According to the author, it's the Toussaint Knight Pants. As an alternative, I'd recommend dyeing any leather pants from the various witcher sets in red to match the colour of the armor. I'm currently rocking Wolven Trousers with red dye and really like the look!
Hi Scout, another great mod! Just spotted a mistake in def_item_crafting_gloves.xml and def_item_gloves.xml that causes the vambrace to clip through the sleeve of the crafted version of the armor.
It should be <item>Crafted Burning Rose Armor</item> instead of <item>Crafted Rose Armor</item>
Sorry for the question but I don't understand what is the difference between the regular download and the "mesh only" one, and when one should be used over the other.
The regular version contains tweaks so that the Knight gloves from Blood and Wine look better with it which has XML files edited to account for this, without editing the Flaming Rose Gloves. The mesh only version does not contain any tweaks of such kind and has only the chest armor mesh edited.
Thanks. So I take that the best option is the regular one and to switch to the "mesh only" only if problems occur. Which was probably intuitive from the beginning I guess :D
Hey bro I'm playing in NGP and i can't get the new gloves to show up (i don't have any other retexture for the Flaming Rose Armour and i have given top priority to yours, just in case) Can you take a look at it please Thank you!!!
I spent about 8 hours trying to retexturize the fabric of the arms but I couldn't even unzip it, I always get an error. What program do you use to retexturize?
Yea actually my bad it works kinda, gloves aren't they same ones you have, as you can see on the picture I attached w3 gloves? , and armor works fine, but they don't work with AMM at all. Can u somehow fix that if its not a problem and also the glove thing I said earlier.
It should work with AMM right out the gate since its only a mesh replacement mod (no w2ent). If you're loading the gloves through AMM you might run into the problem in the pic.
It doesn't work with AMM atleast in my case, like armor works almost perfect but the arm plate doesn't go all the way to your wrists, as you can see here: w3 AMM FR (hands aren't visible cuz I had to disable body so the normal set doesn't clip with it btw). And gloves remain the same vanilla model for some reason with AMM, like you can see here: w3 AMM gloves . And the gloves in my previous post are crafted flaming rose ones, and I equipped them didn't use AMM.
You need to select the gloveless armor model on AMM. Also it appears as the vanilla model because I just swapped the glove entity with the toussaint knight gloves.
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In "dlc\ep1\data\gameplay\items_plus\def_item_crafting_gloves.xml" line 195, there is a "ViperSet" tag missing for the EP1 Witcher Gloves.
Just something I found. Dunno if it actually does anything.
It should be <item>Crafted Burning Rose Armor</item> instead of <item>Crafted Rose Armor</item>
Thanks :)
I'm playing in NGP and i can't get the new gloves to show up (i don't have any other retexture for the Flaming Rose Armour and i have given top priority to yours, just in case)
Can you take a look at it please
Thank you!!!
Thank you brother