this one of those instances where i shake my head. there is nothing you can do when the developers of the game themselves want to sell out and bastardize their own work in the name of parity and for the all mighty dollar, they made that choice. but as for this mod, its a case where the "original" texture, low-res as it is looks better than the "Mod" version.
looks like the low-res textures were upscaled and created a lot of blur in the process bad bad
Are you serious? Don't comment unless you want to put forward a REAL criticism, there is a DISTINCT VISUAL UPGRADE I can see even from downscaled images on a webbrowser! These modded rocks actually have a TEXTURE its not "blurry" you can clearly see the fine grains!!! Jesus Christ man!
They do LOOK PIXELATED due to low resolution. What you see as "sharp" presents macroblocks (not proper AF filter also) and you may think that is "sharpness". YEs modded ones do not look too sharp, but look not pixelated due to having to expand a lot to get the screen resolution.
Well this is surely interesting cause the game has the bad habit of reducing the textures to low res when you're further away (Thanks to CDPR using Umbra 3 and SimplyGon). So your mod will keep those rock textures at high res even from a distance so good job. Looking forward to what other textures you can replace with increased LOD range like building, foliage, tree textures and stuff.
Yea looking at the meshes, higher poly count and UV tweaking would help a lot in order to see big improvements. This was more a quick fix for the heavy pixelation.
The original textures themselves look really good (if u can imagine what they looked like at a decent resolution…), so I didn’t want to change the direction the devs went with. Sad thing is CDProject likely has 8k versions of these stored somewhere.
So true, let's hope modding will be able to bring back some of the awesome look the game used to have, just look at the difference it's kinda sad. E3 http://static-4.nexusmods.com/15/mods/952/images/344-4-1439716448.jpg Now http://static-4.nexusmods.com/15/mods/952/images/344-5-1439716448.jpg
Or they just need to calibrate their monitor/hdtv. Also adjusting in game gamma can help. Like it says in the game "adjust the gamma slider until you can barely see the wolf sign". Looks a lot better afterwards.
"ad thing is CDProject likely has 8k versions of these stored somewhere"
Hmm, not somewhere but taken out of the original 2013 version of the game. They nerfed the graphics to make it comparable with PS 4 and Xbone , why would they do such an unfair thing you ask ? well there is an answer to that as well. You see, the game was partly paid for by Sony and Microsoft, in return the Judas called "CD project Red" (who used to make games for PC ONLY) sold themselves to the highest bidder. In the end it was a case of PURE GREED and no matter what bullshit they tell us , we know that they have sold out to consoles.
As a modder i know that they modified the original Red Engine to be more "console friendly"., what that basically means is that tons of limitations were imposed on this engine to make it look as bad as the console version on pc, and run just as bad, i might add.
The days when CD Project Red was a pc friendly company are LONG GONE, they are now just another greedy corporation who makes games for money and not for love.
When on these topics, I really don't understand why they do it...
If I have a machine with limited (not updateable) hardware and maximum it can handle on any of the calculations parts (or in a mixup shared ones) is "X", then CAP THE ENGINE for it go the maximum it can handle IN THAT PLATFORM. If you have a heavy machine, let it have the features YOU AHVE ALREADY CREATED, do not CAP TO EVERYONE!!
Regarding textures, just look the last 15 years: all games have LOW resolution textures (don't ask me why, as EVERYBODY KNOWS...). But, WHY? Yes, if each platform is allowed to get the max, let the full engine with full assets to it. Then in a "fixed" machine (nowadays consoles) the developper HAS TO manage the limited (fixed) resources itself. But in a "open hardaware machine configuration", just set a few "premade profiles" and allow all the stuff you developped!! So, if I have a 10 yo machine I would hardly match a console configuration, if I have a machine like mine maybe I can go quite higher, and a person that has a SLI 4x980Ti will be allowed to almost max out everything (not at 60FPS, of course, but you have your fuly engine working and CONFIGURED by the end user if has the knowledge to configure it, or just let end user use one of your premade profiles.
Nowadays we see CAPPED profiles in PC not surpassing console ones, even if some PCs will be less powerful than a console (usually low desktop PCs or gaming PCs of at least 10 yo), and others will match, and most of them will surpass, and even a few of them surpassing many, many times.
The waste of work done at developper side+lot of work LATER ON performed by modders with less resources (having all those resources at developper side being wasted and forgotten in a full of dust disk).
The texture thing is something really weird: just include all your stuff. If I cannot load 8K textures... well, I will try 4K, if not liking the preformance... then lower it... In a console, as the system is "fixed", the "better working option" is tested by developper. So, why cap everybody (everybody you do not know WHICH hardware have)?
The difference is NOTICEABLE, but as it affects only a few textures, the rest of the image does not "improve", NORMAL!! Just see the comparisons with all high res textures, and the difference is like getting on or off your glasses!!
Not sure, I would like to tweak all rocks suffering from blurriness, they are (together with the LOD shifting hair) the biggest eye sores in the game imo, but can’t make any promises
You should totally do it! This is a great start was waiting for something like this I find some of the stone wall and wood textures to be pretty ugly as well *hint hint*
40 comments
looks like the low-res textures were upscaled and created a lot of blur in the process bad bad
New file increases the LOD distance range of all rocks using these textures
The original textures themselves look really good (if u can imagine what they looked like at a decent resolution…), so I didn’t want to change the direction the devs went with. Sad thing is CDProject likely has 8k versions of these stored somewhere.
And yeah they obviously have higher res versions stored somewhere since artists start out with very HQ materials.
E3 http://static-4.nexusmods.com/15/mods/952/images/344-4-1439716448.jpg
Now http://static-4.nexusmods.com/15/mods/952/images/344-5-1439716448.jpg
Hmm, not somewhere but taken out of the original 2013 version of the game.
They nerfed the graphics to make it comparable with PS 4 and Xbone , why would they do such an unfair thing you ask ? well there is an answer to that as well.
You see, the game was partly paid for by Sony and Microsoft, in return the Judas called "CD project Red" (who used to make games for PC ONLY) sold themselves to the highest bidder.
In the end it was a case of PURE GREED and no matter what bullshit they tell us , we know that they have sold out to consoles.
As a modder i know that they modified the original Red Engine to be more "console friendly"., what that basically means is that tons of limitations were imposed on this engine to make it look as bad as the console version on pc, and run just as bad, i might add.
The days when CD Project Red was a pc friendly company are LONG GONE, they are now just another greedy corporation who makes games for money and not for love.
If I have a machine with limited (not updateable) hardware and maximum it can handle on any of the calculations parts (or in a mixup shared ones) is "X", then CAP THE ENGINE for it go the maximum it can handle IN THAT PLATFORM. If you have a heavy machine, let it have the features YOU AHVE ALREADY CREATED, do not CAP TO EVERYONE!!
Regarding textures, just look the last 15 years: all games have LOW resolution textures (don't ask me why, as EVERYBODY KNOWS...). But, WHY? Yes, if each platform is allowed to get the max, let the full engine with full assets to it. Then in a "fixed" machine (nowadays consoles) the developper HAS TO manage the limited (fixed) resources itself. But in a "open hardaware machine configuration", just set a few "premade profiles" and allow all the stuff you developped!! So, if I have a 10 yo machine I would hardly match a console configuration, if I have a machine like mine maybe I can go quite higher, and a person that has a SLI 4x980Ti will be allowed to almost max out everything (not at 60FPS, of course, but you have your fuly engine working and CONFIGURED by the end user if has the knowledge to configure it, or just let end user use one of your premade profiles.
Nowadays we see CAPPED profiles in PC not surpassing console ones, even if some PCs will be less powerful than a console (usually low desktop PCs or gaming PCs of at least 10 yo), and others will match, and most of them will surpass, and even a few of them surpassing many, many times.
The waste of work done at developper side+lot of work LATER ON performed by modders with less resources (having all those resources at developper side being wasted and forgotten in a full of dust disk).
The texture thing is something really weird: just include all your stuff. If I cannot load 8K textures... well, I will try 4K, if not liking the preformance... then lower it... In a console, as the system is "fixed", the "better working option" is tested by developper. So, why cap everybody (everybody you do not know WHICH hardware have)?
The difference is NOTICEABLE, but as it affects only a few textures, the rest of the image does not "improve", NORMAL!! Just see the comparisons with all high res textures, and the difference is like getting on or off your glasses!!
Thank you again for this.
LOD is baked into the game.