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MetalTxus

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29 comments

  1. MetalTxus
    MetalTxus
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    Stopping to meditate just in order to destroy nests felt like an annoyance so I made this small QoL change.
    Edit: some people report this works on next gen while others say it doesn't. I can't test myself, so I can't confirm nor deny this.
  2. UnfinshedSentenc
    UnfinshedSentenc
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    I never should have uninstalled the game after my second playthrough. Installing it the third time made it to where I would have Samum & Grapeshot bombs, but nests always said I didn't have the right bombs! Unbelievable! This mod made that glitch go away for good! THANK YOU SO MUCH!

    P.S. By the way, this WORKS on Next-Gen!
    1. MetalTxus
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      Sorry to read you had that issue; quite weird, honestly. Glad my mod could help you.
  3. Gygax82
    Gygax82
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    Sadly seems broken on the latest version...was hoping this would work as igni destroys monster nests is also busted ATM
  4. chimpoforevah
    chimpoforevah
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    Tested and confirmed working with the NEXT GEN update. Awesome.
    1. olivrmoddin
      olivrmoddin
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      +1
    2. mrturtletail
      mrturtletail
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      [deleted]
  5. thrive4
    thrive4
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    Thank you for making and sharing this mod!
    Used the current 02/01/2020 version with the witcher 3 1.21
    works without an hitch.
  6. kvkboy
    kvkboy
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    I'm having a problem with The Witcher 3 Complete Steam Platform, with w3ee and this mod, which causes me to be unable to drop bombs!
  7. deleted74905948
    deleted74905948
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    Does what it says on the tin - Nice work

    I was originally using "Igni destroys monster nests" which is also good, but this looks better imo, not having to waste an alcohol because of a nest
  8. Qwazmo
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    Doesn't work.
    1. MetalTxus
      MetalTxus
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      There's not much where installation can go wrong, so I can't help you without further details.
      What version are you on?
      Can I see the full route to the mod?
    2. Qwazmo
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      Okay turns out no mods work. I Use GOTY edition. This is odd
    3. Wuintie
      Wuintie
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      I also got the GOTY edition last week and it's a bit frustrating how many mods just don't work. Read on reddit that for example many mods for non-GOTY 1.32 don't work for GOTY 1.32 because of subtle differences. Apparently installing mods manually works better but I'm too afraid to mess sh*t up lol. So I'll continue to just try and find mods that work for me.
    4. MetalTxus
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      Maybe you need to install the Unification patch.
      Could you please try?
      If it works I'll add it afterwards as a requirement to the mod's page.
    5. Qwazmo
      Qwazmo
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      Obviously I've tried it. I think I've tired just about everything there is that are supposed to fix script compiling errors, But alas none works. I had hard time modding the game last time i played it like 3 years ago, But this is waaaay worse and nothing seems to work.
    6. MetalTxus
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      Have you tried solving conflicts with the Script Merger?
    7. Qwazmo
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      Yup. Everything's fine there.
    8. MetalTxus
      MetalTxus
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      I'm afraid I don't understand your issue, then. If Script Merger detects no issue there should be no compilation errors when running the game.
      What exactly does it say?
    9. Qwazmo
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      Error [content0]game\gameplay\ability\abilitymanagertypes.ws(19): Structure 'SBlockedAbility' already defined.
      Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
      Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
      Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
      Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
      Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'


      Sometimes it's more sometimes less, Yeah it bothers me a lot, Maybe I should try with the original W3 and see if it works,But I want to try the dlc's at some point.
    10. MetalTxus
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      Have you made sure all the mods you've installed are for your game version?
      Maybe your mods don't conflict with each other but with the game instead?
      You could test each one separately to try and find any culprits or check each one of their descriptions.
    11. Qwazmo
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      I have a mod thing that are supposed to make the mods work. I don't really know anymore.
    12. MetalTxus
      MetalTxus
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      If you mean the Unification patch, I think that still only works for mods written for versions 1.31 or 1.32.
    13. Qwazmo
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      Yeah I'm starting to think that too.
    14. Qwazmo
      Qwazmo
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      I've been trying some things, And it seems like the only thing that works is graphic mods and NONE that changes the game mechanics...
    15. MetalTxus
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      What version are you on?
    16. Qwazmo
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      Okay so it's basically all fixed mod ways and no crashes or anything. But now there's no lip sync and the lip sync mod doesn't work.....
  9. NickWin2
    NickWin2
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    This is good work, nice job!

    Endorsed
  10. Ghost10125
    Ghost10125
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    Good idea! Are there any compatibility concerns? Would love to use this with Enhanced Edition to remove a little tedium.
    1. opsedar
      opsedar
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      With enhanced edition, you can just use igni tho.