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Xicor333

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Xicor333

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66 comments

  1. Xicor333
    Xicor333
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    Sticky
    Added a version that shows all the pins but leaves them undiscovered.
    1. Eferas
      Eferas
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      Means they are all "?" or you can still see what they are? Bandit camps, nests etc?
    2. hulkspidey
      hulkspidey
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      I just test this version, and they are all "?".
    3. Eferas
      Eferas
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      That's actually better then having all already discovered. You know where you must go, but you don't know what you will find.
  2. aquorio15
    aquorio15
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    Hi, will you be updating this mod for next gen update
    1. DzikaKuna2002
      DzikaKuna2002
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      +1 
    2. Vilarose
      Vilarose
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      +1 
    3. viktorzebra
      viktorzebra
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      +1
    4. guillealamo
      guillealamo
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      +1 please
  3. killergas47
    killergas47
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    Here is an Update to both of the version for patch 1.30 made by Xicor333:
    also apparently the files were reversed so I unreversed them.

    Mod Show Pins: https://mega.nz/#!ogACnJSJ!btyNcMNAWZ9raf2_3q_qVAGaFJpeOPe89Fq26jREuTw

    Mod Show Undiscovered Pins: https://mega.nz/#!QoJATSqC!tCCrcCvFogdoLZuIeYuEOmIIUlKNPCB8N4aj_F1LMCo

    All credits goes to Xicor333 for creating and sharing this mod.
    1. CreeperLava
      CreeperLava
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      Thank you
  4. SomeYank
    SomeYank
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    in the description, it says "THIS MOD IS IRREVERSIBLE" wht does tht mean exactly?
    1. Cryoxeen
      Cryoxeen
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      Means that if you install it and run the game, all pins will show. If you uninstall it after that, all pins are still going to show.
      I imagine if you start a new game after uninstalling the mod it will go back to normal.
  5. raint3ch
    raint3ch
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    version 1.24 script compilation error. not compatible.
    product: show pins undiscovered
  6. usamarslan
    usamarslan
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    Hi, is it possible to make a version that shows undiscovered yellow exclamation marks as well?
    1. haziqhanafiah
      haziqhanafiah
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      i want this one too
    2. Megasder
      Megasder
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      did you know how to do it?
    3. Darthmaul231
      Darthmaul231
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      oh yeah that would be useful, but don't the yellow exclamation marks usually appear near the undiscovered areas
  7. Megasder
    Megasder
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    Can someone try this?

    Search in "commonMapManager" original from witcher 3 (make a backup) and find "function OnGameStarted()" and below the "{" put -DBG_ShowPins(true);- for discovered pins and -DBG_ShowKnownPins(true);- for undiscovered pins (the "?" in the maps) or vice versa i dont really know right now but it think i said it right. the code will be like this:

    function OnGameStarted()
    {
    DBG_ShowKnownPins(true);
    if ( m_destinationPinTag != '' )
    {

    I cant try it because im waitng for some mods and my game dont work right now so anybody pls try it and see if it works
    1. Darthmaul231
      Darthmaul231
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      can you explain how to try this?
    2. Megasder
      Megasder
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      go to game directory \content\content0\scripts\game and find the "commonMapManager.ws" and open it with notepad ++ or any reading program. now do the steps i said before, i dont know how to explain better XD i will try it and see if it works

      Edit: IT WORKS!!! not only the vanilla pins, the dlc ones too!! now i suppose i will updload the files or something because this author abandoned the mod, but anyways i will give him the credit
    3. Megasder
      Megasder
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      i cant upload it nexus wont let me do it...
    4. Darthmaul231
      Darthmaul231
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      srry i couldn't try this out since i asked how to do it but that's great, thanks for getting it to work!!
    5. Darthmaul231
      Darthmaul231
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      so, i should type DBG_ShowKnownPins(true) to reveal all the ? on the map, right?
    6. Darthmaul231
      Darthmaul231
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      also i already have those line in the commonMapManager.ws
      this is what the area in mines looks like before i try to edit:

      function OnGameStarted()
      {
      if ( m_destinationPinTag != '' )
      {
      UseMapPin( m_destinationPinTag, false );
      m_destinationPinTag = '';
      }
      else if ( m_debugTeleportWaypointTag != '' )
      {
      DebugTeleport();
      }

      theGame.GetLootManager().OnAreaChanged( GetCurrentArea() );

      DBG_UpdateShownFT();
      DBG_UpdateShownKnownPins();
      DBG_UpdateShownPins();
      }

      so i'm guessing i should just type in true

      EDIT: i take that back, it gives script errors, but im wondering, what do those lines of code do or what are they for?
    7. Megasder
      Megasder
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      Finally nexus let me post the mod, here it is http://www.nexusmods.com/witcher3/mods/1620/?
      hope you like it, and if you have errors tell me
    8. Darthmaul231
      Darthmaul231
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      runs perfectly, thanks
  8. srokoszst
    srokoszst
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    Pls. for 1.21
  9. Darthmaul231
    Darthmaul231
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    those pf you that already installed this mod, you don't need it again. i had it installed on update 1.12 and even though the mod doesn't work, all the pins are still visible in my map.
    1. Megasder
      Megasder
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      the thing is im playing a new game so i dont have those pins, and if i install the mod i have scrip problems, thats why we need a update
  10. Megasder
    Megasder
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    pls update, or at least how to manually update this
  11. PandoraTremere
    PandoraTremere
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    Update it please!