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miko

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mk59093

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6 comments

  1. linneh
    linneh
    • member
    • 3 kudos
    I receive a wcc failure when I try to import texture files as png format. :o
    1. mk59093
      mk59093
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      • 2 kudos
      Could you point me to a file name that doesn't work?

      Also, I've updated the tool desc recently:
      "Note that export of textures without the respective mesh could cause wcc_lite to fail. So, better select mesh first, then texture. Let say, for the Temerian Shield, first add temeria_shield_01.w2mesh, THEN followed by temeria_shield_01_d01.xbm and temeria_shield_01_n01.xbm (or sort them in the file list dialog later)"

      Would this solve the issue?
      Thx
    2. linneh
      linneh
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      I was trying to export roach's files. b_01_hd__dirt_d02, t_01_hd__dark_d01. And I was exporting the model too.
      Also, when I packed and cooked, my custom textures were overlapped by the original ones. It may be me that's doing something very wrong! xD
      The files all had the original one's names.
    3. mk59093
      mk59093
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      Aye, I see. Following the modUnicorn example, I did a change to the textures (brown and white) as well. And it applies to regular horses (see http://www.mikoweb.eu/tmp/HorseTexture.png ), but not to roach (although it should, when checking contents of b_01_hd__brown_rideable.xml). Hm, maybe a dlc does an overwrite or so. Don't know for now...
  2. thecabanaboy
    thecabanaboy
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    • 24 kudos
    Thanks a bunch, seems to be most of the way there. I'll have a play around, one question, can it do .dds too, or should we stick to .png for the image files?
    1. mk59093
      mk59093
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      • 2 kudos
      Aye, good point. Will make a selector to change from png to all the other formats that wcc_lite can digest. Coming up with next version soon(tm).