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Myself

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PuppyUnicorn

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40 comments

  1. hcgcsgchs
    hcgcsgchs
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    doesn't work 4.04

    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(950): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(952): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  2. latingirl123
    latingirl123
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    This mod needs an update...This does not work with 1.32 version of the game.
    1. E3i1
      E3i1
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      yea, sad
    2. the7nightmare
      the7nightmare
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      • 4 kudos
      Hmm, works for me on 1.32GOTY GOG
    3. ahdederen
      ahdederen
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      • 0 kudos
      how amk how

  3. mnechita
    mnechita
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    Hi,

    Inspired by this, I had a look on how to enable the first bonus as well and I managed to do just that.

    My approach was modifying playerWitcher.ws frompublic function IsSetBonusActive( bonus : EItemSetBonus ) : bool
    {
    switch(bonus)
    {
    ...
    case EISB_Gryphon_1:return amountOfSetPiecesEquipped[ EIST_Gryphon ] >= theGame.params.ITEMS_REQUIRED_FOR_MINOR_SET_BONUS;
    case EISB_Gryphon_2:return amountOfSetPiecesEquipped[ EIST_Gryphon ] >= theGame.params.ITEMS_REQUIRED_FOR_MAJOR_SET_BONUS;
    ...
    }
    }
    topublic function IsSetBonusActive( bonus : EItemSetBonus ) : bool
    {
    switch(bonus)
    {
    ...
    case EISB_Gryphon_1:return true;
    case EISB_Gryphon_2:return true;
    ...
    }
    }
    1. PETER100192
      PETER100192
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      works like a charm.

      there's already been a mod installed that affects "playerWitcher.ws" -- "modMapQuestObjectivesFull", just changed those lines in there.

      thanks.

      for those who don't know where that file is -- (?):\SteamLibrary\steamapps\common\The Witcher 3\content\content0\scripts\game\player
  4. BARDOCK425786
    BARDOCK425786
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    it shows this error

     Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(942): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(944): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
    Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. HydrA5336
      HydrA5336
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      Getting the same error. Did you ever find a fix?
    2. PETER100192
      PETER100192
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      same
      next gen
  5. GoodNightAt6
    GoodNightAt6
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    Hello @PuppyUnicorn are you going to update this to NEXT GEN? If not would it be okay if I updated this to next gen (4.04) and upload the files here?
  6. Grimmghost95
    Grimmghost95
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    Just for the description of the Yrden im downloading lmao 
    1. bjergsenn
      bjergsenn
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      Does it work on next gen?
    2. Grimmghost95
      Grimmghost95
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      Yes for me at least. 
  7. Grakala
    Grakala
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    Love it :D
    Would it be possible for you to do a mod where you get both the 3/6 and 6/6 bonus without the armor?
    Or just a mod making it possible to visually replace the Griffin Armor by another armor while actually wearing the Griffin Armor for it's stats?
    Would love to wear the Viper Armor Set, because it looks 10x better than the Griffin Armor, but I can't do that when playing Deathmarch on a Freeze Aard build, because I would be too weak with virgin Yrden and no double Sign Cast, I need Chad Gamer Yrden and doublecast, but still want to visually wear my favourite armor XD
    Normally the doublecast isn't that important (if you play an Igni-build, which most people wearing the Griffin Armor do), but with my Aard build it has a big impact, because it's based on instakilling one out of 4 enemies and since it has a 25% chance of instakilling I need to be able to cast it as often as possible :D
    I think I'd be unstoppable with my Viper Armor Geralt, oneshotting people with the Griffin Armor Freeze Aard build ;)
    1. Lolzzl
      Lolzzl
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      • 59 kudos
      Editing armor appearances is a few simple .xml edits. If you want set bonuses only you can install gameplay manager and set armor bonuses to only 1 piece. In other words you will be able to use the Griffin armor bonuses with only one of it's items such as a steel sword.
  8. AlinGeorgian
    AlinGeorgian
    • supporter
    • 6 kudos
    Hope you will make an updated version.
    1. Macfights
      Macfights
      • supporter
      • 0 kudos
      Does it work for Next Gen Update?
    2. GREGS19091982
      GREGS19091982
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      yes it works for me ,it has a  conflict with gameplay manager but easily resolved!
    3. talkbigdosmall
      talkbigdosmall
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      how you resolved?
    4. AlinGeorgian
      AlinGeorgian
      • supporter
      • 6 kudos
      So how did you solve it, man?
  9. the7nightmare
    the7nightmare
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    • 4 kudos
    Is the light flicker in the middle normal ? any way to remove it ?
  10. krasitel00
    krasitel00
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    please update it someone