I tried reading your tutorials on how to add Hairworks to replace other .apx files but I could never get it to work. Would it be possible for you to add fur to the Undvik chest armour?
Can we get the Fur witghout the hoods Mod? Hoods mod does not work with Shades of Iron mod and I am not good at merging. Last time I merged Geralts face was missing from game. NVM: It works ignore my comments.
Glad u made this mod, ive been experiencing issues with fur texures on skellige NPC's, Ciri's attire, the An Craits, ect, all the texures are missing and it only fixes its self once in a while, i was wondering if u knew any mods that would cause this bug or if it could be a load order issue with a hairworks mod?
Is it possible to make the fur part black too in the hoods mod? When I use the black dye, only the cape turns black. The fur is still the same brown color.
Hi X20T3rMiN4t0R :-) First of all, thank you for this mod! Please, is it possible to add hairworks to grandmaster bear/ursine armor and to Skellige/Undvik armor? Thank you again so much and sorry for disturb (and my english)
Glad you like it Well, it is possible, but this would require to make a new asset from scratch, so the amount of work is nowhere near what I did in this one since the asset used in this mod is a vanilla leftover abandoned by the devs
Not that I'm asking for it to be done, but is it possible for the cape part of Crach's cape to be edited away - using a model editor? Or do you think it would ruin the entire hairworks setup?
56 comments
If so can someone teach me how to do that
I tried reading your tutorials on how to add Hairworks to replace other .apx files but I could never get it to work. Would it be possible for you to add fur to the Undvik chest armour?
NVM: It works ignore my comments.
First of all, thank you for this mod!
Please, is it possible to add hairworks to grandmaster bear/ursine armor and to Skellige/Undvik armor?
Thank you again so much and sorry for disturb (and my english)
Good Luck on the Path
Well, it is possible, but this would require to make a new asset from scratch, so the amount of work is nowhere near what I did in this one since the asset used in this mod is a vanilla leftover abandoned by the devs
Thank you, anyway.