The Witcher 3
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Strahlimeier

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Strahlimeier

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37 comments

  1. Banjomir777
    Banjomir777
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    Please update this mod for version 4.02. Thanks!
    1. Banjomir777
      Banjomir777
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      And here we are, mod is still out of date. What a shame.
    2. Strahlimeier
      Strahlimeier
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      I'm extremely sorry for the late reply but I'm not using nor interested in updating on 4.02+. Furthermore, I really don't have enough free time in my hands to pretty much do anything in regards to modding the game, life has been tough lately and I'm not as active as I used to be and it sucks..

      All of my mods as I have said before are under M.I.T license, which means anyone can take them, make their own edits and publish them without my permission.

      Yet again I would really like to apologize for my overall inactivity from the modding community. I truly wish things were different!
    3. Banjomir777
      Banjomir777
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      Thanks for the reply. No worries about not replying, I was just disappointed when I wanted to use the mod and found it was not working properly. I will see if I can salvage the situation but I have no experience at all with modding these kind of things.
      Good luck with your challenges, hope you get ahead of it all to arrive at better days! ;)
    4. Strahlimeier
      Strahlimeier
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      It's all good my friend! Hopefully when I find some free time in the future I'll try and update all of my mods as well as fix any possible bugs within them. But until then I truly cannot do much more than that.

      In case you want to look in on it, there's this tool called JPEXS which can be found here: link. All you really need is to find the .redswf file (either within WolvenKit or from an uncooked game with the -dumpswf parameter), open it up, export the data into swf or gfx, do your edits on JPEXS, reimport it onto the redswf via WolvenKit and test it. It's a bit painful at first trying to figure out how things work but once you get used to it, it'll be like a walk in the park!
    5. Banjomir777
      Banjomir777
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      I've spent hours trying to figure this out. Got absolutely nowhere. WolvenKit is not an east tool to use. :/
  2. the7nightmare
    the7nightmare
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    So prettyyy. Im using it on 1.32. Hope 2560x1080 ultrawide resolution was supported tho :(
  3. sleeper286
    sleeper286
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    seems to work on 4.0.

    **update**
    NOT 100% compatible. Some strings in the options menu are missing
    1. Banjomir777
      Banjomir777
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      I just found that out too. Hope the mod gets updated.
  4. KawaBangaManga
    KawaBangaManga
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    Beautiful. I need this for The Witcher 2.
  5. CrysisGam3r
    CrysisGam3r
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    Deleted 
    1. Strahlimeier
      Strahlimeier
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      Well, as I said, unfortunately I don't have a 1440p monitor thus I can't really make different versions of this mod. But permissions are open, anyone who wants to experiment can create compatibility versions of this mod and share it on their own mod page, no credits needed.
    2. CrysisGam3r
      CrysisGam3r
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      Upon further testing - this mod works as intended and is an excellent addition to the game. I completely fked up some code that caused the issues that I was having - this mod was NOT the issue.

      My apologies. 
  6. RhinoBites
    RhinoBites
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    doesnt work sorry
    1. vpagliarini
      vpagliarini
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      It does work!
    2. deleted2770933
      deleted2770933
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      Yes, it works beautifully. Just added it to my game. Here is the evidence.
  7. Meuhoua
    Meuhoua
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    Not directly about your mod, but with editing the main menu : is that possible to remove the Gwent manager of the main menu and add it to ingame menu (in glossary) ?

    I always find a bit weird to have this menu "off game".
    1. Strahlimeier
      Strahlimeier
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      That sort of thing is next to impossible I think. I guess you could tinker with some scripts but I really suck at coding to create such a mod. Tough luck I guess.
    2. Meuhoua
      Meuhoua
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      Yup, i succeeded to create a Gwent button on glossary, but i dont know how to link it to open the gwent menu.
    3. TheJDino
      TheJDino
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      How did you manage to do it?
  8. xx1Nexus1xx
    xx1Nexus1xx
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    Any chance there's a way to edit a line in the mod to make it compatible for a 2560x1080 reso?
    Looks dope tho great work
    1. Strahlimeier
      Strahlimeier
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      Oh weird, I thought it would be compatible with higher res monitors, tbh there's nothing I can do about it because when I use DSR to turn my resolution to yours, the ui seems pretty normal to me so unless I get a new monitor, there's no way for me to fix it.
  9. xx1Nexus1xx
    xx1Nexus1xx
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    Also i just had an issue where it removed all of my installed content and wouldn't load my save file?? please help?
    1. Strahlimeier
      Strahlimeier
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      That would be next to impossible as this mod does not have any script files that could potentially ruin your game, but even if it did it would be impossible for this simple mod to actually "remove" your content. The issue must be on your end.
  10. deleted83297193
    deleted83297193
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    The logo version is dooooopppe, dude.
    1. Strahlimeier
      Strahlimeier
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      I'm glad you like it!
    2. Anyswayze
      Anyswayze
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      +1