I decided to make this mod because it's ridiculous how tedious it is to fill dozens of empty bottles (leftover from used potion bottles) from rivers. The only alternative would be to run around to every innkeeper who only sell 1-4 "Water"s each!
This is the best solution I could actually implement, but my initial idea was to make a pop-up menu appear every time you try to fill bottles. Unfortunately, I don't know how to make popup functions like "OpenQuantityPopup" and "RequestSubMenu" work in the playerWitcher.ws file. If anyone knows how it would be possible to make this mod a popup instead of a menu slider option, it would be awesome if you could make a mod for it, or at least comment here on how to do it.
Thank you for this mod. Am using the follow road popup tweak. Would you consider adding an option to turn on the loot popup window so we can review loot on the go? Also, an option to turn looting animation off for Herbs only.
Also, Ciri loses auto targeting on controllers after dying and reloading a game.
Thank you for this nice feature,but after update to 6.43 Laz,I get empty lines in the menu settings.Is this means that is not working with last Laz upd?
Hey, Thanks for mod I'm started using https://www.nexusmods.com/witcher3/mods/4961 and it conflict with your mod. Any instructions how to make both mods compatible?
The only conflict is over playerWitcher.ws. Video guide here. 1. Merge everything for playerWitcher.ws except for Lazarus Project and the Gwent Redux patch. 2. Open the merged playerWitcher.ws file in your preferred code editor. 3. Find else if(dm.ItemHasTag( cardName , 'GwintCardNeutral' )) 4. Make a new line above that one, and paste this:
Nevermind, I was using an old version of your mod (before you added the ability to boil all the dirty water at once) and I was using an old version of Laz. Works now. Thanks. Great mod.
Have you played using the W3EE Lazarus Project? There is a feature that allows you to collect water from rivers, lakes, etc. But only one at a time! This mod allows you to choose how many at a time, via the menu slider.
16 comments
This is the best solution I could actually implement, but my initial idea was to make a pop-up menu appear every time you try to fill bottles. Unfortunately, I don't know how to make popup functions like "OpenQuantityPopup" and "RequestSubMenu" work in the playerWitcher.ws file. If anyone knows how it would be possible to make this mod a popup instead of a menu slider option, it would be awesome if you could make a mod for it, or at least comment here on how to do it.
Thanks for reading :)
Also, Ciri loses auto targeting on controllers after dying and reloading a game.
EDIT: Appears not to be.
Thanks for mod
I'm started using https://www.nexusmods.com/witcher3/mods/4961 and it conflict with your mod. Any instructions how to make both mods compatible?
1. Merge everything for playerWitcher.ws except for Lazarus Project and the Gwent Redux patch.
2. Open the merged playerWitcher.ws file in your preferred code editor.
3. Find
else if(dm.ItemHasTag( cardName , 'GwintCardNeutral' ))
4. Make a new line above that one, and paste this://---===*modGwentRedux Begins*===---
else if(dm.ItemHasTag( cardName , 'GwintCardSke' ))
{
cardIndex = theGame.GetGwintManager().GwentSkeNameToInt( cardName );
for(i=0; i<amount; i+=1)
theGame.GetGwintManager().RemoveCardFromCollection( cardIndex );
}
//---===*modGwentRedux Ends*===---
EDIT: Nevermind, see below, was using old version of Laz