Your work is awesome, any chance you make Aerondight mod? The base design is so poor for such an ultimate weapon.. If you could replace it with another design it should be awesome dude, I think lot of people want it too..
I can't reply in nexus forum because i'm a bit lazy to open it lol. So, If you don't mind, I reply your message here.
First, I uncook TW3 contents by using W3Oven.
I use 3ds max 2019 for modelling. What I do is modifying and rigging the models by using it. You can find the methods for rigging models here https://www.youtube.com/watch?v=QWkB0-aSNtU&feature=emb_title.
Make sure you import the rigged original model to 3ds max before you import the custom model in fbx format. Ignore the tools from the video because those tools are for Resident Evil 3 modding. What you want to do is just rigging the model.
Once I have done with rigging, I export the rigged models to use in Blender 2.8. In Blender 2.8, I use the methods which were shared by Jatodude1. then, i create the mods by using W3Oven.
If you want to know more details about modding TW3. You might wanna check on Jatodude1 account. He has the methods on modding it by using Blender 2.8.
sorry for the late reply. i just checked your messages via mobile gmail. Actually, i didn't make that mod from scratch. I just modified some models from the game assets or free 3D models.
Maybe next time i'll work on Triss. Dunno when though.
Would it be possible for you to make a version of this for the DLC folder instead so that it's toggleable as opposed to replacing the default? Either way, top notch model!
34 comments
But, I think it's possible.
First, I uncook TW3 contents by using W3Oven.
I use 3ds max 2019 for modelling. What I do is modifying and rigging the models by using it. You can find the methods for rigging models here https://www.youtube.com/watch?v=QWkB0-aSNtU&feature=emb_title.
Make sure you import the rigged original model to 3ds max before you import the custom model in fbx format. Ignore the tools from the video because those tools are for Resident Evil 3 modding. What you want to do is just rigging the model.
Once I have done with rigging, I export the rigged models to use in Blender 2.8.
In Blender 2.8, I use the methods which were shared by Jatodude1. then, i create the mods by using W3Oven.
If you want to know more details about modding TW3. You might wanna check on Jatodude1 account. He has the methods on modding it by using Blender 2.8.
Sorry for my bad English.
Actually, i didn't make that mod from scratch. I just modified some models from the game assets or free 3D models.
Maybe next time i'll work on Triss. Dunno when though.
like this Art :
https://www.google.com/search?q=ciri+in+bear+armor+art&rlz=1C1CHBF_enEG868EG868&sxsrf=ALeKk03_gHvzdgoHY61kDbNhnOjA_3r1Aw:1590504870811&tbm=isch&source=iu&ictx=1&fir=pb_m6rZsW-uv0M%253A%252CgL3WCMwhZPL_ZM%252C_&vet=1&usg=AI4_-kQYr13Lg2gE69kh-y_DyWZsx3CJWQ&sa=X&ved=2ahUKEwi44Nmu5NHpAhVxDGMBHbfIBOEQ9QEwAHoECAoQEw#imgrc=pb_m6rZsW-uv0M:
https://www.nexusmods.com/witcher3/mods/2135 (Using the new Wolven Retex Mod)
Technically Bububull already made something similar, but because of some people of the community. We can't have nice things :\
https://www.nexusmods.com/witcher3/images/19441