Unfortunately the only way to stop the movement is to compensate for it in the settings. you need to adjust the "X and Y Position change (While Sprinting)" options.
The problem is that the camera lens distorts when you run, and as it is a physical object in front of the camera, it gets affected.
In case anyone else had frustrating trouble with adding mods to Bootstrap like I did... In my case I couldn't for the life of me find anywhere saying what the format for adding a mod should look like so here it is. As a very noob in coding, idk if any part of this code is unnecessary but this worked for me!
class CModRegistry extends CModFactory { protected function createMods() { add(modCreate_MedallionMod()); } } // ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
Hi, so I had to redo the redswf file (the hud animations) as they made changes to it for v4.04 of w3 What did you change in the scripts? please see the updated version of the mod that's now available
I don't remember sorry it's been a while. But thank you so much for the update. Your mod is written so clean I barely need to manually merge it with any other mod, and I have over 200 mods.
I remember that I could make the eye glow constantly back in the day. Now it only glows when vibrating. Is there a configuration I missed?
I had a variant in the past where the eyes were on perma glow because someone requested it (check the older files). It was a simple thing to create (as you have found) because it just needed some scripting changes. Things are neat and clear because thats how I like to work and I had quite a number of GOOD modders answering questions I had
Unfortunately, it is not compatible with Active Medallion, if both mods could be merged it would be perfect, I have not succeeded, I must choose one of the two.
It seems that another mod may be interfering in my case. I suspect shared utils or alternative radial menu. I will have to run tests. Do you know if Bootstrap can work without merging?
As far as I know Bootstrap barely changes the ingame script, so hardly any merge is needed, but do do the merge if there is, if you want it to work correctly.
131 comments
Unfortunately the only way to stop the movement is to compensate for it in the settings.
you need to adjust the "X and Y Position change (While Sprinting)" options.
The problem is that the camera lens distorts when you run, and as it is a physical object in front of the camera, it gets affected.
In case anyone else had frustrating trouble with adding mods to Bootstrap like I did...
In my case I couldn't for the life of me find anywhere saying what the format for adding a mod should look like so here it is.
As a very noob in coding, idk if any part of this code is unnecessary but this worked for me!
class CModRegistry extends CModFactory {
protected function createMods() {
add(modCreate_MedallionMod());
}
}
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
Anyone had this issue ? versions 4.04
But now i want the glowing eyes from yours.
Because of the nature of the mod, the medallion is a physical 3D object in front of the camera
https://i.postimg.cc/9XNw2y1D/Screenshot-2.jpg
What did you change in the scripts?
please see the updated version of the mod that's now available
I remember that I could make the eye glow constantly back in the day. Now it only glows when vibrating. Is there a configuration I missed?
But anyway, thank you for the update.
if( inRangeEntities3.Size() == 0)
{
intensity = 0;
wiggleIntensity = 5;
StopVibrating = false;
ProxyTriggerEffect0();
}
to:
if( inRangeEntities3.Size() == 0)
{
intensity = 0;
wiggleIntensity = 5;
StopVibrating = true;
ProxyTriggerEffect100();
}
will give the medallion perma glow, and the glow intensity is still intact.
Wow, your mod is built clean and clear. And I hope you are not angry at me poking around:)
It was a simple thing to create (as you have found) because it just needed some scripting changes.
Things are neat and clear because thats how I like to work and I had quite a number of GOOD modders answering questions I had
No worries on you changing it... have fun :)
As far as I know Bootstrap barely changes the ingame script, so hardly any merge is needed, but do do the merge if there is, if you want it to work correctly.