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Created by

Goldenrevolver and SnakeBite94

Uploaded by

Goldenrevolver

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Safe to use

About this mod

Many people didn't know you can loot monster nests after destroying them and discover it by accident. It doesn't help that lootable monster nests are not highlighted by witcher sense. This mod automatically opens the loot menu after the explosion. If you use an autoloot mod it automatically takes all the items instead as with any other container.

Permissions and credits
Many people didn't know you can loot monster nests after destroying them and discover it by accident. It doesn't help that lootable monster nests are not highlighted by witcher sense. This mod automatically opens the loot menu after the explosion. If you use an autoloot mod it automatically takes all the items instead as with any other container.

Description based on version 1.32: I use the unofficial update of AutoLoot for Unification Path and Community Patch, but you can also use the original AutoLoot - AutoLoot the items you want or AutoLoot Configurable All-in-One if those work for your setup.

If you don't use an autoloot mod the loot container menu simply opens as normal. Then this mod guarantees that you don't forget to loot it.



Installation:

1. Download and extract archive.
2. Use a mod manager or put the folder "modAutoLootNestsAddon" into the "...\The Witcher 3\Mods\" folder (if you do not have a Mods folder create it manually).
3. Use Script Merger to find and resolve conflicts.



Uninstallation:

1. Delete with mod manager or manually.
2. Use Script Merger to remove/fix merged scripts.



Compatibility:

I edited only one function in monsterNestEntity.ws. Most mods that also edit it can be merged with Script Merger without any issues.

Version 1.0.1 was provided to me by SnakeBite94 and used the next gen version as a base.

Version 1.0 used the game version 1.32 as a base and works with the vanilla game (GOG, GOG GOTY and Steam GOTY), the Unification patch and the Community Patch.