchs...

    Thanks.
    1. RocoFO3
      RocoFO3
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      Hello,

      just one question... I was going to add to my installed mods this one and when merging to add a MINOR value change from exploration.ws

      Spoiler:  
      Show
      just this:

      // CHANGING FROM THIS: parent.findMoveTargetDistMin = 10.f; TO THAT:
      parent.findMoveTargetDistMin = 30.f;



      I realize... you have almost fully redone the entire exploration.ws script file...

      So I don't get anything related to vanilla functions to modify the combat area... Can you tell me where in your script is that done to add it to your exploration.ws?

      Regards.


      PS: Forget it all... I was messing with 2 different exploration files, the horse one of yours (\scripts\game\vehicles\horse\states) and the other from player (\scripts\game\player\states).

      No problem then.
    2. Drone456
      Drone456
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      I think what you're seeing with it "sometimes wasting stamina" is that you happen to adjust your horse to some degree. If you move Roach even whilst on the path, it will still take stamina until you let him snap back to it.

      Unless it is actually just bugged lol.