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Zur13

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  1. Zur13
    Zur13
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    Released v1.3 for game version 1.30 and 1.31.

    V1.1+ notes. The fixed version will not allow the bug to appear but on saved games where you have experienced this bug you may need to equip/unequip skill multiple times until it starts to deactivate properly.
    This happened because in previous versions mod couldn't detect the skill that was activated first and with every try to unequip such skill it was added to the list of active skills again. In new versions such skill detected properly and it is not added to the list again and it removes from the list properly so you need to deactivate this skill so many times to remove all it's previous instances from the list.

    If you have compilation errors not related to this mod (the errors messages starts with Error [content0]) try solutions from here http://www.nexusmods.com/witcher3/mods/1541/?
  2. LordLucif3r
    LordLucif3r
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    Anyone know if this works with next-gen?
    Or a similar mod?
  3. deleted72023393
    deleted72023393
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    Don't you plan to update this mod for version 1.32?
    1. bradmillerbiz
      bradmillerbiz
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      1.32 didn't change any game files, it just added an additional language. Should still work.
  4. Sonixplus
    Sonixplus
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    The purple skills not working.. I activate ALL skills in the 4 tabs..
  5. DarkInfinity88
    DarkInfinity88
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    mod Elys - AllSkillsActive
    https://www.nexusmods.com/witcher3/mods/546?tab=description
    is better, cause the skills that grant passive bonuses will give that bonuses when activated without slot
  6. LeVeons212
    LeVeons212
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    i got v1.32 on steam original
    is the mods compatible with the original steam version?
  7. xsolysx
    xsolysx
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    works perfect!
  8. mrturtletail
    mrturtletail
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    Hey, Zur13. I downloaded a Mod Pack that conflicts with the slots, slots, slots mod. Was wondering if you could help me figure it out so I can add the slots mod to the game along with the mod pack. Here's a link to the mod pack and it's contents. Any help would be greatly appreciated :)
    https://www.gamepressure.com/download.asp?ID=67836
  9. crapounch
    crapounch
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    It doesn't seem to work for me. Does Someone know a mod that let us equip all the skills that we want in the same times?
    1. Zur13
      Zur13
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      The big green link on the top of this mod description page says to use Slots Slots Slots mod instead.
      Use Slots?Slots!SLOTS!!1 mod it allows you to add more skill slots with working mutagen synergy bonuses and activate more then one mutation.
  10. NerdProGamer
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    So in this newest update, do all skills work, or just specific ones, like Whirl or Rend?
    1. Zur13
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      Only specific ones.
  11. Partoutatix
    Partoutatix
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    Awesome! I used elys' all skills active on previous playthroughs but felt the extra passive bonuses unbalanced the game(the stamina regen bonus alone made tawny owl pointless). Looking forward to using this on my next playthrough.
    1. Zur13
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      Why not to use https://www.nexusmods.com/witcher3/mods/496 instead?
    2. Partoutatix
      Partoutatix
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      Well I planned on using it with FCR3 which changes mutations(according to the slotsslots description they might be incompat?) , together with a mod of my own that changes how mutagen bonuses work(diminishing returns for multiple mutagens of the same color) and I want to activate as many skills as I want while only getting passive bonuses from 12-16 skills, same as vanilla game and fcr3 are balanced for.

      What do you think?
    3. Zur13
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      It's hard to tell but Slots mod should work with FCR3 with some tweaking (there was a suggestion to remove "fcr3_3_Padlock" or to use mod manager which supports mod priorities https://www.nexusmods.com/witcher3/mods/2678 like that I think).