Hello! This mod has a weird bug where if you start a new game Geralt is naked and doesn't have the starting armor from Kaer Morhen. There are no merge problems, he does not ask to merge with anything at all.
OMFG Pseudo-pros actually made a nerf to a skill that they consider too OP, and yet constantly use it. Judging by the comments it seems with very poor results too, so how about instead stop using it? Ever thought about that?
But then again you don't realise the true potencial of this skill, which I do. I use it to boost my damage rather than survival. However, it only works as long as Geralt is at full health, so yeah it doesn't work both ways. And before you ask no it's not achieved using mods.
It's how games work, games have to be designed as to prevent players from breaking the fun because players always do. It's human nature
As for me, I turned it down to the 1 minute nerf because I'm using another mod that makes perks function in the background + a mod that way overlevels enemies so this way it kinda balances out without straight up being broken (And the fact that I will inevitably accidentally choose the option no matter what and it'll be permanently enabled, figure it's better 1 minute than 20)
Works but .... Mod Merger throws this error up non stop : QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modGourmetNerfForFCR3\content\modtest\content\blob0.bundle"): device not open QFileDevice::seek: IODevice is not open
FYI ... still get that error and with your other mod: QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modGourmetNerfForFCR3\content\modtest\content\blob0.bundle"): device not open QFileDevice::seek: IODevice is not open QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modRepairKitsRebalance\content\modtest\content\blob0.bundle"): device not open
Literally makes Mod Merger almost non functional unless I uninstall your mods, do what I need to do in Mod Merger then install your mods again. Definitely looks like the test files are in there ...
16 comments
Judging by the comments it seems with very poor results too, so how about instead stop using it? Ever thought about that?
But then again you don't realise the true potencial of this skill, which I do. I use it to boost my damage rather than survival.
However, it only works as long as Geralt is at full health, so yeah it doesn't work both ways. And before you ask no it's not achieved using mods.
As for me, I turned it down to the 1 minute nerf because I'm using another mod that makes perks function in the background + a mod that way overlevels enemies so this way it kinda balances out without straight up being broken (And the fact that I will inevitably accidentally choose the option no matter what and it'll be permanently enabled, figure it's better 1 minute than 20)
Can you please write me where is folder to replace it?
QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modGourmetNerfForFCR3\content\modtest\content\blob0.bundle"): device not open
QFileDevice::seek: IODevice is not open
Any ideas why and/or how to fix?
Thanks
QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modGourmetNerfForFCR3\content\modtest\content\blob0.bundle"): device not open
QFileDevice::seek: IODevice is not open
QIODevice::read (QFile, "D:\Games\Steam\steamapps\common\The Witcher 3\mods\modRepairKitsRebalance\content\modtest\content\blob0.bundle"): device not open
Literally makes Mod Merger almost non functional unless I uninstall your mods, do what I need to do in Mod Merger then install your mods again. Definitely looks like the test files are in there ...