The textures I modded (flags, shields, redanian soldiers) might be far from 4K though, which may or may not be noticeable in game. Since I can barely get 30fps on lowest settings, I can't really tell.
Works pretty well with 4.04 NG, but still can find too many redanian soldiers around Novigrad and Oxenfurt, some redanian symbols on the city walls, at least one redanian camp, no unhumans and sorceresses in cities, only one Nifgaardian officer, empty gates, etc. I also think it would be great if you'll add musicians to the main square in Novigrad instead group of soldiers.
One of my favorites mods btw, thank you! Textures are fine tho.
Is this mod compatible with Faction Appearance Project?
I fully expected an outdated mod to have issues, but I decided to check it out anyway now that I finished the main quest.
- New Temerian soldiers have invisible armor. - It's impossible to open the door to the garden in Vizima to go to Roche. - Original Roche is sharing the Temerian camp with the scoia'tael.(Personally I think the scoia'tael presence makes no sense, since soldiers know that location) - Saw one Nilfgaardian officer with no face like a nazgul. - The guys digging in the Throne room in Vizima are still there.
All in all, this is a must have mod, but I think I might hold on playing any further until an update. Any idea when we'll get one?
Thanks to the great author, this mod is a must-have.In fact, it should be said that this was originally the work that CD Projekt should complete, but because of your enthusiasm and outstanding talents, we can see the real ending of the plot. The design of the game plot stopping before the end is actually very bad. Many things become awkward and illogical, which extremely destroys the sense of substitution.
Firstly, your mods are amazing. Much respect for your work. Second, I was wondering if you had any plans to update the Consequences of War Mods with the newly released REDKit by CD Projekt Red. Assuming you see this, could you please let us know?
Yes, I intend to update them, but I'm not sure how soon I'll be able to do that.
I'll certainly update the lower quality textures and probably change some of the items/npcs/scenes that get replaced or removed by the mod. And I do plan to look into making it dynamically apply based on player choices, but I don't know yet how feasible it is, so no promises there.
Btw, I'm really hoping the new mod is compatible with v1.32 and doesn't just focus on next-gen :) There are still a lot of us who love and prefer classic!
There's probably no such thing as bad incompatibilities since I'm 90% sure it doesn't have any scripts. It will only overwrite some of the fixes made in BIA in relation to NPC spawns and conversations. You just have to choose which one you want more and give priority.
This is an excellent mod, there is still some regions in the big cities that remains with redanian banners and guards. Mainly taverns in Oxenfurt and some other places in Novigrad.
222 comments
The textures I modded (flags, shields, redanian soldiers) might be far from 4K though, which may or may not be noticeable in game.
Since I can barely get 30fps on lowest settings, I can't really tell.
One of my favorites mods btw, thank you!
Textures are fine tho.
Is this mod compatible with Faction Appearance Project?
- New Temerian soldiers have invisible armor.
- It's impossible to open the door to the garden in Vizima to go to Roche.
- Original Roche is sharing the Temerian camp with the scoia'tael.(Personally I think the scoia'tael presence makes no sense, since soldiers know that location)
- Saw one Nilfgaardian officer with no face like a nazgul.
- The guys digging in the Throne room in Vizima are still there.
All in all, this is a must have mod, but I think I might hold on playing any further until an update. Any idea when we'll get one?
The design of the game plot stopping before the end is actually very bad. Many things become awkward and illogical, which extremely destroys the sense of substitution.
I'll certainly update the lower quality textures and probably change some of the items/npcs/scenes that get replaced or removed by the mod. And I do plan to look into making it dynamically apply based on player choices, but I don't know yet how feasible it is, so no promises there.