This picture is how I handle comments. I will shamelessly hack, slash, and delete:
Questions or discussions about something already covered in the description, changelog, or sticky posts.
Installation and user errors. If you have more than one mod, you should be using Script Merger. If you get an Error [content0] type message when loading the game, it means you haven't merged your scripts correctly (or at all).
Complaints about "broken" mods if you're using a mod manager or skip the instructions.
Obnoxious comments such as "but why?"
Posts demanding changes or saying you would have done it differently (no one is stopping you; please customize the mod for personal use however you like).
Resolved personal issues or lengthy threads that have gone way off topic.
Please post any questions or comments about installation, merging, problems, conflicts, patches, and related mods under the Forum tab instead.
If you have been a victim of my brutal censorship practices, there's no need to take it personally. You are not alone! Please consider where you went wrong and try again.
You can also send a DM or reach me on discord. I'm always happy to help nice, polite people if I have the time and know how.
In your own game, you could always just copy in my Skellige weather codes into the Kaer Morhen csv as shown in my tutorial, and then I think there's a KM snowy ground mod somewhere on nexus you can use as well to get what you want!
I love this mod but isn't there some way to make it more dynamic? That is to say, sometimes I miss seeing vanilla skellige, it would be incredible if it were vanilla skellige but when it snowed the map was covered in snow and when it stopped snowing it would disappear little by little and it would remain as the default skellige again, is it possible to do that or it is impossible ? or maybe be able to activate and deactivate it while we play from the menu
Hey teresatiger. Just to inform you Ice Breath (Next Gen) is by default compatible to Skellige Winter Weather System, so we don't need anymore the compatibility patch (but keep the classic one though).
Yeah but they changed that version of the mod, as far as I know, to disable an effect, and I don't like that change so I'll continue to use the old one :-)
Thank you EL for sharing this info. I just dropped into the comment section looking for this exact sort of information after being confused by the description of compatability on the Ice page yet patches listed here seeming contradictory.
I really love this mod :D i use it for years now, but now that i want to use it with next gen its work properly but when its night time, the snow glow D: and its break the immersion, even more bc sometimes its start glowing when its day time, but usually a look around + jump, and open inventory, then hit with a sword fix it. I know this sounds funny xd but this literally fix the glowing snow for me. The night glowing appers on a fresh install game aswell. Maybe bc i use rtx+hdr ? Any idea how could i fix it,? (doing what i said is pretty immersion breaking every time this come out and not always work.)
This is fully compatible with next gen, and that sounds like a mod conflict or a problem with another mod. You can reach me on discord if you have a question like this. If you show me a screenshot, I can have a look, although it's not a problem with this mod itself.
I had to reinstall my whole pc for a different reason, and now its working perfectly. I have no idea what was the problem tho. But im happy that you offered the help. Sorry for the late response i was super busy (and i did not expected a fast response from you tbh) Super great mod. And thanks for you hard work for the game!
THANK YOU for making an old gen update of the mod as well! I know this is pie in the sky I'd love to see alternative snowy versions of grasses (such as meadows v3) other than vanilla, which is kinda showing its age XD
haven't seen this anywhere in comments so ill ask, is this compatible with realistic weather mod? i assume this only changes skellige and i should give this mod prio to that.
185 comments
This picture is how I handle comments. I will shamelessly hack, slash, and delete:
- Questions or discussions about something already covered in the description, changelog, or sticky posts.
- Installation and user errors. If you have more than one mod, you should be using Script Merger. If you get an Error [content0] type message when loading the game, it means you haven't merged your scripts correctly (or at all).
- Complaints about "broken" mods if you're using a mod manager or skip the instructions.
- Obnoxious comments such as "but why?"
- Posts demanding changes or saying you would have done it differently (no one is stopping you; please customize the mod for personal use however you like).
- Resolved personal issues or lengthy threads that have gone way off topic.
- Please post any questions or comments about installation, merging, problems, conflicts, patches, and related mods under the Forum tab instead.
If you have been a victim of my brutal censorship practices, there's no need to take it personally. You are not alone! Please consider where you went wrong and try again.You can also send a DM or reach me on discord. I'm always happy to help nice, polite people if I have the time and know how.
- Now strictly DLC environments and effects; does not touch any vanilla files other than the weather trigger.
- Redone from scratch using higher quality envs with better variables for more realistic and detailed lighting and textures.
- Adjusted weather frequencies and lengths.
- Snowy ground and "dynamic" scenery with snow on trees and grass for particular weathers.
- Next Gen Skellige Ice Breath compatibility file added.
- Easy to adjust for personal use by following the tutorial video in the description to customize weather patterns.
- Updated showcases in the videos section.
Just to inform you Ice Breath (Next Gen) is by default compatible to Skellige Winter Weather System, so we don't need anymore the compatibility patch (but keep the classic one though).