Means that if you install it and run the game, all pins will show. If you uninstall it after that, all pins are still going to show. I imagine if you start a new game after uninstalling the mod it will go back to normal.
Search in "commonMapManager" original from witcher 3 (make a backup) and find "function OnGameStarted()" and below the "{" put -DBG_ShowPins(true);- for discovered pins and -DBG_ShowKnownPins(true);- for undiscovered pins (the "?" in the maps) or vice versa i dont really know right now but it think i said it right. the code will be like this:
function OnGameStarted() { DBG_ShowKnownPins(true); if ( m_destinationPinTag != '' ) {
I cant try it because im waitng for some mods and my game dont work right now so anybody pls try it and see if it works
go to game directory \content\content0\scripts\game and find the "commonMapManager.ws" and open it with notepad ++ or any reading program. now do the steps i said before, i dont know how to explain better XD i will try it and see if it works
Edit: IT WORKS!!! not only the vanilla pins, the dlc ones too!! now i suppose i will updload the files or something because this author abandoned the mod, but anyways i will give him the credit
those pf you that already installed this mod, you don't need it again. i had it installed on update 1.12 and even though the mod doesn't work, all the pins are still visible in my map.
66 comments
also apparently the files were reversed so I unreversed them.
Mod Show Pins: https://mega.nz/#!ogACnJSJ!btyNcMNAWZ9raf2_3q_qVAGaFJpeOPe89Fq26jREuTw
Mod Show Undiscovered Pins: https://mega.nz/#!QoJATSqC!tCCrcCvFogdoLZuIeYuEOmIIUlKNPCB8N4aj_F1LMCo
All credits goes to Xicor333 for creating and sharing this mod.
I imagine if you start a new game after uninstalling the mod it will go back to normal.
product: show pins undiscovered
Search in "commonMapManager" original from witcher 3 (make a backup) and find "function OnGameStarted()" and below the "{" put -DBG_ShowPins(true);- for discovered pins and -DBG_ShowKnownPins(true);- for undiscovered pins (the "?" in the maps) or vice versa i dont really know right now but it think i said it right. the code will be like this:
function OnGameStarted()
{
DBG_ShowKnownPins(true);
if ( m_destinationPinTag != '' )
{
I cant try it because im waitng for some mods and my game dont work right now so anybody pls try it and see if it works
Edit: IT WORKS!!! not only the vanilla pins, the dlc ones too!! now i suppose i will updload the files or something because this author abandoned the mod, but anyways i will give him the credit
this is what the area in mines looks like before i try to edit:
function OnGameStarted()
{
if ( m_destinationPinTag != '' )
{
UseMapPin( m_destinationPinTag, false );
m_destinationPinTag = '';
}
else if ( m_debugTeleportWaypointTag != '' )
{
DebugTeleport();
}
theGame.GetLootManager().OnAreaChanged( GetCurrentArea() );
DBG_UpdateShownFT();
DBG_UpdateShownKnownPins();
DBG_UpdateShownPins();
}
so i'm guessing i should just type in true
EDIT: i take that back, it gives script errors, but im wondering, what do those lines of code do or what are they for?
hope you like it, and if you have errors tell me