This page was last updated on 07 February 2021, 7:32PM
Changelogs
Version 1.8
Spawn check now checks all slots for cloaks/capes, not just pockets (this is for ASM)
Changed cloak/cape detection (see description)
Reworked sword unsheathing detection (yes, again)
Swords don't lose visual effects such as runes
Fixed some issues
Version 1.7
Added KM Pointy Cloak from last Hoods update
Fixed bolts appearing (finally!)
Fixed crossbow not disappearing in some situations
Reworked the way the mod detects if the player has unsheathed a sword (this fixes a bug that was present before where riding past enemies on Roach would make your sword(s) appear, even though you did not unsheathe them)
Cleaned up some redundant code
Moved some code around for easier merging with W3EE/Lazarus
Version 1.6.1
Fixed small bug (swapping a cloak for another cloak wouldn't work properly)
Moved one function's position to make merging with Ghost Mode easier
Version 1.6
Cloaks are now temporarily removed during naked scenes (ex: barber and brothel)
Improved the way closing menu updates mod status
Minor change that improves the way AHW works with SEP (cloak being unequipped but not replaced by another item wouldn't activate AHW)
Added Swords on Roach compatibility (optional file)
Version 1.5.1
Fixed issue where unpausing the game with AHW enabled in the menu would cause swords to go invisible even if you didn't have a cloak equipped
Fixed a minor issue regarding the Elven Traveller's Robes
Version 1.5
Rewrote how the system works from the ground up
Fixed bolts appearing
Added support for [url=https://www.nexusmods.com/witcher3/mods/2144]More Robes[/url] (affects cloaks and Elven Traveller's Robes)
Compatibility file for [url=https://www.nexusmods.com/witcher3/mods/4760]Save Equipment Presets[/url] is no longer needed
Fixed a lot of bugs
Added many new options:
-Show second sword in combat (deselect to only see currently held sword)
-Show scabbard(s) in combat (if both swords are visible, both scabbards will be visible, if only one sword is visble, only that scabbard will be visible)
-Show crossbow on back in combat
-Temporarily unequip cloak in combat (requipped upon exiting combat)
-Weapon hiding delay (in seconds) (this does not affect the way the weapons fade out/become invisible, simply the delay before that happens)
-Enable/disable the mod on the fly
Version 1.4
Fixed switching cloak for another item not making weapons visible
Fixed bolts appearing when they shouldn't
Fixed sheathing/drawing in cutscenes
Fixed visibility after cutscenes
Fixed equipping cloak while sheathing
Added hotkey to toggle visibility
Optional TKMC file no longer necessary
Version 1.3
Fixed sheathing on controller
Fixed taking out second sword
Fixed toggling KM cloak while sheathing
Fixed toggling KM cloak while you have a weapon out