Updated to 4.03 and 'tweaked' the 9999.0 corpse disappear time values to 200.0 because the game engine could not handle them well in combination with mods which add higher quality assets on top of 'overhaul' mods such as RER. To be honest even the vanilla game without the 'tweaked' values had performance problems. #Downgrade #NeverForget
Mod works nicely, but sadly the corpses still disappear in a certain radius around an NPC when you talk to him... Ive been looking through the scripts and tested a little bit, but sadly cant find any solution. Im sure it is hidden somewhere in the scripts as another guy already posted in the comments. If anyone has any idea, it would be greatly appreciated!
1. Does it affect performance? NO 2. Is there any blood left? YES 3. Do all extraneous factors, such as signs, continue to act on the corpses? YES I set myself a value of 200. Because corpses cannot lie forever, because they will be eaten or they will rot.
deathTree.params.destroyAfterAnimDelay = 200.0; where 200 equals to 200 seconds in game. After this many seconds the corpse will disappear. Its your preference here.
Anyone have any idea how to prevent the game from clearing corpses during cutscenes? It clears them based on a radius (I know this because corpses far enough away from the cutscene area do NOT get cleaned up) - I bet that radius exists in the scripts somewhere......
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https://litter.catbox.moe/hmf7rh.zip
https://litter.catbox.moe/jf3ho5.zip
Should work now. The links expire every 3 days
https://www.nexusmods.com/witcher3/mods/8294/
Enjoy!
2. Is there any blood left? YES
3. Do all extraneous factors, such as signs, continue to act on the corpses? YES
I set myself a value of 200. Because corpses cannot lie forever, because they will be eaten or they will rot.
monsterParams.ws(All)---> deathTree.params.destroyAfterAnimDelay = 200.0;
Hello, immersion...