Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(950): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here. Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(952): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(942): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here. Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(944): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here. Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Love it :D Would it be possible for you to do a mod where you get both the 3/6 and 6/6 bonus without the armor? Or just a mod making it possible to visually replace the Griffin Armor by another armor while actually wearing the Griffin Armor for it's stats? Would love to wear the Viper Armor Set, because it looks 10x better than the Griffin Armor, but I can't do that when playing Deathmarch on a Freeze Aard build, because I would be too weak with virgin Yrden and no double Sign Cast, I need Chad Gamer Yrden and doublecast, but still want to visually wear my favourite armor XD Normally the doublecast isn't that important (if you play an Igni-build, which most people wearing the Griffin Armor do), but with my Aard build it has a big impact, because it's based on instakilling one out of 4 enemies and since it has a 25% chance of instakilling I need to be able to cast it as often as possible :D I think I'd be unstoppable with my Viper Armor Geralt, oneshotting people with the Griffin Armor Freeze Aard build ;)
Editing armor appearances is a few simple .xml edits. If you want set bonuses only you can install gameplay manager and set armor bonuses to only 1 piece. In other words you will be able to use the Griffin armor bonuses with only one of it's items such as a steel sword.
40 comments
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(950): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(952): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Inspired by this, I had a look on how to enable the first bonus as well and I managed to do just that.
My approach was modifying playerWitcher.ws from
public function IsSetBonusActive( bonus : EItemSetBonus ) : bool
to{
switch(bonus)
{
...
case EISB_Gryphon_1:return amountOfSetPiecesEquipped[ EIST_Gryphon ] >= theGame.params.ITEMS_REQUIRED_FOR_MINOR_SET_BONUS;
case EISB_Gryphon_2:return amountOfSetPiecesEquipped[ EIST_Gryphon ] >= theGame.params.ITEMS_REQUIRED_FOR_MAJOR_SET_BONUS;
...
}
}
public function IsSetBonusActive( bonus : EItemSetBonus ) : bool
{
switch(bonus)
{
...
case EISB_Gryphon_1:return true;
case EISB_Gryphon_2:return true;
...
}
}
there's already been a mod installed that affects "playerWitcher.ws" -- "modMapQuestObjectivesFull", just changed those lines in there.
thanks.
for those who don't know where that file is -- (?):\SteamLibrary\steamapps\common\The Witcher 3\content\content0\scripts\game\player
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(942): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(944): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
next gen
Would it be possible for you to do a mod where you get both the 3/6 and 6/6 bonus without the armor?
Or just a mod making it possible to visually replace the Griffin Armor by another armor while actually wearing the Griffin Armor for it's stats?
Would love to wear the Viper Armor Set, because it looks 10x better than the Griffin Armor, but I can't do that when playing Deathmarch on a Freeze Aard build, because I would be too weak with virgin Yrden and no double Sign Cast, I need Chad Gamer Yrden and doublecast, but still want to visually wear my favourite armor XD
Normally the doublecast isn't that important (if you play an Igni-build, which most people wearing the Griffin Armor do), but with my Aard build it has a big impact, because it's based on instakilling one out of 4 enemies and since it has a 25% chance of instakilling I need to be able to cast it as often as possible :D
I think I'd be unstoppable with my Viper Armor Geralt, oneshotting people with the Griffin Armor Freeze Aard build ;)