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DESCRIPTION
Currently this only applies to some characters, specifically those contained within characters\models\main_npc, of course no edits for Letho, Dijkstra, etc
This mod increases the distance at which the main (high poly) hair mesh, shifts to medium and low LODs. It seems originally this change occurred at 3 meters, for the majority, and 5 meters for some other fewer. So unless you got within 3m, you were looking at very low poly meshes, since it�s so close no wonder it also occurred during some cut scenes. I have changed this to 20 meters, so know it�s very unlikely you will see the shift.
REQUIREMENTS
version 1.08 (or later)
-so far I have seen no performance impact on my end, but there could be on some systems.
COMPATIBILITY
-Compatible with any mods that change hair color or texture.
-Not compatible with mods that change hair meshes for the below mentioned charaters
CHARACTERS TO WHICH THE MOD APPLIES
Main npc
Avallach Ge'els
Baron Hjalmar
Cerys Keira
Ciri Mousesack
Ciri_Young Sheala
Crach Triss
Dandelion Vesemir
Emhyr Yennefer
Eredin Zoltan
Monsters
Godling
INSTALL
Use Manager or drop files in <path to game directory>The Witcher 3 Wild Hunt\Mods\
UNINSTALL
Remove folder <path to game directory>The Witcher 3 Wild Hunt\Mods\ modHairLodMainNpc
�Made with the Witcher III Modding Tool, developed and released by CD PROJEKT RED for use with The Witcher III: Wild Hunt. � 2014 and � CD PROJEKT RED. All rights reserved. Check out the Witcher III Modding Tool here: [http://redkit.cdprojektred.com/]�