The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Fumioshwartz

Uploaded by

FumioShwartz

Virus scan

Safe to use

Tags for this mod

87 comments

  1. AlaksandrP
    AlaksandrP
    • member
    • 1 kudos
    Sticky
    but why would you need this mod if this one: https://www.nexusmods.com/witcher3/mods/2003 already exists?
    1. Moridin21
      Moridin21
      • supporter
      • 0 kudos
      Look at the video dude. The animation on this one is way smoother.
    2. FumioShwartz
      FumioShwartz
      • member
      • 47 kudos
      it's programmed differently. this one is programmed just like the rolls with just a different animation. the scripted version added all kinds of delays and things that force geralt to face a certain direction. it also only used the backwords pirrouette animation and used scripting to change the direction of it. also this one works with "jump in combat while sprinting" mods and that one has a bizzare interaction with it.

      so now you know

      and to compare. why would you need absolute cam if you already have immersive cam?
    3. lucieai
      lucieai
      • member
      • 0 kudos
      immersive cam have a lot of options... and that sometimes is THE disadvantage. one, its not about the camera options anymore, and thus often causes a lot of script conflicts and thus unmergeable. two, absolute cam does what exact;ly what you need: just adjusting camera behavior/angle/disable or enable vanilla cam options. three, immersive has so many options that it still has some annoying bugs when playng DLCs or in NG+.
    4. FumioShwartz
      FumioShwartz
      • member
      • 47 kudos
      bruh :D no need for the explanation lol. that was exactly my point.
    5. SydneyCarton8
      SydneyCarton8
      • member
      • 2 kudos
      Immersive Cam indeed has a lot of options and that's indeed a good thing. I've 117 mods installed and it works flawlessly. I really wonder what kind of issues you had with it.
  2. Witcheringways
    Witcheringways
    • member
    • 0 kudos
    Finally, Geralt isn't rolling around all over the place like a darn dung beetle! Much appreciation for this mod, its been a nice change from vanilla. Works like a charm in 4.04 with your jog mod, too! 
  3. xtMtx
    xtMtx
    • member
    • 0 kudos
    Works great with NextGen 4.04.
  4. Rasafim92
    Rasafim92
    • supporter
    • 0 kudos
    Hey I dunno if it's been posted already but everytime I get into combat
    the camera sets itself to faraway instead of having it close like I set
    it up in the game settings.
    Any fix for that ?
  5. Posafi
    Posafi
    • member
    • 0 kudos
    Dunno will this help to anyone in 2021 but still gonna write it. This mod still works perfectly, but it has big problem,
    facing. After pirouette you face where you are looking, and not the
    enemy. So this was the problem. But here is solution. Easy one.

    Use this mod with ttps://www.nexusmods.com/witcher3/mods/2003 with this mod. And choose in this <-- mod settings as replace roll like
    Enabled - on
    Random - off
    Default Pirouette - 50
    Alt Pirouette - 50
    Replace - Rolls
    Type of Pirouette - Alternative

    Then you will solve your roll facing problem thanks to "pirouettes" mod, and
    you will also have dodge animations from this awesome mod, so no more
    facing problem+new dodge animations. This is perfect combo. Have fun
    everyone. Thanks to modders.
    1. OwlDream
      OwlDream
      • member
      • 1 kudos
      thanks for the idea
  6. OwlDream
    OwlDream
    • member
    • 1 kudos
    thanks for your easy stable mod
  7. gs11
    gs11
    • member
    • 0 kudos
    @any chance FumioSchwartz you could help with facing problem after making a pirouettes ? 

    I mean , when player is far from enemy and press forward+roll key ( short or long  pirouette instead vanilla roll) ,gerry makes an anim and finish with facing front to enemy- so its ok  but, when close to enemy and press forward+roll key , gerry finish anim behind enemy with his back to enemy- so its completely broken, since you get more dmg on your back

    there is a mod  https://www.nexusmods.com/witcher3/mods/2003 ,author let it to use it

     I thought it would be possible to add to that scripts condition based on distance from enemy and use a proper pirouettes anim ( one from far , and other with just turning gerry around enemy when he is close )
  8. Albawulfaz
    Albawulfaz
    • member
    • 2 kudos
    sadly doesen't work (anymore?) does someone know how to update it?
  9. yrik1083
    yrik1083
    • member
    • 1 kudos
    You could not make an option: Unusual work of legs + pirouette from E3DodgeSystem, it would be very cool!
    1. yrik1083
      yrik1083
      • member
      • 1 kudos
      Or tell me how to do it yourself, I would really like this, thanks in advance
    2. Atoshides
      Atoshides
      • member
      • 0 kudos
      Йо , можно использовать мод (https://www.nexusmods.com/witcher3/mods/2258?tab=files&file_id=19982 ) там собраны все 4 элемента , но вместе с этим увеличенное расcтояние атак , анимации которых выглядит не очень на мой взгляд . можно попробовать перебить это  модом ( https://www.nexusmods.com/witcher3/mods/2655?tab=files&file_id=19296) но тогда остаешься без первой  легкой дальней атаки  . 
  10. Solarplexus216
    Solarplexus216
    • member
    • 0 kudos
    Deleted
  11. XnospamL2
    XnospamL2
    • member
    • 5 kudos
    P e r f e c t i o n

    Thank you