Hi, this is working well! I just have one minor issue. When I have the HUD showing, interaction symbols appear when in first person mode, for example, to open doors, chests, igni sign on candles etc.Any way to disable these? FYI I'm using W3 Enhanced Edition which comes with a flavour of Friendly HUD
Mod cocktail works fine, thank you! The only downside - low humming is not getting disabled by "Standart Audio for Focus" mod, it is still there when using First person.
I downloaded and properly installed all 8 cocktail mods listed in your description, changed the horse riding first person file and renamed it.. My script merger picks up no conflicts, game runs as normal. When I press "right click" which is what i use to activate my Witcher senses, it just zooms in on Geralts back as normal, and does not trigger first person view at all.. Am I missing something? Please reply, as I desperately what to use your concoction here! Thanks so much!
*Edit* I got this to work after merger selective mods in script merger.. But I cannot jump in first person.. Is there a mod or way to fix this?
You can get it to work while still using the horse mod. You need to have some variant of the Witcher Sense Toggle mod installed, or nothing will happen when you click the right mouse button.
Some of the ancillary mods don't play well with this. I had to disable the "No Witcher Sense FX" mods and then turn off the fish eye effects in game settings. You'll see the orange/red outlines all the time, but otherwise, everything should look normal and work perfectly.
Click the “Sense” key. It wasn’t working for me because of a mod conflict. I just installed the first two mods, Unhinged and immersive keyboard mods and it worked.
I have a question and I hope I missunderstand something. Do I get it right that you would switch between 3. and 1. person by using your senses? If yes, is there a way around? I have no problem with switching to 3. person in combat but I have a problem with having the senses to stay aktive. I've deaktivatet the clues and hints and the way to target and stuff on the minimap. I don't wan't my eyes to be glued to the minimap. I mean Idon't play Pokemon Go or Ingress in Witcher 3. I prefer my senses to be visible around me.
So my question is, is it possible to get the 1. person mode (with "S" means walking backwards and not turning around and walking towards the cam) without changing any other ingame mechanics (exept "S" being now walking backwards)?
This is the best way i've found so far. You can def choose between keeping things aglow in your viewport, or looking for them on you minimap. Its not too often you need to scour the earth for clues, so I find that, at least when i play, i still feel immersed.
It is not so much about feeling immersed. It is more a problem with games in general. I dont want to always just follow the dot on the map. I like to explore the world and see the stuff I'm searching for in the world and not only as an "X" or a magnification glass or a questionmark. Even if it is still in the game iIdon't focus on the game at these moments. It is like riding a horse. 50-90% of the time I watch the minimap to check that i'm still on track. I miss the world around me if I just need the map for everything. After my 3. run I think about hiding the minimap complitely because of that. a mod that needs me to use the minimap would be conterproductive.
I was just exitet because of the possibility to play the game in 1. person. I'll try it for the fun and the experiance. But with this feature needed, i don't think it would be a forever mod for me.
Yeah i totally get you. Witcher 3, has all these sorts of immersion breaking things like that going on for me, thats why i was so determined to get first person working as best as i could (for me) as possible. You can def mix and match other mods with the unhooked mod to get more of what you seek. Even still it's tough for me to feel fully immersed in the witcher. Let me know if you find a better way!
32 comments
*Edit* I got this to work after merger selective mods in script merger.. But I cannot jump in first person.. Is there a mod or way to fix this?
Some of the ancillary mods don't play well with this. I had to disable the "No Witcher Sense FX" mods and then turn off the fish eye effects in game settings. You'll see the orange/red outlines all the time, but otherwise, everything should look normal and work perfectly.
EDIT: Figured it out. It’s clicking the Sense key (right click mouse), but a mod conflict was preventing it from working.
Do I get it right that you would switch between 3. and 1. person by using your senses? If yes, is there a way around?
I have no problem with switching to 3. person in combat but I have a problem with having the senses to stay aktive.
I've deaktivatet the clues and hints and the way to target and stuff on the minimap. I don't wan't my eyes to be glued to the minimap. I mean Idon't play Pokemon Go or Ingress in Witcher 3. I prefer my senses to be visible around me.
So my question is, is it possible to get the 1. person mode (with "S" means walking backwards and not turning around and walking towards the cam) without changing any other ingame mechanics (exept "S" being now walking backwards)?
It is like riding a horse. 50-90% of the time I watch the minimap to check that i'm still on track. I miss the world around me if I just need the map for everything. After my 3. run I think about hiding the minimap complitely because of that. a mod that needs me to use the minimap would be conterproductive.
I was just exitet because of the possibility to play the game in 1. person. I'll try it for the fun and the experiance. But with this feature needed, i don't think it would be a forever mod for me.