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CAPCOM

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DerinHalil

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14 comments

  1. Lehair
    Lehair
    • supporter
    • 0 kudos
    is that a beard mod in the third photo? if so where did you get it?
    1. Roneress
      Roneress
      • BANNED
      • 3 kudos
      https://www.nexusmods.com/witcher3/mods/4547
  2. LuciaGTAVI
    LuciaGTAVI
    • supporter
    • 9 kudos
    9/10 Installed this and i got Yamato as Steel Sword and Rebellion as Silver Sword.
    Can be 10/10 if you could add the original scabbard for Yamato (i know i know it seems impossibile but you will find a way and i really support you!)
  3. Kuboon1135
    Kuboon1135
    • member
    • 0 kudos
    wait for u added the scabbard for the sword.
  4. nexus44mag
    nexus44mag
    • member
    • 10 kudos
    I've the exact same problem, my sword is invisible too, how did you managed to import it anyway and make it visible ?
    For the scabbard perhaps if you bind a already existing it might work (not sure at all, I never tried).
    1. DerinHalil
      DerinHalil
      • BANNED
      • 7 kudos
      To give examples from this mod, I called the model yamato.fbx (it has to be in the FBX format, I used jato's Blender 2.8 patch), the diffuse texture yamato_d.tga (TGA format works best), the normal texture yamato_n.tga. Importing specular textures is pretty broken, so you set that value in the XML. I put them in the appropriate folders and cooked with W3Oven. Also, material names in Blender should match material names in the XML. That imports the sword, but there's a lot more to it than I can explain in one message.
    2. nexus44mag
      nexus44mag
      • member
      • 10 kudos
      That's exactly what I did !
      Here is my current xml file :

      <?xml version="1.0" encoding="UTF-16"?>
      <mesh>
      <mesh_data autohideDistance="60.00" isTwoSided="false" useExtraStreams="true" mergeInGlobalShadowMesh="true" entityProxy="false">
      <LODs>
      <LOD_info distance="0.00" />
      <LOD_info distance="5.00" />
      </LODs>
      </mesh_data>
      <materials>
      <material name="materialtest" local="true" base="engine\materials\graphs\pbr_std.w2mg">
      <param name="Normal" type="handle:ITexture" value="dlc\dlcstormbringer\data\items\weapons\swords\witcher_steel_swords\model\stormbringer_n.xbm" />
      <param name="Diffuse" type="handle:ITexture" value="dlc\dlcstormbringer\data\items\weapons\swords\witcher_steel_swords\model\stormbringer_d.xbm" />
      <param name="SpecularColor" type="Color" value="45; 45; 45; 255" />
      <param name="VarianceOffset" type="Float" value="10" />
      <param name="VarianceColor" type="Color" value="253; 132; 103; 255" />
      </material>
      <material name="materialtest" local="true" base="engine\materials\graphs\pbr_std_colorshift.w2mg">
      <param name="Normal" type="handle:ITexture" value="dlc\dlcstormbringer\data\items\weapons\swords\witcher_steel_swords\model\stormbringer_n.xbm" />
      <param name="Diffuse" type="handle:ITexture" value="dlc\dlcstormbringer\data\items\weapons\swords\witcher_steel_swords\model\stormbringer_d.xbm" />
      <param name="AOPower" type="Float" value="0.3" />
      <param name="RSpecScale" type="Float" value="0.8" />
      <param name="RSpecBase" type="Float" value="-0.25" />
      <param name="SpecularColor" type="Color" value="111; 111; 111; 255" />
      <param name="DetailNormal" type="Handle:ITexture" value="engine\textures\editor\normal.xbm" />
      </material>
      </materials>
      </mesh>

      materialtest is the name of the material in blender, I used the patch too, when I take a look at the w2mesh file I see only one CMaterialInstance and ingame my sword is invisible I have no idea what I've done wrong. Here is a thread where I explain everything if you don't mind helping me https://forums.cdprojektred.com/index.php?threads/convert-fbx-and-xml-into-w2mesh-issue.11029337/
    3. DerinHalil
      DerinHalil
      • BANNED
      • 7 kudos
      Dude don't send me your XML, I don't know jackshit about this stuff and that's the problem in the first place.
    4. nexus44mag
      nexus44mag
      • member
      • 10 kudos
      aww ok thx anyway I will try to figure out what's wrong
  5. XenoVars
    XenoVars
    • premium
    • 26 kudos
    Amazing work!!!

    I found Katana mods here that manages to include scabbard. I'll ask to see how they were able to add in.

    https://www.nexusmods.com/witcher3/mods/3710?tab=posts (Samurai Katanas)

    https://www.nexusmods.com/witcher3/mods/4359?tab=posts (Katana mod for 1.32)

    Thanks for adding it in!!!!
    1. DerinHalil
      DerinHalil
      • BANNED
      • 7 kudos
      Bruh, Samurai Katanas was uploaded by me but it isn't my mod. Lexar (God rest his pure soul) did it, and in his case, let bygones be bygones. Also, the other mod isn't from the uploader, it's by CaptTylor.
  6. woron55
    woron55
    • member
    • 1 kudos
    если не уверен в моде зачем выкладывать
    1. DerinHalil
      DerinHalil
      • BANNED
      • 7 kudos
      If Google Translate serves, I think you're asking why I uploaded this mod if it's faulty. It's not faulty, it does work but it could be better. That's what the description is meant to signify.
  7. woron55
    woron55
    • member
    • 1 kudos
    о чём мод вообще?