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Dar-Krusos

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Darkrusos

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16 comments

  1. Darkrusos
    Darkrusos
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    I decided to make this mod because it's ridiculous how tedious it is to fill dozens of empty bottles (leftover from used potion bottles) from rivers. The only alternative would be to run around to every innkeeper who only sell 1-4 "Water"s each!

    This is the best solution I could actually implement, but my initial idea was to make a pop-up menu appear every time you try to fill bottles. Unfortunately, I don't know how to make popup functions like "OpenQuantityPopup" and "RequestSubMenu" work in the playerWitcher.ws file. If anyone knows how it would be possible to make this mod a popup instead of a menu slider option, it would be awesome if you could make a mod for it, or at least comment here on how to do it.

    Thanks for reading :)
  2. GodsMistake
    GodsMistake
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    Thank you for this mod. Am using the follow road popup tweak. Would you consider adding an option to turn on the loot popup window so we can review loot on the go? Also, an option to turn looting animation off for Herbs only.

    Also, Ciri loses auto targeting on controllers after dying and reloading a game.
  3. baldalpaca
    baldalpaca
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    Is this still compatible with 6.44? (Released the other day). Specifically asking about playerWitcher.ws

    EDIT: Appears not to be.
  4. AllNameWasMyGod
    AllNameWasMyGod
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    Thank you for this nice feature,but after update to 6.43 Laz,I get empty lines in the menu settings.Is this means that is not working with last Laz upd?
    1. Darkrusos
      Darkrusos
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      Can you provide a screenshot? I have not encountered this problem.
  5. Tomce
    Tomce
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    Hey, 
    Thanks for mod
    I'm started using https://www.nexusmods.com/witcher3/mods/4961 and it conflict with your mod. Any instructions how to make both mods compatible?
    1. Darkrusos
      Darkrusos
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      The only conflict is over playerWitcher.ws. Video guide here.
      1. Merge everything for playerWitcher.ws except for Lazarus Project and the Gwent Redux patch.
      2. Open the merged playerWitcher.ws file in your preferred code editor.
      3. Find else if(dm.ItemHasTag( cardName , 'GwintCardNeutral' ))
      4. Make a new line above that one, and paste this:
      Spoiler:  
      Show

      //---===*modGwentRedux Begins*===---
      else if(dm.ItemHasTag( cardName , 'GwintCardSke' ))
      {
           cardIndex = theGame.GetGwintManager().GwentSkeNameToInt( cardName );
           for(i=0; i<amount; i+=1)
                theGame.GetGwintManager().RemoveCardFromCollection( cardIndex );
      }
      //---===*modGwentRedux   Ends*===---
  6. S0n1cS1n
    S0n1cS1n
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    Going on at this rate you are soon to make an complete overhaul for the ovrhaul for the overhaul for the vanilla game. I love it!
  7. Dobertee23
    Dobertee23
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    Doesn't work for me - I put this mod as number 1 priority over Laz and got errors.

    EDIT: Nevermind, see below, was using old version of Laz
    1. Darkrusos
      Darkrusos
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      What version of Lazarus are you using?
    2. Dobertee23
      Dobertee23
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      Nevermind, I was using an old version of your mod (before you added the ability to boil all the dirty water at once) and I was using an old version of Laz. Works now. Thanks. Great mod.
  8. Saan312
    Saan312
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    i didnt understand mate. what does it do again??
    1. Darkrusos
      Darkrusos
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      Have you played using the W3EE Lazarus Project? There is a feature that allows you to collect water from rivers, lakes, etc. But only one at a time! This mod allows you to choose how many at a time, via the menu slider.
    2. Saan312
      Saan312
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      i understand. But bro what shall we do with those empty bottles filled with water? is there an advantage?
    3. Darkrusos
      Darkrusos
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      You cook the water and drink it to quench thirst ('thirst' is a game mechanic introduced in Primal Needs and used by Lazarus Edition).
    4. Saan312
      Saan312
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      oh i see. it makes the game more immersive and realistic. nice :)
  9. deleted43654187
    deleted43654187
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    goodies