The Witcher 3

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Perdita25

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49 comments

  1. Perdita25
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    The mod works fine with the 4.0.

    The textures I modded (flags, shields, redanian soldiers) might be far from 4K though, which may or may not be noticeable in game.
    Since I can barely get 30fps on lowest settings, I can't really tell.
  2. IAbuseMyFish69
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    any chance of having something like some market stalls or something taking the place of the fires in the main square? it looks a bit out of place in its current state
  3. elvort
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    why are there priests of the fire in this mod? in the books dijkstra is the main enemy of their cult and the hierarch so their priests should dissapear as well in this mod.
    1. Perdita25
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      Where is it ever said that Dijkstra is the main enemy? The hierarch doesn't like him and thinks about how he would like to get rid of him, during the parade at the end of Lady of the Lake, but I don't remember Dijkstra giving a single thougth about the Eternal Fire.

      And anyway, Dijkstra is not the kind of guy, who would go to a public war with religion of most of the citizens. Quietly poisoning Hemmelfert and making sure the new hierarch is someone more interested in studying holy texts (assuming that Eternal Fire religion has any holy texts, anyway) than organizing witchhunts is much more likely solution.
    2. elvort
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      Hierarch (Lady of the Lake) about Dijkstra: "His presence is an insult to decent people. This atheist and villain. Let him disappear without a trace. And let him be forgotten"
      There is no way the leader of their curch would let him become a cancellor. Dijkstra also doesn't like the curch in the books and in the game. He also works with the Scoiatael. 
    3. Perdita25
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      I kinda feel like pasting my replay to your first post from above here. Everything I wrote there still applies
  4. Totbringer
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    Hi could you maybe make a mod in which you can conquer and clear locations for a bounty? In Velen are many locations which redanians, temerians, soldiers of the bloody baron and the nilfgaardian wants or an option to bring the civillians in more villages and settlements back would also be cool or to bring some refugees there with soldiers from the bloody baron protecting them. Some more Scoia'tel Units and camps would also be nice maybe together with some rebels and civillians from Aedirn  and the from the lands of the La Valetts which fled to Velen with Saskia, Iorweth and Arjan La Velette and maybe his mother. A few quest or maybe quest campaigns would also be cool. I know thats a real ton of work but dont get angry. They are only ideas and if somebody else wants to use them in a mod is also free to use them.
    1. gotaimin
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      You can add new communities and produce new quests with the radish tool.
  5. Kenrae
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    Do you know if this mod is compatible with the Reasons of State mod that changes the Dijkstra ending so that Temerians don't necessarily die? I'm refering to this one: https://www.nexusmods.com/witcher3/mods/1328
    1. Perdita25
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      It should be. AFAIK that other mod only changes things related to that quest, and my mod should be installed after finishing the main game (so long after you complete reasons of state). No place to conflict really.
    2. Nalier
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      Would it be possible to make a version for the Reasons of State Dijkstra path, where Roche and the rest stay alive? Scoia'tael could take Temerian camp anyways, and Roche could be added somewhere else.
  6. Nalier
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    Would it be possible to remove Priscilla from the hospital and add her to Chameleon? Dandelion says she finally recovered, but she's stuck in that hospital forever.
  7. kamikad3e123
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    As I understand it, it is impossible to dynamically change textures / models after quests?
  8. Totbringer
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    Hi could you maybe make an mod in which Saskia from the Witcher 2 are still Queen of Aedern and can also become Wueen of the North and or that the Scoia'tael found their owen nation maybe a puppet Nation of Aedern?
    1. Perdita25
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      Um, no? How would I even do that? The game doesn't ever mention Aedirn, so how would you expect me to change its ruler or citizens?
    2. Totbringer
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      By rewriting the main quest of Witcher 2. Aedrin was the first to be conquered by Nilfgaard between the Witcher 2 and Witcher 3. For example, if you could code in Iorweths Path the possibility that Henselt and Loreado could still be killed and the magicians in Loc Muine and Saskia could be reetelled, Lore would technically be fine. Flotsam would become part of Aedirn, as would La Valetts territory. The bankers Foltest would turn Temeria into a puppet state of Aedirns after the handover to Saskia and after the defeat of the Raedan Army the remains would be glidered into the Aedirnische. A puppet of Saskia would then also be used in Kaedwen. the Pontar and the Pontertal as well as additional areas of Temrien and Kaedwens would go to Eadirn. Through this consistent power, until the beginning of Witcher 3, Nilfgaard would be fended off by Aedirn and his puppets, but Redania would be overrun. Furthermore, there would be every little Scoia'tel in Aedirn's army, as well as others not people.
  9. S0pel
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    Great mod! Sadly after installing it I can't load any save nor start a new game. Script Merger doesn't detect any conflicts with other mods, and the game is opening up properly, without any errors. But when I try to load/create new save I have ininite loading screen, and in task manager state of The Witcher 3 is 'not responding'. I'm sure it's issue with this mod, becouse after removing it from mods folder problem is gone. Any help appriciated

    Edit4: So at this moment it seems to be an issue with mods amount. It's not important what mod, if thers over 30 elements in mods catalogue I can't start a new game nor load existing saves. I have  ModLimitAdjuster installed, but changing it's settings doesn't help.
  10. Hmarklee
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    Great work, but the Novigrad main square looks really awkward with people gathering/spectating at an empty lot where pyres and burning books used to be.
    Would you be able to create a version where:

    1) Pyres make return or are replaced by hanging poles with corpses.
    2) Individuals & soldiers in Nilfgaardian attires are kneeling in the middle, some of them begging for mercy while waiting to be executed.
    3) Deleted Redania soldiers are unremoved, so that they could peform their guard duty.

    If above is possible, would you able do so for the Nilfgaard version as well (same as above but roles are reversed b/w Nilfgaard and Redania)?

    Thank you.
    1. Perdita25
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      The main square does look kinda weird rigth now, and I intend to do sth about it, though I have not yet decided what to do. I was actually thinking about minstrels or sth like that. Your suggestion is... interesting. But I'm pretty sure Dijkstra wasn't a fan of public executions. But Emhyr certainly was.
    2. Hmarklee
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      Thank you for the reply.

      Below is my 2 cents in regards to the matter:

      I am not certain if placing ministrels there would be a good idea as they already randomly spawn in vicinity (https://www.youtube.com/watch?v=BhcichV0Fjo&t=2m2s).
      Two ministrels being present at the same time will lead to conflicts in terms of visual and audio.
    3. SaifAlJoharaYU
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      Yeah I also don't think Dijkstra is the type of guy to glorify violence more then needed, spreading fear was Radovid (The Stern as he is fittingly nicknamed) and Emhyr's thing, that's what differentiates them. Dijkstra values rationality, business, civil appearance, culture.. he strikes me as the guy who would prefer to keep the dirty work in places specifically reserved for dirty work like prisons or dungeons. :}
    4. grasshoppergrasshopper
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      I enjoy the fact that someone is trying to create a world that aligns with the endings, and I wanted to throw out a few suggestions for things that could be used to fill in the square if the execution route is not taken:

      1. Dijkstra could easily use that space as a memorial for the Redanians (or Northerners in general) who died in the war against Nilfgaard. Maybe a statue or a plaque would work, and that would explain the onlookers (who are either curious or paying their respects)? The guards would be stationed to ensure that vandals are not tempted to desecrate the memorial.

      2. A group of Redanian soldiers could be standing in formation, while the officers inspect the troops. The crowd would be observing the muster.

      3. It could be a series of tables manned by Redanian clerks and solicitors, with armed guard, who are trying to work with the citizens of Novigrad to resolve matters such as finding friends or family who disappeared in the Witch Hunters' cells, or determining if property seized during the purges are eligible for recovery.

      Once again, thank you for the mod!
    5. Perdita25
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      I love all your suggestions guys, but, oh man, are they ambitious... I don't think I would be able to implement most of them. These mods are basically made by finding the right lines in mod editor and deleting them. Adding new stuff, and especially whole scenes, is a different matter, that I don't know much about.
      But you can totally keep you ideas coming, I love reading them, and perhaps I will be able to pull some of those off in the future
    6. Feregorn
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      A memorial monument of some kind is a great idea and will not be hard to do, if knowing the coordinates to place it. Kinda like I did with the Geralt snowboard mod, I found the coordinates of the chest and basically extrapolated on one axis to place the snowboard altar exactly behind it. In this case, for this monument to take up the empty space left by removing the big fires, should be easy to get the coordinates from them and in a couple of tries test-find the best size/orientation.

      I also wanted to say one more thing, regarding automation of the whole thing and the other 2 great consequences mods you have made. As shown again recently with the multiple boats mod from scoutbro, there are a couple ways to have mods switch between them, depending on facts. The implementation aspect of it relies on having unique tags, which you must have seen during your edits of entity files, etc when preparing these mods, then the rest is taken care of by a small script.

      So, it will be worthwhile to explore again that possibility, as it is the most organic way to have things happen in-game.
  11. tnt83
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    May I ask what's in the latest update?
    1. Perdita25
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      Sure:

      • new flags for temeria
      • temerian soldiers are now present in velen
      • barons men changed for temerian/redanian soldiers
      • a bunch of npcs changed (quartermaster in military camp, Vroohis, nilfgaardian ambassador, etc)
      • colors signifing redanian and nilfgaardian positions removed from maps
      • paintings in wyzima changed
      • all the books removed from oxenfurt university
      • soldiers on the main square "speaking" to the spectators (they are silent for now, until I figure out how to make them say what I want)
      • roche's men replaced by elfs in the hideout

      I rewrote the description a little, and didn't include changelog, sorry about that.

      Edit: And v1.4.1 is just a little bugfix