File information
Last updated
Original upload
Created by
AnotherSymbioteUploaded by
AnotherSymbioteVirus scan
Activity logs
This page was last updated on 03 July 2020, 10:18AM
- Changelogs
-
-
Version 0.6.5
- - Fixed an issue where the merged mod folder was not being removed from the mods folder when all merges were removed.
- Initial detection of arguments (This is not properly used yet anywhere but it's some ground work) including detection of when Vortex is starting up the merger.
- Fixed an issue where Script merger would crash if the user had moved his W3 game dir.
- - Fixed an issue where the merged mod folder was not being removed from the mods folder when all merges were removed.
-
Version 0.6.2
- - Added detection of updated merge source files & basic prompt to delete affected merge.
- Added more mods.settings file validation.
- Re-added runtime info to config file. Hopefully avoids TypeLoadException at launch.
- Fixed: False "missing file" error after successful bundle merge of 3+ mods.
- Fixed: "Dependency Locations" menu item stopped working in 0.6.1.
- Fixed: Crash when trying to open relative file paths.
- Fixed: Disabled mods still had checkboxes in some situations.
- - Added detection of updated merge source files & basic prompt to delete affected merge.
-
Version 0.6.1
- - Added File menu with options to open certain files/folders, repack merged bundle, or exit & launch the game.
- Refined status bar aesthetics.
- Refined "Set Priority" prompt functionality.
- Removed checkboxes from disabled mods
- Added prompt to delete merges that include disabled mods.
- Added taskbar progress bar (Windows Vista or newer).
- Added tooltips to context menu.
- Hid "Select/Expand All" context menu items when a node is right-clicked.
- Disabling an unprioritized mod gives it priority 9999, instead of your order's lowest priority + 1.
- Added expected path to missing file dialog for troubleshooting.
- Fixed: Option to collapse conflicts resolved by load order really collapsed all conflicts.
- Fixed: "Open Vanilla" context items were shown when the vanilla file didn't exist.
- Fixed: Wrong text color upon right-clicking a node, then clicking a checkbox.
- - Added File menu with options to open certain files/folders, repack merged bundle, or exit & launch the game.
-
Version 0.6.0
- - Improved handling of custom load order:
. . . Added mod context menu items to set priority, enable/disable, & remove from load order.
. . . Conflicts that are resolved by your custom load order are purple.
. . . Mods that are overridden by your custom load order are gray.
. . . Mods that are disabled in your custom load order are italicized.
. . . Added option to auto-collapse conflicts that are resolved by custom load order.
. . . Added option to disable validation of custom load order.
. . . Corrected min & max priority constraints according to CDPR's documentation.
. . . Removed option & suggestion to disable custom load order.
. . . Fixed: Load order validation crashed when mods.settings file was empty.
- Added F5 hotkey to refresh conflicts.
- Renamed "unsupported" to "not mergeable".
- Possible fix for misaligned icons in the merge report.
- - Improved handling of custom load order:
-
Version 0.5.11
- Hotfixed: Custom load order modification was super broken (crashed when mod0000_MergedFiles wasn't already in the order, reassigned existing priorities incorrectly).
-
Version 0.5.10
- Hotfixed: Bundled XML files were interpreted as flat XML files.
-
Version 0.5.9
- - Added support for non-bundled XML files.
- Added intervention when custom load order (mods.settings file) doesn't load merged files first.
- Renamed ScriptsDirectory setting to VanillaScriptsDirectory, because some users misunderstood.
- Moved "Witcher 3 Directory" textbox to top of UI.
- Added plus sign, arrow, & text colors to merge report for extra clarity.
- Added tooltips to Options menu items.
- Added error message for missing config file.
- Fixed: Incorrect progress numbers when merge involved multiple game files.
- Fixed: Empty conflict category remained on refresh after resolving conflict outside of Script Merger.
- Possible fix for bug where tempbundlecontent directory didn't exist, causing QuickBMS to invisibly prompt for confirmation.
- - Added support for non-bundled XML files.
-
Version 0.5.8
- - Added support for bundled CSV & TXT files.
- Added completion sound after merging or packing (new setting in Options menu & config file).
- Merge progress message shows "conflict X of Y, file N of M" when applicable.
- Removed recommendation to copy scripts from wcc_lite, because they're outdated.
- Fixed: Context menu items for deleting merges didn't do anything.
- - Added support for bundled CSV & TXT files.
-
Version 0.5.7
- - KDiff3 now follows symlinks, to support Nexus Mod Manager's multi-HD install mode.
- Script Merger jumps in front of other windows when a dialog opens (e.g. merge report).
- Made the wording of a few UI messages a bit clearer.
- Fixed: Context menu was broken by the v0.5.6 fix for tree background colors.
- Fixed: Refresh got stuck when no mods were found.
- Fixed: Empty Merged Bundle Content folders were left behind after canceling merge.
- - KDiff3 now follows symlinks, to support Nexus Mod Manager's multi-HD install mode.
-
Version 0.5.6
- - Added more status bar text (how many scripts & bundles were found in how many mod folders).
- Fixed: After right-clicking a Conflicts or Merges tree item, its background color stopped changing properly.
- - Added more status bar text (how many scripts & bundles were found in how many mod folders).
-
Version 0.5.5
- - Auto-detect game directory if user accidentally selects Mods folder instead.
- Reworded "Merge X Selected Files" button to "Create X Selected Merges", to clarify that existing files aren't affected when creating a merge.
- Fixed: Mod names in UI were sorted with underscores after numbers & letters, but should have been BETWEEN numbers & letters. This also affected checking if the configured MergedModName will load first after a merge.
- Fixed: "Loading..." stuck in the status bar on first launch, even after the program became idle.
- - Auto-detect game directory if user accidentally selects Mods folder instead.
-
Version 0.5.4
- - Updated wcc_lite to latest version (1.1).
- KDiff3 always uses Windows-style line endings, to avoid "line ending conflict" errors.
- Status bar text suits different contexts better.
- - Updated wcc_lite to latest version (1.1).
-
Version 0.5.3
- - Fixed: Script merge for 3+ mods created duplicates in merge tree.
- Fixed: Aborting merge didn't work, broke pretty badly.
- - Fixed: Script merge for 3+ mods created duplicates in merge tree.
-
Version 0.5.2
- - Grouped both trees into categories. Scripts, XML, & unsupported files are clearly separated.
- Added +/- boxes for expanding/collapsing tree nodes.
- For clarity, reworded "solvable" & "unsolvable" to "mergeable" & "unsupported".
- Paths in Dependency Locations dialog are green if valid, red if invalid.
- Fixed: Bundle merge of 3+ mods failed after 1st merge (referenced bundle instead of content & vice versa).
- Fixed: Bundles weren't updated if merged bundle didn't change when Refresh was clicked.
- Fixed: Progress panel didn't show while refreshing at launch after pruning merge with missing file(s).
- Fixed: Ignoring mod names didn't work because mod folder names weren't correctly retrieved from full paths.
- - Grouped both trees into categories. Scripts, XML, & unsupported files are clearly separated.
-
Version 0.5.1
- Fixed: XML files disappeared from Conflicts after merging/unmerging script(s).
-
Version 0.5
- - Can merge XML files in .bundle packages, using QuickBMS, KDiff3, & wcc_lite.
- Can detect (but not merge) conflicts in non-XML bundle content.
- Detects conflicts with no corresponding vanilla version & lets you do manual 2-way merge.
- Progress bar while detecting conflicts & merging.
- Options menu & status bar.
- Changed merged mod name to mod0000_MergedFiles, since TW3 actually seems to load in ASCII order, not just alphabetically (thanks to wghost81 for the tip).
- Adjusted conflict detection to account for ASCII load order.
- "Dependency" dialog to locate missing KDiff3, QuickBMS, or wcc_lite.
- KDiff3 shows "Vanilla", "modName1", "modName2" instead of paths (option to disable).
- Disabled KDiff3's .orig backup files.
- In tree views, Ctrl+D deselects all.
- Merge/delete buttons show # of selected files.
- Added a few settings.
- Removed modBaseScripts from default ignore list, as it can break load order (better to call it modZZZZ_BaseScripts).
- Fixed: More case-sensitivity.
- Fixed: Launch failure dialog didn't actually exit the app.
- - Can merge XML files in .bundle packages, using QuickBMS, KDiff3, & wcc_lite.
-
Version 0.4.3
- - Added context menu item: Delete This Merge.
- Added context menu item: Delete All modClickedMod Merges. (Useful when uninstalling/updating a particular mod!)
- Fixed excessive context menu width.
- Clicking a mod in the Merged Scripts list selects its corresponding script.
- Added workaround instructions to error message for missing Scripts directory.
- Added error messages for empty Mods directory.
- - Added context menu item: Delete This Merge.
-
Version 0.4.2
- - Removed merged mod name field (but retained config setting & validation).
- Merged mod name allows underscores & now defaults to "mod__MergedScripts".
- In the Merged Script panel, Delete key triggers the "Delete Selected Merge" button.
- Fixed: Merged Script was added to list even if all merges were canceled.
- - Removed merged mod name field (but retained config setting & validation).
-
Version 0.4.1
- - Removed backups. Now leaves mod files in place & considers alphabetical load order when checking for conflicts.
- Only checks for conflicts in folders that start with "mod", because TW3 ignores other folder names.
- Merged mod name has max length of 64, because TW3 ignores longer names.
- Warning if merged mod name will load after the original mods.
- Selecting your Witcher 3 directory refreshes Conflicts & Merged Scripts.
- Asks to remove missing files from Merged Scripts list.
- Option to disable the post-merge report.
- Inapplicable context menu items are hidden (expand/collapse all, select/deselect all).
- In MergeInventory.xml, renamed ModBackup to IncludedMod.
- Fixed: Could open context menu on empty tree.
- Fixed: Lost alt-key shortcuts on buttons.
- - Removed backups. Now leaves mod files in place & considers alphabetical load order when checking for conflicts.
-
Version 0.4
- - Completely replaced Google text-merging with the powerful external merge tool KDiff3.
- "Merged Scripts" list with unmerging capability. (Deletes merged script file, restores backups.)
- Check for conflicts at launch & backup after merge are no longer optional.
- Added "AAAAAA" to default merged scripts directory (because TW3 loads in alphabetical order).
- Set wolf as .exe icon.
- Fixed: Clicking & dragging out of tree made it stop updating.
- Fixed: Directory deletion failed if a directory contained subdirectories but no files.
- - Completely replaced Google text-merging with the powerful external merge tool KDiff3.
-
Version 0.3.3
- - Improved post-merge report with buttons to open files/folders, move to backup, & undo move.
- Moved backup path field & auto-backup checkbox to post-merge report.
- Added dialog to manually overwrite/rename backup file if it already exists.
- Moved checkbox for line-break symbols to Resolve Conflict screen.
- Ctrl+A "select all" shortcut in text fields & tree.
- The Enter key presses the merge button.
- - Improved post-merge report with buttons to open files/folders, move to backup, & undo move.
-
Version 0.3.2
- - New checkbox to ignore whitespace-only changes while merging.
- New config option to ignore certain mod folders (separated by commas).
- Can select nodes for multiple scripts at once.
- Added Select/Deselect All context menu items (and separators).
- Right-clicked node is highlighted while context menu is open.
- Non-directory fields only save on exit.
- Added descriptions of settings in config file.
- Fixed: Failed to merge change A into change B if A's left side overlapped B's right side.
- Fixed: Didn't detect some conflicts, due to case-sensitivity while finding vanilla file.
- Fixed: Settings failed to save if you had modified the config file after launch.
- - New checkbox to ignore whitespace-only changes while merging.
-
Version 0.3.1
- - Fixed auto-merge bugs.
- Saves window state only on exit, instead of every time it changes.
- Waits till the form is showing to auto-check for conflicts at launch.
- Fixed: 2 checkboxes had the same alt-key shortcut.
- - Fixed auto-merge bugs.
-
Version 0.3
- - Remembers window position, size, & maximize state.
- Auto-merges Google patches that overlap only in their equalities (no real conflict).
- Resolve Conflict: Column scrollbars are synced & resizable.
- Resolve Conflict: Inserted text is highlighted green. Deleted text is red with strikethrough.
- Resolve Conflict: New option to show line break symbols.
- Shows warning message if the merged mod name isn't alphanumeric & will therefore be ignored by the game.
- Can optionally specify Mods directory and/or Scripts directory in the config file, instead of finding them based on game directory.
- Mod names are black instead of red.
- Fixed: File path comparisons were case-sensitive.
- Fixed: Selected mods that were removed from the list by clicking "check for conflicts" were still considered selected.
- - Remembers window position, size, & maximize state.
-
Version 0.2.0
- - New screen to resolve conflict between overlapping changes.
- Optional backup functionality.
- Option to check for conflicts at launch.
- - New screen to resolve conflict between overlapping changes.
-
Version 0.1.2
- - Fixed crash when scripts were found outside \content\scripts.
- Added wolf icon.
- - Fixed crash when scripts were found outside \content\scripts.
-
Version 0.1.1
- - Replaced a couple crashes with error dialogs.
- Fixed merge button being clickable at launch.
- Added version number to executable & window title.
- - Replaced a couple crashes with error dialogs.
-
- Author's activity
-
July 2016
-
09 Jul 2016, 12:52AM | Action by: AnotherSymbiote
Attribute change
long description changed
-
06 Jul 2016, 5:11AM | Action by: AnotherSymbiote
Attribute change
long description changed
-
06 Jul 2016, 5:01AM | Action by: AnotherSymbiote
Attribute change
long description changed
-
04 Jul 2016, 1:18AM | Action by: AnotherSymbiote
Attribute change
Witcher Script Merger v0.6.2 small description changed
-
04 Jul 2016, 1:17AM | Action by: AnotherSymbiote
File added
Witcher Script Merger v0.6.2 without dependencies
-
04 Jul 2016, 1:16AM | Action by: AnotherSymbiote
File added
Witcher Script Merger v0.6.2
-
04 Jul 2016, 1:13AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.6.2
June 2016
-
21 Jun 2016, 1:41AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.5.3
-
21 Jun 2016, 1:40AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.4.2
-
21 Jun 2016, 1:40AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.3.1
-
21 Jun 2016, 1:39AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.2.0
-
21 Jun 2016, 1:39AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.1.3
-
21 Jun 2016, 1:38AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.1.2
-
21 Jun 2016, 1:37AM | Action by: AnotherSymbiote
Changelog added
Change log added for version 0.1.1
-
20 Jun 2016, 4:52AM | Action by: AnotherSymbiote
File added
Witcher Script Merger v0.6.1
-
20 Jun 2016, 4:36AM | Action by: AnotherSymbiote
Primary image changed
Found Conflicts
-
20 Jun 2016, 4:34AM | Action by: AnotherSymbiote
Mod image added
-
20 Jun 2016, 4:27AM | Action by: AnotherSymbiote
Mod image added
-
20 Jun 2016, 4:12AM | Action by: AnotherSymbiote
File added
Witcher Script Merger v0.6.1 without dependencies
-
20 Jun 2016, 4:12AM | Action by: AnotherSymbiote
File added
Witcher Script Merger v0.6.1
-
- Mod page activity
-
May 2025
-
01 May 2025, 6:36PM | Action by: superme877
Endorsed
'Script Merger'
-
01 May 2025, 6:11PM | Action by: DDDrushlak
Endorsed
'Script Merger'
-
01 May 2025, 6:01PM | Action by: Kate9669
Endorsed
'Script Merger'
-
01 May 2025, 5:59PM | Action by: booblik2077
Tracked
'Script Merger'
-
01 May 2025, 4:18PM | Action by: V3tu5
Endorsed
'Script Merger'
-
01 May 2025, 4:01PM | Action by: SectionTr
Tracked
'Script Merger'
-
01 May 2025, 3:07PM | Action by: Genkiball
Endorsed
'Script Merger'
-
01 May 2025, 3:03PM | Action by: tw017x
Tracked
'Script Merger'
-
01 May 2025, 2:58PM | Action by: katarzynaannaa
Tracked
'Script Merger'
-
01 May 2025, 2:32PM | Action by: CCBackhausen
Endorsed
'Script Merger'
-
01 May 2025, 2:26PM | Action by: Fateror
Endorsed
'Script Merger'
-
01 May 2025, 2:17PM | Action by: Taidana67
Untracked
'Script Merger'
-
01 May 2025, 2:09PM | Action by: LesusCode
Endorsed
'Script Merger'
-
01 May 2025, 1:59PM | Action by: Alex99441
Endorsed
'Script Merger'
-
01 May 2025, 1:57PM | Action by: 55569875
Endorsed
'Script Merger'
-
01 May 2025, 1:17PM | Action by: Arh98
Endorsed
'Script Merger'
-
01 May 2025, 1:10PM | Action by: nikedu
Endorsed
'Script Merger'
-
01 May 2025, 12:19PM | Action by: TedxBlack
Endorsed
'Script Merger'
-
01 May 2025, 11:53AM | Action by: dasangaaa
Endorsed
'Script Merger'
-
01 May 2025, 11:35AM | Action by: pizzamaneias010
Endorsed
'Script Merger'
-