To all modders: No need to ask for my permission for using the files in your own projects. Just do it. Happy modding. I will not continue the development. If you want to continue the work, you has to analyze .w2scene files with a tool like WolfenKit, trying to figure out the logical flow of the scenes and replace the Video-Cutscene entries with the Realtime-Cutscene entries.
As an example use the original quests\part_3\quest_files\q501_eredin\scenes\q501_02a_nalgfar_arrives.w2scene:
Look at index 1 (CStorySceneVideoSection #2): This ist the prerendered cutscene. We want to change this into the Engine-Cutscene. But where ist the Engine-Cutscene? Answer: We have to look trough the entire indices for an entry with an cutscene-template. Afters some searching this must be index 6 (CstoryCutsceneSection #7). No we delete the "...usm" variable in index 1. Therefore the Prerendered scene not longer playes. Then (still in Index 1) we set the variable "nextLinkedElement" from "CStorySceneOutput #4" to the Engine-Cutscene, we've found (CstoryCutsceneSection #7) Finally in the Engine-Cutscene (Index 6) we have to create a new "nextLinkedElement" variable and point this to "CStorySceneOutput #4" Thats it.
In other files it may get somewhat complicated, because the Engine-Cutscenes aren't easy found. But the principle remains the same.
I have only tested it on the final battle at Kaer Morhen so far. Everything works great, but there was one little issue that I noticed and I'm wondering if anybody else has noticed this as well.
When Ciri falls to the ground and starts screaming after a certain somebody dies, I noticed that her scream is hardly noticeable, and even non existent in some parts of that scene. It seems that the audio isn't working quite right with this scene at the end. I have played through this scene several times, and only noticed this audio issue with this mod installed. Has anybody else noticed this?
Otherwise, it's awesome to have the in game engine rendering that scene and this audio issue is just a small complaint.
Hey, thank you for this. However, I tested it out with the WO Horse Chase scene, it sadly doesn't work for me. Is there anything I would have to consider, when installing the mod?
I put a mod that made Ciri's hair pink, but during the KM scream scene her hair turned white until the end of the scene :( I was hoping that in this way the mods could work in those movies, but is not so
Yeah, that would be great. The characters could have the same appearance in those scenes, like they have with mods enabled. Could this be made possible or is it still possible?
81 comments
I will not continue the development. If you want to continue the work, you has to analyze .w2scene files with a tool like WolfenKit, trying to figure out the logical flow of the scenes and replace the Video-Cutscene entries with the Realtime-Cutscene entries.
As an example use the original quests\part_3\quest_files\q501_eredin\scenes\q501_02a_nalgfar_arrives.w2scene:
Look at index 1 (CStorySceneVideoSection #2): This ist the prerendered cutscene.
We want to change this into the Engine-Cutscene. But where ist the Engine-Cutscene? Answer: We have to look trough the entire indices for an entry with an cutscene-template. Afters some searching this must be index 6 (CstoryCutsceneSection #7).
No we delete the "...usm" variable in index 1. Therefore the Prerendered scene not longer playes.
Then (still in Index 1) we set the variable "nextLinkedElement" from "CStorySceneOutput #4" to the Engine-Cutscene, we've found (CstoryCutsceneSection #7)
Finally in the Engine-Cutscene (Index 6) we have to create a new "nextLinkedElement" variable and point this to "CStorySceneOutput #4"
Thats it.
In other files it may get somewhat complicated, because the Engine-Cutscenes aren't easy found. But the principle remains the same.
Here's the link to the packed mod. Enjoy and thank fakefactory for quality work even after 5 years the game's been out.
Thanks to you both!
I have only tested it on the final battle at Kaer Morhen so far. Everything works great, but there was one little issue that I noticed and I'm wondering if anybody else has noticed this as well.
When Ciri falls to the ground and starts screaming after a certain somebody dies, I noticed that her scream is hardly noticeable, and even non existent in some parts of that scene. It seems that the audio isn't working quite right with this scene at the end. I have played through this scene several times, and only noticed this audio issue with this mod installed. Has anybody else noticed this?
Otherwise, it's awesome to have the in game engine rendering that scene and this audio issue is just a small complaint.
Second: How do i install this
I was hoping that in this way the mods could work in those movies, but is not so
Should upload it on here tho and credit this lad for making this even possible!
I WANT TO TALK WITH FOR AGES!!!