0 of 0

File information

Last updated

Original upload

Created by

Dar-Krusos

Uploaded by

Darkrusos

Virus scan

Safe to use

Tags for this mod

22 comments

  1. iPeregrinus
    iPeregrinus
    • member
    • 0 kudos
    Is it possible to set this key in a xbox joystick?
  2. hexaae
    hexaae
    • premium
    • 149 kudos
    As an alternative approach without notifications I suggest "Immersive Close Walking Camera"
    Immersive Close Walking Camera at The Witcher 3 Nexus - Mods and community
  3. IrHidd3n
    IrHidd3n
    • member
    • 0 kudos
    As u made an user interface mod, do u think is it possible to make a mod that could prevent pausing the game while using menu? If yes, can u make one? If not, can u tell me how could i make one?
    Thanks.
  4. stixx310
    stixx310
    • supporter
    • 0 kudos
    Error [mod0000_mergedfiles]game\player\playerinput.ws(596): syntax error, unexpected TOKEN_ELSE, near 'else'
    Warning [mod0000_mergedfiles]game\actor.ws(246): Native function 'IsPlayingChatScene' was not exported from class 'CActor' in C++ code.
    Warning [modimprovedmerchants]local\improvedmerchantsmenu.ws(31): Native function 'SaveUserSettings' was not exported from class 'ImprovedMerchantsMenu' in C++ code.
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    i have 200 mods and have no idea where its conflicting. it was conflicting with autoloot but script merger solved that.
    1. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      It's a simple error. Just reply with a pastebin of that playerWitcher.ws file; I will fix it.
    2. stixx310
      stixx310
      • supporter
      • 0 kudos
      https://pastebin.com/sM0Z1JT1 thanks!
    3. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      Sorry, I meant the playerInput.ws file. Could you pastebin that one?
    4. stixx310
      stixx310
      • supporter
      • 0 kudos
      here you go https://pastebin.com/7cTPD7Kv
    5. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      I uploaded a new version that should fix your issue. If your issue persists, tell me.
    6. stixx310
      stixx310
      • supporter
      • 0 kudos
      working now ty
  5. Akatoshka7
    Akatoshka7
    • premium
    • 81 kudos
    Is it possible to change the position of such messages (on a white background)? I play with a resolution of 1280x1024, and they are always outside the screen ...
    1. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      Can you send a screenshot? It's not set at a fixed position, it uses the general HUD banner notification. If it's outside the screen, then other parts of the HUD should be outside of the screen too, like the map or wolf medallion... Same goes for any other messages that use this banner.
    2. Akatoshka7
      Akatoshka7
      • premium
      • 81 kudos
      The fact of the matter is that this is the only part of the HUD that doesn't adapt to the aspect ratio. There are no problems with the rest of the parts. And yes, I know it’s not your mod, but the banner he uses. For example, when dissection objects, the same thing happens: I can only see the top lines if the list is large enough, otherwise I can't see it at all. I just thought that you might know how to change the position of such messages.
    3. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      I can make a version that shows a notification at the top, but the notifications don't change instantly; they stay for like 2 seconds each.
    4. Akatoshka7
      Akatoshka7
      • premium
      • 81 kudos
      I would appreciate. :-)
    5. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      New file uploaded as Walk Toggle Notification - Alt Version.
    6. Akatoshka7
      Akatoshka7
      • premium
      • 81 kudos
      Thanks! Quite convenient. But, you have an error in your code in both versions, which makes it impossible to compile.
      You have like this:
      if ( thePlayer.GetIsWalkToggled() )
      thePlayer.SetWalkToggle( false );
      GetWitcherPlayer().DisplayHudMessage("Switched to running");
      else
      thePlayer.SetWalkToggle( true );
      GetWitcherPlayer().DisplayHudMessage("Switched to walking");


      It should be like this:
      if ( thePlayer.GetIsWalkToggled() )
       {thePlayer.SetWalkToggle( false );
       GetWitcherPlayer().DisplayHudMessage("Switched to running");}
      else
       {thePlayer.SetWalkToggle( true );
       GetWitcherPlayer().DisplayHudMessage("Switched to walking");}
    7. Darkrusos
      Darkrusos
      • supporter
      • 4 kudos
      Oh yeah, I was testing with mods that already added brackets. Just added a new version with brackets.
  6. kicker044
    kicker044
    • supporter
    • 2 kudos
    Nice one, Darkrusos! Is there an option not to always auto-toggle sprint when you load a game? For me it's always in auto-sprint mode at the beginning.
    1. eNoodles
      eNoodles
      • premium
      • 152 kudos
      Yes. I can write a small script that saves your walk/run state in your savegame and loads it on spawn. Bit busy rn, but I'll get back to you later today.
    2. Strahlimeier
      Strahlimeier
      • premium
      • 93 kudos
      Check this mod out. Does what it says on the tin. By the way, great job OP! This mod is really interesting.
    3. kicker044
      kicker044
      • supporter
      • 2 kudos
      Ahhh, pefect, Strahlimeier!! That was just what I was looking for. Thanks!!