Leveled lists rebalance. Absurdly valuable items won't spawn in peasants huts, relic swords won't ornament nekker's dens, silver swords won't be hidden under every stone.
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Since Radovid V started his social program Dimertium+, every Redanian and Temerian peasant is equipped in his own dimertium ore that will serve him as a weapon against sorcery. Economy was so booming that common citizens decided to smash their own jewelry and keep lots of emerald/diamond/sapphire dust in their closets. Or that's what we are supposed to believe.
So instead I decided to remove valuables from normal leveled lists. Instead, valuables will be found in the interiors of the rich and in the boss chests. To balance things out I removed junk stuff from leveled lists that are explicitly stated to cointain valuable items. I left alchemical ingredients in lists dedicated to contain alchemical stuff, same for crafting materials and lesser ores in mines, but you won't find any silver, glyphs, dusts or dimertium in random sacks and barrels.
I also removed relic items from random loot and handplaced them in various containers from treasure hunts or quests. Their placement is far from ideal but its still early version and im open for any suggestions.
Just to be clear: you are permitted to do everything with this mod. Improve it further, submod it as you like. I do not have any means nor intentions to stop you. In fact I would be happy if someone else improved it. Less work for me :3