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Snake3y3s

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snake3y3s

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131 comments

  1. Zankom
    Zankom
    • member
    • 1 kudos
    How do you stop it from moving while sprinting? All the settings are 0 but it still moves all goofy like.
    1. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      Been a while since I have looked at the mod....

      Unfortunately the only way to stop the movement is to compensate for it in the settings.
      you need to adjust the "X and Y Position change (While Sprinting)" options.

      The problem is that the camera lens distorts when you run, and as it is a physical object in front of the camera, it gets affected.
    2. Zankom
      Zankom
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      • 1 kudos
      i figured it out in the end
  2. TheLegacyOfMuOfficial
    TheLegacyOfMuOfficial
    • supporter
    • 8 kudos
    !!!!-----!!!!

    In case anyone else had frustrating trouble with adding mods to Bootstrap like I did...
    In my case I couldn't for the life of me find anywhere saying what the format for adding a mod should look like so here it is.
    As a very noob in coding, idk if any part of this code is unnecessary but this worked for me!


    class CModRegistry extends CModFactory {
        protected function createMods() {
            add(modCreate_MedallionMod());
        }
    }
    // ----------------------------------------------------------------------------
    // ----------------------------------------------------------------------------
    1. Jaxm24
      Jaxm24
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      • 0 kudos
      Lol tysmmm! ya made my day!
    2. HanmaJack69
      HanmaJack69
      • member
      • 0 kudos
      e não esta dando ceto colocar essa linha nomeu
  3. HanmaJack69
    HanmaJack69
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    • 0 kudos
    eu queria uma ajuda pra instalar sempre da erro de scrip, mais não aparece conflito pra resolver
  4. shurex
    shurex
    • member
    • 1 kudos
    using resolution 1920 x 1080, but I can't see the medallion. anyone figured out how to solve it?
  5. je1992
    je1992
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    • 1 kudos
    I have a bug where i see the medallion, but somehow the old PNG medallion is on top of it.
    Anyone had this issue ? versions 4.04
    1. je1992
      je1992
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      • 1 kudos
      updat: the other version from someone else with a dlcfolder works flawlessly.
      But now i want the glowing eyes from yours.
    2. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      Please make sure you have downloaded version 1.5 and followed the instructions
    3. MonteAutumn
      MonteAutumn
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      • 6 kudos
      I have the same issue. I can assure you that I'm meticulous in following any kind of mod directions, so I'm not sure what's wrong
    4. Dragondinor
      Dragondinor
      • member
      • 7 kudos
      Same here. Might be because I'm using Upscaled UI - HUD Elements (Next-Gen) but there were no conflicts between that mod and this so idk
  6. Nevao
    Nevao
    • member
    • 1 kudos
    My gamepad isn't vibrating
  7. zheksmar345
    zheksmar345
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    • 8 kudos
    Is there a way to make the medallion not react to lighting? 
    1. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      other than making it completely non-reflective, no.
      Because of the nature of the mod, the medallion is a physical 3D object in front of the camera
  8. JakeWho
    JakeWho
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    • 32 kudos
    OK so I updated the scripts to 4.04. The medallion shows alright, but the health bar disappears. Can someone show me what I've been missing?

    https://i.postimg.cc/9XNw2y1D/Screenshot-2.jpg
    
    1. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      Hi, so I had to redo the redswf file (the hud animations) as they made changes to it for v4.04 of w3
      What did you change in the scripts?
      please see the updated version of the mod that's now available
    2. JakeWho
      JakeWho
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      • 32 kudos
      I don't remember sorry it's been a while. But thank you so much for the update. Your mod is written so clean I barely need to manually merge it with any other mod, and I have over 200 mods.

      I remember that I could make the eye glow constantly back in the day. Now it only glows when vibrating. Is there a configuration I missed?

      But anyway, thank you for the update.
    3. JakeWho
      JakeWho
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      Editing the local file:
      if( inRangeEntities3.Size() == 0)
      {
      intensity = 0;
      wiggleIntensity = 5;
      StopVibrating = false;
      ProxyTriggerEffect0();
      }

      to:

      if( inRangeEntities3.Size() == 0)
      {
      intensity = 0;
      wiggleIntensity = 5;
      StopVibrating = true;
      ProxyTriggerEffect100();
      }

      will give the medallion perma glow, and the glow intensity is still intact.

      Wow, your mod is built clean and clear. And I hope you are not angry at me poking around:)
    4. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      I had a variant in the past where the eyes were on perma glow because someone requested it (check the older files).
      It was a simple thing to create (as you have found) because it just needed some scripting changes.
      Things are neat and clear because thats how I like to work and I had quite a number of GOOD modders answering questions I had

      No worries on you changing it... have fun :)
  9. frztdmn
    frztdmn
    • member
    • 1 kudos
    Unfortunately, it is not compatible with Active Medallion, if both mods could be merged it would be perfect, I have not succeeded, I must choose one of the two.
    1. JakeWho
      JakeWho
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      • 32 kudos
      Totally works on my end. The script merger shows that the only manual merge needed is a line from Active medallion and a placeholder from this mod.
    2. frztdmn
      frztdmn
      • member
      • 1 kudos
      It seems that another mod may be interfering in my case. I suspect shared utils or alternative radial menu. I will have to run tests. Do you know if Bootstrap can work without merging?
    3. JakeWho
      JakeWho
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      I have them both in and they aren't interfering.

      As far as I know Bootstrap barely changes the ingame script, so hardly any merge is needed, but do do the merge if there is, if you want it to work correctly.
  10. gartoden
    gartoden
    • supporter
    • 0 kudos
    Hello! Can we please get a next-gen Update?
    1. snake3y3s
      snake3y3s
      • member
      • 4 kudos
      The mod has been updated