The Witcher 3

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eNoodles

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eNoodles

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823 comments

  1. froilan14344
    froilan14344
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    Hey guys I managed to make this mod work on version 4.04 by applying martelor's 4.01 patch over to the updated scripts. It seems to work fine so far, but I've yet to test it fully. I needed this mod for my new playthrough with hoods and magic spells so I had to try updating the mod a bit. Of course all credit belongs to the author of this amazing mod @eNoodles and the patched file from @martelor. If you guys want to try this out, the file can be downloaded below.

    https://drive.google.com/file/d/1d51TtGPQcLLo1080bITACaiH86jZAwIX/view?usp=sharing

    So far, the mod seems to be working fine with other mods I've installed below:

    30/08/2023  07:35 pm    <DIR>          mod0000_MergedFiles
    31/08/2023  09:34 am    <DIR>          mod00AbilityIcon
    01/09/2023  11:56 am    <DIR>          modAccessorySlotModNextGen
    20/03/2020  07:54 am    <DIR>          modAerondightQuickLevel
    08/01/2023  04:24 am    <DIR>          modAlwaysFullExp
    02/02/2023  11:46 pm    <DIR>          modAnimations
    30/08/2023  09:16 pm    <DIR>          modAutoLootMenu
    30/08/2023  04:49 pm    <DIR>          modAutoWinGwent
    30/08/2023  04:52 pm    <DIR>          modBaseSpellStaminaCostReduce4020
    20/07/2023  05:15 am    <DIR>          modBetterTorchesNextGen
    28/08/2023  02:54 am    <DIR>          modBrothersInArms
    05/09/2016  06:54 pm    <DIR>          modCheapDyesEverywhere
    08/04/2023  03:40 am    <DIR>          modCleanScreen00_All
    31/08/2023  08:57 am    <DIR>          modComboBlood
    31/08/2023  10:14 pm    <DIR>          modDeflacja
    30/08/2023  04:52 pm    <DIR>          modE3Quen
    31/08/2023  12:59 pm    <DIR>          modEnhancedWater
    31/08/2023  09:32 am    <DIR>          modExtraSkillSlotsNextGen
    29/01/2023  10:25 am    <DIR>          modFreeEnchantmentsNG
    17/09/2015  04:01 pm    <DIR>          modGerskin
    16/10/2015  12:53 am    <DIR>          modGerskinHoS
    27/08/2020  02:38 pm    <DIR>          modHighLevelCiri
    30/08/2023  09:00 pm    <DIR>          modImmersiveCamNG
    20/07/2023  10:46 pm    <DIR>          modImprovedFistFightNGE
    04/01/2023  02:03 pm    <DIR>          modImprovedHorseControlsNA
    30/08/2023  04:49 pm    <DIR>          modImprovedSignEffectsNG
    31/08/2023  12:59 pm    <DIR>          modInstantWitcherSenses
    30/08/2023  04:49 pm    <DIR>          modLamponboatCityLight
    16/08/2023  08:04 pm    <DIR>          modMagicSpells
    16/08/2023  08:04 pm    <DIR>          modMagicSpellsNewLoc
    16/08/2023  08:04 pm    <DIR>          modMagicSpellsNewLoc2
    16/08/2023  08:04 pm    <DIR>          modMagicSpellsNewLocMenu
    16/08/2023  08:04 pm    <DIR>          modMagicSpellsOldLoc
    16/08/2023  08:04 pm    <DIR>          modMagicSpellsRevamped_mod
    31/08/2016  07:25 am    <DIR>          modMapQuestObjectivesFull
    30/08/2023  08:37 pm    <DIR>          modMenuStrings
    08/01/2023  05:08 am    <DIR>          modMoreMoneyForTraders
    25/01/2023  07:43 pm    <DIR>          modNoStairRolling
    30/08/2023  04:49 pm    <DIR>          modOver9000
    25/09/2020  03:19 pm    <DIR>          modRemoveLingerie
    11/02/2023  05:55 am    <DIR>          modResistances
    16/12/2022  07:52 pm    <DIR>          modSCAARAIOVengeance
    17/04/2022  03:54 am    <DIR>          modShadesOfIron
    14/12/2022  04:16 am    <DIR>          modSkippySkippy
    02/07/2021  06:41 am    <DIR>          modSlenderGriffinArmor
    09/06/2023  11:44 pm    <DIR>          modSmoothMountDismount
    15/05/2023  12:29 am    <DIR>          modSortEverything
    30/08/2023  04:52 pm    <DIR>          modStackYourItems
    30/08/2023  04:52 pm    <DIR>          modThoughtfulRoach
    20/07/2023  04:45 am    <DIR>          modTurnOnTheLights
    02/02/2023  12:10 am    <DIR>          modUnlimitedEnchantingNG
    19/08/2015  02:22 am    <DIR>          modWitchereye
    28/08/2023  02:58 am    <DIR>          modZBrothersInArms_LOD
    12/06/2020  07:10 pm    <DIR>          mod_GlowingEyes

    P.S. Sorry for the dates included above, too lazy to delete them. 
    1. yaui30724
      yaui30724
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      That's really great. You're amazing. I can operate normally. Thank you very much. You're a god
    2. Zennophati
      Zennophati
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      Hi.
      I have tried it, no script merge problem, the game launch, but NO accessories slot in inventory.
    3. FajriFernanda
      FajriFernanda
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      mod works fine, thank you so much mate!
    4. frztdmn
      frztdmn
      • member
      • 1 kudos
      I have tried it for a couple of hours, both accessory slots work, the accessories in them do not appear in cinematics where they should not appear, nor do they appear in fist fights. So far, everything indicates that it works as it should. Thank you very much for sharing it.
    5. javadgeralt
      javadgeralt
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      Thanks man!
    6. frztdmn
      frztdmn
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      • 1 kudos
      By the way… how can I find “modRemoveLingerie”?
    7. janig666
      janig666
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      Thank you so much!You are my Superman.
    8. froilan14344
      froilan14344
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      • 7 kudos
      ( ͡° ͜ʖ ͡°)

      its from this mod mate: No Lingerie
    9. AeronightV
      AeronightV
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      • 0 kudos
    10. KronosJr
      KronosJr
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      Thank you very much man ! So far works fine for me !
    11. CakeTo
      CakeTo
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      God
    12. MonsterR1
      MonsterR1
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      installed your mod, the game just "stopped working" did not even start
    13. Sayanel91
      Sayanel91
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      it works ! thanks man
    14. AllXforXOne
      AllXforXOne
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      • 1 kudos
      Wish I would know how to do this, I'm trying to play this time as you, with hoods, spells and all that stuff, but I just simply don't know a sh*t about scripting and is sucking my soul like a demon when I'm trying to learn how to do it. I hope for the creator of this mod doesn't delay too much on updated, because is almost essential at this point.
      EDIT: what a fukin moron I am, It was so simple that I even feel embarrased xD
    15. vladmonea1
      vladmonea1
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      20th of September 2023 confirming it works
    16. Z3SV
      Z3SV
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      Great job :D
    17. A1A2A
      A1A2A
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      bro you are awesome!
    18. Trickerwow
      Trickerwow
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      Bro, Thank you so much for doing this, you are the best !!!!
    19. wparkergamerguy
      wparkergamerguy
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      Thank you! as of 10/25/2023 this still works!
    20. Grimmghost95
      Grimmghost95
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      How did you make it work ? 
    21. sebode87
      sebode87
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      Thank you so much, works perfect!
    22. Shtayimbadmidbar
      Shtayimbadmidbar
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      I cant get the files to merge properly. maybe since mod_asm is new, but i couldnt get that to work either by itself without a merger. Im still getting this error:
      Error [content0]game\player\playerwitcher.ws(6165): Could not find function 'DetectTagOfASet'
      Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
      Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
      Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'

      also google searches don't turn up anything with the specific string, and i have no experince making mods for the witcher so im not sure how to get the hoods& othe accessories to work. Im using the newest version of the game. my mod list isn't even as steep and also doesn't have any mods that effect anything that has to do with the accessories files.
    23. Sethazor420
      Sethazor420
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      You rule dude
    24. joenjenga
      joenjenga
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      Works like a charm!! Thanks mate!
    25. Wolfty
      Wolfty
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      hi man can you help me to get this mod work whit More Quick Slots mod i try it by myself but i cant make it work :(
    26. somnuk1980
      somnuk1980
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      Thank you very much 😊
    27. sodomkoara
      sodomkoara
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      Thank you so much!!!!!!!!!!!!!!!!
    28. Jzning
      Jzning
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      sorry. I can't access the Google webpage. Kindly publish here. thanks
    29. Jzning
      Jzning
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      sorry. I can't access the Google webpage. Kindly publish here. thanks
    30. ojitoo
      ojitoo
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      froilan14344 thanks a looooot. Pls help me out, can't add actual accessories to the slots after solving the conflicts. any chance to upload a version compatible with MQS and Sort Everything like in the OG mod? or any idea for a Quick Fix?
    31. Havik989
      Havik989
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      • 1 kudos
      Dude TYSM you're a life saver :D
    32. SirUdang
      SirUdang
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      TYSM dude, I can finally wear a cloak without losing the torch slot 🤝
    33. Zaridragonfly
      Zaridragonfly
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      I try to load it and I get:
      Error [mod0000_mergedfiles]game\gameplay\items\itemstypes.ws(101): syntax error, unexpected ',', expecting '}', near ','
      Please help.
    34. matteus1234567
      matteus1234567
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      12.01.2024 all works thanks!
    35. NutMcGee
      NutMcGee
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      As of 31/01/2024 this mod is still in working order. Thank you for adding this mod <3
    36. Ofeliah
      Ofeliah
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      • 1 kudos
      This should be a pinned post... You are awesome, thank you!
    37. bronzebeardgaming
      bronzebeardgaming
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      Thank you for this good sir
    38. WeeedyLee
      WeeedyLee
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      you really are a hero
    39. qq741040291
      qq741040291
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      YOU R THE GOD!! But bad news for me is that very randomly crash when I equip or unequip the items when using accessory slot.... like torch grenade... I dunno what the heck is going on here, or anyone knows the mod has compatiblity issues with others? thanks!
    40. 2390432691
      2390432691
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      文件,我打不开链接。能不能分享一下温
    41. GeraltTheWide
      GeraltTheWide
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      you're a saint mate! :D
    42. Grimmghost95
      Grimmghost95
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      How did you make it work with the modExtraSkillSlotsNextGen mod ? I get conflicts and my game wont launch. 
    43. dubzzthegreat
      dubzzthegreat
      • supporter
      • 0 kudos
      +1 for it to work with Slots slots slots I've given it a good try to merge t hem but it doesn't work.
    44. Snake666RU
      Snake666RU
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      thank you very much
    45. guiltyinfinity
      guiltyinfinity
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      There are unequipable bombs and pocket(Mask) slot shown.
      Is that normal?

      Screen Shot
    46. johnscarecrow
      johnscarecrow
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      Any chance you could fix the Raven armor mod? Also thanks everything works perfectly.
    47. AokiRen
      AokiRen
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      I know im late to the party, but you're a goddamn HERO
    48. NightmanDayman
      NightmanDayman
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      Thank you so much, works great. you're awesome!
    49. victorfear
      victorfear
      • member
      • 0 kudos
      Hey, txs man. your version solved some problems to me.
  2. deicm
    deicm
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    • 0 kudos
    I managed to solve the problem it gave me, very good mod, thank you very much for creating it, it is so useful.
  3. Jicku12x
    Jicku12x
    • supporter
    • 0 kudos
    for some odd reason, i think this mod breaks two other mods. idk why but i get script comp errors with this.

    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6168): Could not find function 'DetectTagOfASet'
    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8007): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8011): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8035): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8036): Return statement prevents the execution of successive lines of script
    1. ligman420
      ligman420
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      Getting these errors too with this mod, do you know any fix to this?
    2. Jicku12x
      Jicku12x
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      na i gave up. only solution I would think of is to delete the stable, progress on the path and shared imports but aint worth it.
  4. Muliz
    Muliz
    • member
    • 0 kudos
    Is there any way to make pockets usable for accessories again? Some line to change in the code or something like that in order to make it possible again? I've seen a few other people ask about this issue too and I'm sure I'm not the only one who'd like to have more than 2 accessories on at a time. As it stands, the mod provides very little benefit when it even gets rid of the "mask" slot in the vanilla UI, meaning that technically you have even less slots than you would normally.
  5. xyamato17
    xyamato17
    • member
    • 0 kudos
    Hello, I am getting these errors does anyone know why?

    Error [modz_sss6]local\sss\logic\slotslotsslotschmenu.ws(177): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\slotslotsslotschmenu.ws(207): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\slotsslotsslotsabilityman.ws(136): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\slotsslotsslotsabilityman.ws(145): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\slotsslotsslotsabilityman.ws(207): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\slotsslotsslotsabilityman.ws(207): I dont know any 'EES_SkillMutagen48'
    Error [modz_sss6]local\sss\logic\sssinventorycomponent.ws(11): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]local\sss\logic\sssinventorycomponent.ws(11): I dont know any 'EES_SkillMutagen48'
    Error [modz_sss6]local\sss\logic\sssinventorycomponent.ws(30): Could not find function 'SSS_IsNewMutagenSlot'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11886): I dont know any 'EES_SkillMutagen5'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11886): I dont know any 'EES_SkillMutagen48'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11901): I dont know any 'EES_SkillMutagen5'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11901): I dont know any 'EES_SkillMutagen48'
    Error [mod0000_mergedfiles]game\gui\_old\components\guibaseinventorycomponent.ws(215): Could not find function 'SSS_IsNewMutagenSlot'
    Error [modz_sss6]game\gameplay\ability\playerabilitymanager.ws(4881): I dont know any 'EES_SkillMutagen48'
    Error [modz_sss6]game\gameplay\ability\playerabilitymanager.ws(4881): I dont know any 'EES_SkillMutagen5'
    Error [modz_sss6]game\gameplay\ability\playerabilitymanager.ws(4884): I dont know any 'EES_SkillMutagen5'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  6. ojitoo
    ojitoo
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    How to get ASM + More Quick Slots + Sort Everything on Next Gen:

    Step 1: Mod your game, install every mod you want to install, obviously check compatibility between everything you choose and make sure is Next Gen Ready.

    Step 2: When all conflicts are solved and the game launches without any issue SAVE your files, rar them all or something in case you damage the OG files and your perfectly running game.

    Step 3: Create a SAVEGAME where Geralt doesn't have ANYTHING equipped. Skip this step = all your slots and Geralt will do all kinds of weird s#*! once everything is installed. 
    **Also clear Skill Tree and Mutagen synergy spots in case you have Slots Slots Slots by Zur13 https://www.nexusmods.com/witcher3/mods/496, ideally leave only one skill tree active temporarily using SSS menu. 

    Step 4: Install the following versions of MQS and Sort Everything
    -MQS for Next Gen by Wolfmark updated by CursedWitcher https://www.nexusmods.com/witcher3/mods/8643?tab=files 
    -Sort Everything by DJ_Kovrik https://www.nexusmods.com/witcher3/mods/1710

    Step 5: Install this version of ASM by eNoodles (or corresponding depending on the mods you have installed) https://www.nexusmods.com/witcher3/mods/5099?tab=files&file_id=38177 .Set ASM priority over both MQS and Sort Everything. 

    Step 6: Solve all new conflicts with Script Merger and DO NOT LAUNCH the game just yet.
    **It is important to manually mix the file from eNoodles with the new version of MQS by CursedWitcher because eNoodles did that patch for the OG MQS by Wolfmark. It will be clear once you see the conflict that the lines corresponding to MQS inside AMS's patch doesn't match the Next Gen MQS by CursedWitcher just carefully replace the MQS part and keep AMS below. Try to check that potion4 is not repeated and in general lines check carefully where the '','' are placed and where ''//'' are placed.

    Step 7: Variation of the trick by onlineone22 corrected by Darkstyler35

    STEP 1) Navigate to C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gui\popups\
    STEP 2) Copy the file ''ItemSelectionPopup.ws'' to the same route replicated in your ''mod0000_MergedFiles'', if it doesn't exist, create it.

    Step 8: OG trick by onlineone22 for the files in your ''mod0000_MergedFiles'' folder (Recommended doing this with Notepad ++)

    STEP 1) Navigate to C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\mods\mod0000_MergedFiles\content\scripts\game\gui\popups\ItemSelectionPopup.ws
    STEP 2) Comment out lines 100, 110, and 120 by putting “//” at the beginning of the line
    ---Lines in question 
    100   m_potionInv.maxItemLimit = 80;
    110   m_mutagenInv.maxItemLimit = 80;
    120   m_edibleInv.maxItemLimit = 80;


    STEP 3) Navigate to C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\mods\mod0000_MergedFiles\content\scripts\game\player\playerWitcher.ws
    STEP 4) Comment out lines 6165 and 6166 by putting “//” at the beginning of the line
    ---Lines in question 
    1165  tagOfASet = inv.DetectTagOfASet(item);
    1166  CheckForFullyArmedByTag(tagOfASet);

    **Since ''mod0000_MergedFiles'' is your modded game, the lines in question may be in a slightly different position than in the ''content0'' folder, don't mindlessly comment out any line. Try to look for those lines first in ''content0'' so you know what to look for in ''mod0000_MergedFiles''.

    Step 9: Everything should work now. Launch the Game and enjoy.

    **if somehow the conflicts from step 6 are solved incorrectly you should try again and repeat the Step 8 after again because running Script Merger will ''fix'' your ''mod0000_MergedFiles'' folder back. Note that you'll only need to delete the merge corresponding to ''itemsTypes.ws'' if you did the merge wrong. DO NOT delete all your merges, scroll down the merges list and look for ''itemsTypes.ws'', delete it and repeat.
    **don't ask anybody for their files, should be obvious that some conflicts are particular to your installation and the different combination of mods you have installed. That said my particular merge between mentioned mods looks like this:

    EES_Potion4
    , // -= WMK:modMoreQuickSlots =-
    EES_Potion5,
    EES_Potion6,
    EES_Potion7,
    EES_Potion8,
    EES_WmkReserved1,
    EES_WmkReserved2,
    EES_InactivePotion1,
    EES_InactivePotion2,
    EES_InactivePotion3,
    EES_InactivePotion4,
    EES_InactivePotion5,
    EES_InactivePotion6,
    EES_InactivePotion7,
    EES_InactivePotion8,
    EES_WmkReserved3,
    EES_WmkReserved4,
    EES_WmkReserved5,
    EES_WmkReserved6
    // -= WMK:modMoreQuickSlots =-
    //modASM++
    ,
    EES_Acc1,
    EES_Acc2
    //--modASM
    1. Foxximus
      Foxximus
      • member
      • 0 kudos
      You're amazing :) 
  7. franchivp
    franchivp
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    • 0 kudos
    I can't merge W3EE Redux with 'ASM for W3 Enhanced Edition v1.2.1'.
    Any suggestions?
  8. martelor
    martelor
    • member
    • 6 kudos
    I've cleaned this mod to be compatible with 4.01 so the original creator could take their time in updating this mod.
    Please keep tracking this mod for official update.

    Known Issue:

    • - Can't put mask on the Acc Slots yet, because next-gen fixed the mask slot,
      and my TW3 modding knowledge not that far yet to fix that. hopefully eNoodles or any other senior modder can help fixing that. SOLVED!

    Ongoing:

    • I'm going to work on MQS because I use it myself. Still need time to study the two new mods from MQS though.  MQS compatibility DONE!

    Disclaimer:

    • It's not perfect and of course not bug free, but at least it works for now. Please wait for original author for full compatibility.
    • You're free to use my patch but please download the original file first and don't publish as new mod, all credit and endorses should goes to eNoodles
    • If you're using the other UI please try to update it yourself BUT don't publish it as new mod, all credit and endorses should goes to eNoodles
      - From my experience on MQS, looks like we could still use the compatility patch that eNoodles has provided
      (especially those f***ing .redswf in BUNDLE file, kudos to eNoodles skill and time despite on how messy those files are) and combine it with my patch.
      OR if you need it you can use ask me for version 1.31 script files to help you identified the modified lines and move it to 4.01 scripts.
      - Compare it with my patch to find any exclusive lines added for the respective UI mods.
      - You only need Notepad++ with ComparePlus plugin installed.

    Here's the link: 
    GDrive [ASM for_NGE4.01_Vanilla beta] 
    GDrive [ASM for_NGE4.01_Vanilla mask_slot_fixed] <--- updated file [11 Feb 23 GMT+7]

    MQS user use link below. No need for the vanilla version.
    GDrive [ASM for_NGE4.01_MQS 4.01] <--- 
    MQS: required the "modMoreQuickSlots-4.01"
    - In Mod Manager, "mod0000_MergedFiles" and "mod_ASMNextGen_MQSpatch" must have priority over all 3 MQS submods.
    - All Script will be auto-resolved with Script Merger.
    - Known issue: bomb can only be auto equiped to slot 1, must drag it manually to slot 2-4. I won't fix that for now.
    1. Kenttogo
      Kenttogo
      • member
      • 0 kudos
      you are a lifesaver, I had this weird OCD about this mod not working but your link is great and now I can finally play.
    2. Terwaz
      Terwaz
      • member
      • 3 kudos
      Nice thx.
    3. Alpha5497
      Alpha5497
      • member
      • 2 kudos
      Mr.martelor
      Hey buddy, thank you for your modification, but it is still not compatible with the most important More Quick Slots mod, is there a way, thanks
    4. martelor
      martelor
      • member
      • 6 kudos
      Thanks Kenttogo Terwaz
      Just now, I've solved the mask problem. will update it soon and put another download link.
      Check the new link.

      Well.. good for you george5497!
      I'm an MQS user myself, so of course I'll be working on it too. I've done it, it's not perfect but at least it works for now.
      However I can't promise it will be released soon because MQS made 2 new additional mods in their works.
    5. Alpha5497
      Alpha5497
      • member
      • 2 kudos
      martelor
      pretty! This is what everyone wants, thank you for your selfless sharing
      KUDOS GIVEN
    6. TurboMoisturizer
      TurboMoisturizer
      • supporter
      • 1 kudos
      Is it normal for accessories to be named #itemLabel?
    7. Alpha5497
      Alpha5497
      • member
      • 2 kudos
      You need to modify the file translation yourself, not the author or the editor's problem
    8. TurboMoisturizer
      TurboMoisturizer
      • supporter
      • 1 kudos
      How would I go about doing that?
    9. DeadOclock01
      DeadOclock01
      • premium
      • 2 kudos
      Thank you! Cycling from(not including the bomb) Lantern - Magic Book(from spells mod) - Knife and Bolts(from Bear Bag Mod) was becoming a chore. <3
    10. Warablo
      Warablo
      • member
      • 0 kudos
      I feel like SpongyVirus NG (in this thread) version is a nice alternative because you can equip a mask with 2 accessory slots still open.
    11. martelor
      martelor
      • member
      • 6 kudos
      Warablo If you want to use the quickslot for mask you could just edit the inventoryComponent.ws and reactivate these lines.
      if(IsItemMask( item ))
      slot = EES_Quickslot2;
      tbh I turn it back too because I use MQS with better radial menu so the 2nd slot is unnecessary (could easily scroll in radial menu).
      I used that slot as 3rd acc slot for sunglasses, while I use the Acc slots for cape and backpack.
    12. godthor
      godthor
      • member
      • 0 kudos
      Awesome mod using it since you uploaded! I have a question tho. Is it possible for a version that removes it every time you talk to someone? I use the viking and knight helmets and would be nice if Geralt removed the helmet while speaking to people. Just seems a bit weird. Just asking if that's possible. Thank you!
    13. Alpha5497
      Alpha5497
      • member
      • 2 kudos
      solve
    14. BlakeAVG
      BlakeAVG
      • supporter
      • 0 kudos

      • You're free to use my patch but please download the original file first and don't publish as new mod, all credit and endorses should goes to eNoodles
      Is the original Mod needed to Run your Patch? I can Run it without the original Mod.
    15. yuhqaq0257
      yuhqaq0257
      • member
      • 0 kudos
      it worked! Thank you alot...<3
    16. Ryuukaijin
      Ryuukaijin
      • member
      • 0 kudos
      Thanks for it man, it surely helps. Have a good day!
    17. ArtuArcher
      ArtuArcher
      • member
      • 0 kudos
      I know not how many people on this forum, using this website have noticed, become aware of your successful effort in your endeavor to make this useful quite useful mod compatible for us, nor how many have expressed their gratitude for this...........so I desired to make a point of letting you know directly that your accomplishment here is greatly appreciated & well executed.  You have my sincere thanks.  I wish there were more people like you floating around on his website my friend, behind the scenes or otherwise.  BIG THUMBS UP.                                      -R2
    18. lufusol
      lufusol
      • premium
      • 69 kudos
      thanks for taking the pressure off eNoodles, appeasing the frothing masses, supplanting that other annoying post with 1000 replies, and making me personally very happy, even at 30fps it's so nice to have this back :) kudos
    19. Vladdrachenwulf
      Vladdrachenwulf
      • member
      • 0 kudos
      Does this patch have AHW incorporated in it? Cause I don't have AHW installed but my weapons are hidden while sheathed and cloak equipped, anyway to fix this?
    20. FreakVIp
      FreakVIp
      • premium
      • 103 kudos
      I have the same "#itemLabel" problem, how can it be solved? Thanks!

      EDIT: I fixed it through the scripts by myself. And thanks to Alpha5497 for offering an alternate way.

      Open this file:
      modAccessorySlotModNextGen\content\scripts\game\gui\menus\inventoryMenu.ws

      Find this line:
      m_flashValueStorage.SetFlashString("inventory.grid.paperdoll.masks",GetLocStringByKeyExt("item_category_mask"));

      Add this line below it:
      m_flashValueStorage.SetFlashString("inventory.grid.paperdoll.accs",GetLocStringByKeyExt("panel_inventory_paperdoll_slotname_acc")); //modASM

      Then merge the scripts, it will work.
    21. toxicrusader
      toxicrusader
      • member
      • 0 kudos
      And how you managed to do that, FreakVIp? Care to explain? I've tried editing strings, but the mod only has a few and not one of them fixed this.
    22. Neferata13
      Neferata13
      • supporter
      • 0 kudos
      Any idea if this still works?
    23. parkerpar10
      parkerpar10
      • premium
      • 2 kudos
      This does still work for 4.03
    24. MrBooombastic
      MrBooombastic
      • member
      • 0 kudos
      How did you fix the #itemlabel issue?  @FreakVIp
    25. Vladdrachenwulf
      Vladdrachenwulf
      • member
      • 0 kudos
      Noticed a bug after turning the ToggleASM funtion on that items when equipped in a pocket slot will be removed back to inventory when you
      pull up the radial menu
    26. VictusPrime23
      VictusPrime23
      • member
      • 0 kudos
      GDrive [ASM for_NGE4.01_Vanilla mask_slot_fixed] works on 4.03. Just a heads up. Ty for this
    27. Darkstyler35
      Darkstyler35
      • premium
      • 63 kudos
      Warablo If you want to use the quickslot for mask you could just edit the inventoryComponent.ws and reactivate these lines.
      if(IsItemMask( item ))
      slot = EES_Quickslot2;
      tbh I turn it back too because I use MQS with better radial menu so the 2nd slot is unnecessary (could easily scroll in radial menu).
      I used that slot as 3rd acc slot for sunglasses, while I use the Acc slots for cape and backpack.

      @ martelor
      Very useful suggestion, I was looking for a piece of code that could add another slot for accessories so thank you ;)
      slot = EES_Quickslot2; //modASM forcing mask to quickslot2 from NGE patch
      //slot = EES_Acc1; //modASM let's move it to Acc1 slot instead
    28. leodenfrom
      leodenfrom
      • member
      • 0 kudos
      It worked for me too, thanks!
    29. pecora3110
      pecora3110
      • member
      • 0 kudos
      Thank you, it has worked perfectly
    30. NET1331
      NET1331
      • member
      • 0 kudos
      can you update it for 4.04 please
    31. deleted125994868
      deleted125994868
      • account closed
      • 3 kudos
      #Itemlabel Bug:

      about that #itemlabel bug i do everything what said FreakVip said and its work.
      You not must modify for i added the line from FreakVip comment, only thing you must do its overwrite file in:
      modAccessorySlotModNextGen\content\scripts\game\gui\menus\

      Here is a link to file:
      https://zippysha.re/T8k3za76z4/inventoryMenu_ws

      Usable Mask slot with ASM:

      The same like up, i add the line from martelor comments, only you must overwrite file in:
      modAccessorySlotModNextGen\content\scripts\game\components\

      Here is a link to file:
      https://zippysha.re/8e310375zf/inventoryComponent_ws

      Have a nice day all

      P.S: Working only on 4.01-4.03, and in gallery you have proof its working (images tab)
    32. GermanCheetah
      GermanCheetah
      • member
      • 0 kudos
      im running 4.04, with other mods, but none of them modify itemselectionpopup.ws, environment.ws or showflags.ws, bellstash.ws is obviously from a mod, but it works fine when this isnt installed so i have no clue how ASM even breaks bellstash, either way any help would be appreciated
      Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
      Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
      Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
      Warning [modbellstash]local\bellstash.ws(4): Saved property 'stash' of type 'handle:W3Stash' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.
      Warning [modbellstash]local\bellstash.ws(5): Saved property 'travelsignpost' of type 'handle:W3FastTravelEntity' won't be saved because it references CNode. Use EntityHandle instead if that's an entity or remove saved property attribute.
    33. Darkstyler35
      Darkstyler35
      • premium
      • 63 kudos
      I bet you the 4.04 broke some of your mods (this mod is one of them) : so either you

      ○ manage to update them and make their code compatible
      ○ uninstall them and run script merger
      ○ downgrade to previous version of the game
      ○ settle Steam or whatever you're using to load the game to not update in background without your agreement = ♠♠♠-mods and the game must have the same version-♠♠♠, otherwise, you'll have pretty much errors like these --> for the reccord I'm currently using the 4.01 version...

      Just in case, here is a tutorial on how to downgrade but hey I do not know if it's reliable cause I never tested it : https://www.makeuseof.com/how-to-downgrade-steam-games/

      Please add here a feedback about what's happening to yoyr game so that it may help others in the same case.

      PS : Error [content0]
      refers to a repertory of the game stocking vanilla untouched files of the game = The Witcher 3\content\content0
      Each time you'll have to compare modified files like the one you've modded here The Witcher 3\Mods\mod0000_MergedFiles, you should use the content 0
    34. infame12
      infame12
      • member
      • 0 kudos
      i dont see any if(IsItemMask( item )) in inventoryComponents.ws . would u show me the file to it pls ?
    35. Trickstetsuffle09
      Trickstetsuffle09
      • member
      • 0 kudos
      I'd like to mention 2 things
      When modding on Next - gen , always make sure to swing by the posts section of the mod you want to download , you'll find a lot of people dealing with similiar issues , regarding the appropriate verson for the game's  patch

      2. You are a life saver , finally working on W3 4.03 :), va fail
  9. xenaxi
    xenaxi
    • member
    • 0 kudos
    Heyy, is there a way to turn a feature off where accessories disappears in cutscenes?
  10. METALKING
    METALKING
    • member
    • 0 kudos
    Please Update