The Witcher 3

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Created by

miko

Uploaded by

mk59093

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47 comments

  1. DawnCry
    DawnCry
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    • 0 kudos
    Is this Next Gen compatible?
  2. Axlust
    Axlust
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    • 1 kudos
    I love this mod! Thank you! whoever you are XD
  3. Marina008
    Marina008
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    You make my day! I don't know what's more awesome: the fact that this mod exists, or that so many people downloaded it :D
    1. mk59093
      mk59093
      • supporter
      • 2 kudos
      Good point. Actually, I feel awesome about the downloads aswell. I mean, it was created in 2015 and was meant as a joke (and tech test tbh). If this triggered at least one short laugh (wherever), it is more than I've ever expected. Thanks to all people giving it a try. Whoa.
  4. LegolasGaming
    LegolasGaming
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    best mod on the whole witcher 3 nexus. Couldn't play without it/
    1. mk59093
      mk59093
      • supporter
      • 2 kudos
      Thanks Sire. Ofc, you're right :-P
  5. helhunter
    helhunter
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    • 1 kudos
    what can u do if theres no dogs to guide the chickens, mindcontrol helmets of course
  6. embrionendriagi
    embrionendriagi
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    it's the most important mod I've ever seen. Thank U so much!
    :'>
  7. AdamBensaki
    AdamBensaki
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    • 1 kudos
    2020 Still the best mod available on nexus
  8. Multispec
    Multispec
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    Hahaha will endorse this simply out of awesome description
  9. HalkHogan
    HalkHogan
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    0/10 I do not understand the meaning of this mod
    1. sandisrd
      sandisrd
      • member
      • 4 kudos
      I've guess just a experiment, which goes terrible wrong!...
  10. NEVILLEZHU
    NEVILLEZHU
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    • 11 kudos
    awesome, but would u mind telling me what software u are using to import and export the fbx file? I used from 3ds max2014-16 as well as cinema4d and maya all failed to deal with the fbx file correctly...
    1. mk59093
      mk59093
      • supporter
      • 2 kudos
      To export/import game data, I use W3MH (see http://www.nexusmods.com/witcher3/mods/415/?) on top of the mod tools. Actually, the helmet thing was a test case for W3MH. But could do with ModKitchen or bare hands batchfiles aswell, I understand.
      Work on the fbx was done with C4D R16 (Prime). Import sometimes comes in with wrong orientation, so need to reorient and rebase axes. As soon as joints are in there, wighting may need adjustment, too. On export, I tick 'export materials', but not 'embed textures'. For a starter, you might want to use e.g. a shield item (no joints) and just displace a vertex, to see how it turns out. That is what I did.
      Will add some info about the pipeline to the file description, too. HTH.
    2. thisisweak
      thisisweak
      • member
      • 1 kudos
      I know that myself and many others would be really grateful for a tutorial.