Does anyone know how to merge this mod with Friendly Camera? Having problems with horseMount.ws. No matter what I do there's always a script compilation error.
I have an issue with this mod. If I win or lose (does not matter) the horse race in Toussaint, in that tournament, the following scene (after the race gets canceled because time was up or after passing the last checkpoint, the cutscene that normally shows Geralt on the horse from the side is bugged, Geralt just races through and the camera is right behind his pack and after a few seconds, the cam glitches.
Removing the script-file horseriding.ws solves the issue and everything still seems to work right for me.
However, I do not know how important horseriding.ws is, as there are several function entries from this mod.
Removing "horseriding.ws" also fix the weird transition if I merge with FOV Tweak. I don't know why but I hope riyusso would look about that. I appreciate this mod.
Hello! I am glad that you guys have resolved the issue by removing horseriding.ws. The file is important but it seems you haven't noticed a problem, so I would rather not point it out because you are happy with my mod after you made your change. If you are happy and haven't noticed anything then maybe just keep it as it is. Below is the explanation, but be aware you will notice it afterwards.
Now that you have removed horseriding.ws, the camera is way further back when galloping and the rotation is weird. The game has so called "camera states". Those camera states have different pivot points, "distances" and so on. In vanilla, the transition between the two states isn't done smoothly. I was able to trick the camera into changing state without changing the distance and pivot points. The issue is that I still have to set the correct properties for the camera or it will feel off and not look as intended by the game designers. This is what horseriding.ws does, essentially in the first 5 seconds I am transitioning smoothly to the correct distances, pivot points, angles etc(instead of doing it instantly during the mounting animation like in vanilla).
Note that you might have a mod that changes your horse camera which prevents you from seeing it.
For your original issue, I will wait to see the next-gen update and if the issue is still present I will look into it.
Hi, I'm using ICam from this list of Mods - https://www.nexusmods.com/witcher3/mods/4069 - for compatibility. But I think it already has your Mod integrated, because in Scrip merger it shows me more manual merges to do and the codes are the same (i think so...)
Camera too low, its like the camera is following roach as the 3rd person character instead of GERALT(maybe normal becoz once i canter or gallop it go back to normal then once im done the camera go back to being low again, and following roach as the 3rd person character instead of geralt AGAIN) That issue also happen when u use fast travel on horseback using the console( AllowFT(1) ) Thats the only problem i see. If u can fix it, I will call it PERFECT. i mean its really good ,nearky perfect(bad grammar sorry)
I'm guessing you arrived here from my other mod (Interact with signposts on horse). I know what issue you are talking about. It seems you didn't install this mod correctly. Did you run Script Merger after installing both mods?
Amazing mod and gold standard for megring instructions, really helped me out as I dealt with a version of Immersive Cam, in which your previous mod version was already merged... I couldn't have done it without your video. Thank you very much!
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Let me know if you notice any other problems.
Thanks, and enjoy.
Please and thank you.
edit: And you already completed the update. Many thanks!
Snippet for fov code in horseRiding.ws
event OnGameCameraPostTick( out moveData : SCameraMovementData, dt : float )
?..........
if ( !parent.IsAlive() )
{
moveData.pivotDistanceController.SetDesiredDistance( 4.0 );
???moveData.pivotPositionController.SetDesiredPosition(parent.GetWorldPosition());
return true;
}
camera = (CCustomCamera)theCamera.GetTopmostCameraObject();
//FoV
camera.fov = 80.f;
//Fov
if ( super.OnGameCameraPostTick( moveData, dt ) )
Removing the script-file horseriding.ws solves the issue and everything still seems to work right for me.
However, I do not know how important horseriding.ws is, as there are several function entries from this mod.
I don't know why but I hope riyusso would look about that. I appreciate this mod.
Now that you have removed horseriding.ws, the camera is way further back when galloping and the rotation is weird. The game has so called "camera states". Those camera states have different pivot points, "distances" and so on. In vanilla, the transition between the two states isn't done smoothly. I was able to trick the camera into changing state without changing the distance and pivot points. The issue is that I still have to set the correct properties for the camera or it will feel off and not look as intended by the game designers. This is what horseriding.ws does, essentially in the first 5 seconds I am transitioning smoothly to the correct distances, pivot points, angles etc(instead of doing it instantly during the mounting animation like in vanilla).
Note that you might have a mod that changes your horse camera which prevents you from seeing it.
For your original issue, I will wait to see the next-gen update and if the issue is still present I will look into it.
Thanks!
You should use his merged version, I guess. Hopefully he used the latest version.
Thats the only problem i see. If u can fix it, I will call it PERFECT. i mean its really good ,nearky perfect(bad grammar sorry)