I'm probably gonna add a recipe for stuffed goose liver since the description of the Cunny of the Goose mentionn that on the map.
At first the mod was supposed to be just for fun because I like games where you can cook and I didn't even thought about balancing, so please tell me if I should edit something.
Also thanks to FreeGC, you answered those guys who had bugs while I wasn't here, thank you my dude !!!
After reading the book, no recipes are showing. I removed the mod folder and installed just the dlc folder as suggested below....Am I missing something?
This is a great mod, I like it and all the recipes work except for one, Kiera's beef. I purchased both the book and the recipe yet it refuses to show in the alchemy tab like the other recipes. I even purchased the book and recipe multiple times but still the same, sadly no Kiera's beef.
I found that it works, but the 'Potions' tab in alchemy doesn't show up when starting a new game. Maybe it's a conflict along with some other mod and if I only installed this then I wouldn't find it, but as it stands all I had to do was turn this mod off and the 'Potions' tab reappeared. I made the Swallow potion for the herbalist in White Orchard, turned the mod back on, and when I began playing my save the 'Potions' tab was missing again but the window was still open, so I could make any other potions. Now, if I made all my potions and that window disappears will I have to turn off the mod again to create any newfound potions? I might return to let others know when I find out. In theory, if that occurs, then I would lose any food items related to this mod. Just an FYI for anyone considering using this on Next-gen.
You don't need the mod folder and it is a DLC mod so it's supposed to work on any version of the witcher 3... Delete this folder because you don't need it modgeralt_the_master_cook Unless you've already tried my advice above? My id discord :Maxime#0450
If after installing this mod, for some reason, your game no longer displays potions under a 'potions' tab, and instead they're all under 'kitchen', that is because 'in alchemyTypes.ws(106), potions was set to edibles instead of potions', as wolvesreign415 noted in the comments.
You have to open alchemyTypes.ws(106)ents in this mods' files and change this line:
case EACIT_Potion: return "panel_alchemy_tab_edibles";
You have to change it to say:
case EACIT_Potion: return "panel_alchemy_tab_potions";
No idea why this line became changed, but clearly I wasn't the only person to have this weird issue, so I hope this helps others.
I was just wondering if it's supposed to rename the "Potions" section in the alchemy tab as "Kitchen"? (Edit: I'm using the Preparations Mod and Script merger said there's a conflict with it in alchemyManager.ws but it resolved on its own)
Edit2: nvm I found it. In the Keira-not-dead version that I downloaded, in alchemyTypes.ws(106), potions was set to edibles instead of potions. Not sure if that was just mine though? I kept downloading and disabling a bunch of mods lmao. Also, this mod is compatible with Gastronomic Alchemy, it has a bunch of recipes for the simple food that you can already find ingame and it puts all the GA recipes into the "Kitchen" tab instead of an unnamed one.
EDIT: Never mind. Seems it might be answered here already. With Preparations, Gastronomical, and Geralt the Master Cook, potions gets sent into "Kitchen". Don't think this is intended... What was the solution?
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I'm probably gonna add a recipe for stuffed goose liver since the description of the Cunny of the Goose mentionn that on the map.
At first the mod was supposed to be just for fun because I like games where you can cook and I didn't even thought about balancing, so please tell me if I should edit something.
Also thanks to FreeGC, you answered those guys who had bugs while I wasn't here, thank you my dude !!!
Great mod. 😍👌
Delete this folder because you don't need it modgeralt_the_master_cook
Unless you've already tried my advice above?
My id discord :Maxime#0450
Would be so nice!
Thanks
You have to open alchemyTypes.ws(106)ents in this mods' files and change this line:
case EACIT_Potion: return "panel_alchemy_tab_edibles";
You have to change it to say:
case EACIT_Potion: return "panel_alchemy_tab_potions";
No idea why this line became changed, but clearly I wasn't the only person to have this weird issue, so I hope this helps others.
Perhaps nexus44mag would be so kind to fix it in the next version?
It's line 106 in the file
mods\modgeralt_the_master_cook\content\scripts\game\gameplay\alchemy\alchemyTypes.ws
I was just wondering if it's supposed to rename the "Potions" section in the alchemy tab as "Kitchen"? (Edit: I'm using the Preparations Mod and Script merger said there's a conflict with it in alchemyManager.ws but it resolved on its own)
Edit2: nvm I found it. In the Keira-not-dead version that I downloaded, in alchemyTypes.ws(106), potions was set to edibles instead of potions. Not sure if that was just mine though? I kept downloading and disabling a bunch of mods lmao. Also, this mod is compatible with Gastronomic Alchemy, it has a bunch of recipes for the simple food that you can already find ingame and it puts all the GA recipes into the "Kitchen" tab instead of an unnamed one.
Okay, I think I fixed, will post about it later if someone else is having the issue.
With Preparations, Gastronomical, and Geralt the Master Cook, potions gets sent into "Kitchen". Don't think this is intended... What was the solution?