NEW FEATURES COMING IN THE NEXT UPDATE: 1. Witcher Senses Range offset: When witcher senses is active, increases the range at which markers appear, from a scale of 0 to 50.
2. Increased minimum distance while in combat: Toggle on or off, no sliders. This option changes the minimum marker range to be 1/3rd of your maximum range + 1/2 of your normal minimum range. What does this mean exactly? Quest NPCs that are enemies will not have a marker above their head while you are fighting them. You already know where the NPC is (cause you're fighting it, duh!) and close-range moving NPCs can cause markers to look choppy, so enabling this feature will remove the "choppy" marker effect.
I cant say i nesesarily needed it cause i dont want to have huge ammount of mods,but i was having a problem with fHud not apearing in mods meny and when i installed this mod it fixed it. Thank you really much
Thanks for the mod! If you are open to requests, I would love if you could reduce the size of the NSWE markers. They are considerably bigger than the rest of the markers. I also like how the distance number shows over the icon, please leave an option to us to keep that way if you fix it. :P
Hey, great mod! Loving the always show quest icon feature. Although I am having a bit of problems. I am getting the "option_fhud_POIMarkerDistanceOffset" and "option_fhud_MapMarkerDistanceOffset" in mod menu. Dont think it affects the gameplay but still annoying. Secondly, the distance text is stacked in front of the icon causing it really hard to read. Third, how do I use the original main quest and side quest icons? I prefer them over this one because its consistent with the icon in world map.
Again, great stuff here (loving Static World). Hated the icon flickering. One question - is it intended for distance text to be stacked in front of the icon, rather than above it? Is there an option I'm missing there?
If there's an option to move the distance text off the icons, I'm not seeing it either. It kinda defeats the purpose of having icons or the distance text when turned on, the text can either be too big making the icons barely visible, or it can be small to the point where the text itself becomes illegible. Below the name/icon, or next to the icon to the right like on the minimap would be a much better place for distance IMO.
Looks like that's something I overlooked. See, I never play with distance text enabled and it kinda slipped my mind... Will need to fix that when I get the chance. Doing a lot right now though, so for the time being you may have to disable distance text.
Followed install instructions to a t. Getting this error: "Error [modfriendlyhud]game\gui\hud\modules\hudmoduleoneliners.ws(25): Enum 'EMarkersDisplayMode' already defined."
This mod does not use the script file "hudmoduleoneliners.ws" so likely not related. My guess is you may be missing the Community Patch - Base that is required for Friendly HUD for work correctly.
I just wiped my mods folder and installed only Friendly HUD and this extension mod. I am unable to replicate your issue :( Perhaps you have more than 1 mod with conflicts that Script Merger cannot resolve automatically? Do you have more than an "A" and "B" column when the script conflict window appears?
No I only get A and B. But I missed the requirement of this mod for Community Patch - Base is probably why I get that error, and nah Friendly HUD requires Unification Patch. It says in CP-B's description that mods that require UP to function "will eventually migrate" to CP-B and that's my biggest concern with that mod, why I haven't replaced UP yet. If it's not backwards compatible with older mods that haven't "migrated" and probably won't either, then I can't really say I'm interested in replacing UP. But then how does this mod work if Friendly HUD requires UP and this one requires CP-B? I'm probably just being dumb as usual haha.
Community Patch - Base is an updated version of the Unification Patch . Any mods which states UP as a requirement can also use CP - B instead. Think of CP - B as "backwards compatible" with mods that require UP. Something else I just thought of... Are you using just the regular ScriptMerger or have you also installed the ScriptMerger Unofficial Patch? (https://www.nexusmods.com/witcher3/mods/3395) I recommend installing the unofficial patch, it can potentially resolve even more issues.
Ah so it is indeed backwards compatible! Thank you bunches for telling me, I was in the dark for so long, lol. And yes, I have the latest unofficial patch for Script Merger. Gonna drop Unification and swap to CP-B, then report back.
This mod does not do anything to those lines...I have no idea how you are getting this error. Is your base version of FHUD an older version or something?
Wow, so my FHUD was apparently outdated by circa 2 years lol... Goddamnit Nexus why haven't you notified me, Jesus! Yeah so now everything works flawlessly (except for some textures being glitchy suddenly like sacks and fences but I doubt this mod has anything to do with that). Thank you for the help and apologies for wasting everyone's time with this dumb issue... <_>
28 comments
1. Witcher Senses Range offset: When witcher senses is active, increases the range at which markers appear, from a scale of 0 to 50.
2. Increased minimum distance while in combat: Toggle on or off, no sliders. This option changes the minimum marker range to be 1/3rd of your maximum range + 1/2 of your normal minimum range. What does this mean exactly? Quest NPCs that are enemies will not have a marker above their head while you are fighting them. You already know where the NPC is (cause you're fighting it, duh!) and close-range moving NPCs can cause markers to look choppy, so enabling this feature will remove the "choppy" marker effect.
Hopefully we can get an update :pray:
Thank you really much
If you are open to requests, I would love if you could reduce the size of the NSWE markers. They are considerably bigger than the rest of the markers.
I also like how the distance number shows over the icon, please leave an option to us to keep that way if you fix it. :P
Again, great stuff here (loving Static World). Hated the icon flickering. One question - is it intended for distance text to be stacked in front of the icon, rather than above it? Is there an option I'm missing there?
Thanks!
"Error [modfriendlyhud]game\gui\hud\modules\hudmoduleoneliners.ws(25): Enum 'EMarkersDisplayMode' already defined."
Perhaps you have more than 1 mod with conflicts that Script Merger cannot resolve automatically? Do you have more than an "A" and "B" column when the script conflict window appears?
I'm probably just being dumb as usual haha.
I recommend installing the unofficial patch, it can potentially resolve even more issues.
And yes, I have the latest unofficial patch for Script Merger. Gonna drop Unification and swap to CP-B, then report back.
Might it be because your mod deletes/replaces these lines during the merge? No idea.
https://i.imgur.com/1bx8s6V.png
https://i.imgur.com/I2z7ysT.png
Yeah so now everything works flawlessly (except for some textures being glitchy suddenly like sacks and fences but I doubt this mod has anything to do with that).
Thank you for the help and apologies for wasting everyone's time with this dumb issue... <_>