The Witcher 3

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Aleks Vuckovic

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floppypig

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1389 comments

  1. floppypig
    floppypig
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    NEXT-GEN UPDATE NOTE: Considering the next gen version of W3 has FCR3 inbuilt, it is definitely not going to be compatible with Redux.

    My current plan for W3 Redux support is:

    • With the release of 4.9, I consider Redux now complete for 1.3x versions of The Witcher 3.
    • I will still fix any critical or major bugs if they come up.
    • I will be taking an extended break from modding. I may come back to it to create a next gen version of Redux in a few months. However, no promises. If anyone wants to convert Redux themselves, they are welcome to.

    All of this is subject to change, but figured I'd just give everyone a heads up that next gen support won't be coming any time soon.
  2. floppypig
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    To anyone who is still playing this mod, I've just released v4! It's been almost 2 years since the last update of the main file and I've made a few substantial changes. 

    Please check the changelog for more detail, but in summary:
    -A number of modules (such as Fatigue and the Vampire changes) have now been made configurable through an all new mod menu!
    -Decoctions have been completely overhauled and now reflect the original design idea I had when envisioning this mod. 15 new mutagens and decoctions based on monsters in "Hearts of Stone" and "Blood and Wine" have also been added. 
    -Total redesign of the Side Effects alchemy skill (now Intoxication). I felt like the Combat and Sign trees both had a sort of "ultimate skill" (Wolven Storm/Flood of Anger and Supercharged Glyphs, respectively). This was missing from the Alchemy tree, so I've added it!. Give it a whirl. 
    -A number of gameplay and FX improvements and some bug fixes!

    If you're playing version 3.3, delete the following modules:

    • Redux
    • Total Armor Rebalance (has now been integrated with Redux v4)
    • Descriptive Levels (has now been integrated with Redux v4)
    • Less Regen (has now been integrated with Redux v4)
    • Gwent Redux Compatibility (Redux v4 version has been uploaded under "Optional Files")

    Now just download v4 and merge it with your mods folder and run script merger if using other mods.

    Also, v4+ are currently only supported in a few languages. The 3.3 translation packs will likely still work for 50% of the mod, but some things, like Decoctions, the mod menu and some recently reworked skills won't have the correct text.

    Happy monster hunting!
  3. Mustang052484
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    Can't get Preparations to merge with Redux. I added the content folder (from your patch) overwriting the files, chose B(Preparations) for all 3 conflicts and still get this 

    Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14

    I am using the Unification patch(1.1) for v1.31/1.32 with Preparations v6.2 and version 1.32 on Steam.

    Any help would be appreciated
    1. floppypig
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      Hmmm, I'm using GOTY from GOG 1.31, so could be something to do with unification.

      Upload the guitooltipcomponent.ws script somewhere and send me a download link. I should be able to fix it pretty quickly.
    2. Mustang052484
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      I just dropped Preparations....really wanted to run your mod! Anyway, you need the guitooltipcomponent.ws script from 1.32, where would I find that? I found one in the The Witcher 3\content\content0\scripts\game\gui\_old\components folder, is that it? Didn't see any others in the gui sub folder.
    3. floppypig
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      No, the merged one here that has the issue: [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws
    4. veskoandroid
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      So we need Unification patch for this? GOG 1.31/32?
    5. DonProtein
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      No.
    6. raven1818
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      I also got this error
      Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14
      1.31 GOG version
      Maybe someone has dealt with it?
    7. raven1818
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      https://drive.google.com/file/d/1PxSQtL3Ois_2CWUm9seeXqYT7Q5KnWsR/view?usp=share_link
      I have no idea how to fix it :)
    8. JHPeyper
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      Hi,

      It may be abit late but I finally figured out the Issue!

      When Merging Redux and the Preparations(With the redux files dropped in), after you have done your 3 merges, the very next line under your latest merge where is says <no src line>, right click the line and merge it with preparations, the <no src line> should now be a }.

      Now I can finally play Redux with Preparations!
  4. JHPeyper
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    Any chance of this mod being ported to the Next Gen Update now that Witcher 3 REDkit has released?
    1. floppypig
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      Heya. Sorry, no plans to do anything further for this mod.

      If I do end up messing around with REDkit, I'd likely design entirely new mods.

    2. JHPeyper
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      Damn, XD

      Hopefully one day someone that knows what they're doing manages to port this mod to the Next Gen Update.

      I tried and failed.
  5. aleks160996
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    Hi! Tell me please how to write the code in the console for the sword so that it appears in the inventory in W3Redux or W3EE?
    In the original game, swords are added, but in W3EE or W3Redux not.

    • Thanks!
  6. Mrvnukabomb
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    I love the mod, but I've been trying a bomb build and the efficiency perk does not seem to be working as described, it only adds one extra bomb instead of three. does anyone know a fix
  7. Alastor19224017
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    Does anyone know how to enable back parrying bolts? I mean parrying back to attackers
    1. JHPeyper
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      This mod removes it entirely due to how stupid the concept is
  8. 1Lightning1
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    how to defeat shaelmaars? mfckers burrow in the ground when at low hp and regen to fullhp, i'm kinda stuck at the Tufo Monster contract 
    1. 1Lightning1
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      okay, switching regen values to vanilla in mod's menu helps, although that's a cheaty way
    2. JHPeyper
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      If I recall right bleeding will stop the Shaemler from regenerating at all
    3. DonProtein
      DonProtein
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      By reading the mod page.
  9. Matthew2787
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    hey guys any idea how i would merge this conflict, manual merges still confuse me to no end


  10. Vykytory
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    Algum brasileiro(a) ou que fale português gostaria da tradução desse mod em pt?
  11. JHPeyper
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    Hi, I know the possibility of you porting this mod to Next-Gen is very low, but if you're still interested in supporting this mod on Old-Gen would you consider looking at the mod Primer.

    Specifically I feel this mods take on Meditation and Alchemy would be a perfect addition to Redux, but due to the compatibility nightmare I have gone trough trying to merge it with Redux, consider Making the features with Friendly Meditation and Preparations in mind instead of Primer

    So Basically, I'm thinking Redux with Meditation centred potion chugging for Toxicity Mitigation and longer potion durations would be cool as well as balancing the potions with longer durations in mind.

    Also I feel a good way to balance this with decoctions would be to lower decoction toxicity while making it so you can only have 1 decoction active at a time
  12. r4ttlehe4d
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    I'm not sure if the mod is still being maintained, but in case it is (or someone wants to fix their own version), there is an issue with the Fatigue effect being applied from certain attacks breaking Quen even on the first cast. This is related to the fact that attacks which cause status effects invoke the function twice in succession, both of which get absorbed by the same Quen shield, but the second call no longer thinks it is the first Quen cast. To fix it, you (or the mod author if it's still being supported) can modify the file modRedux\content\scripts\game\gameplay\damage\damageManagerProcessor.ws. At line 196 you should replace
    if (playerVictim && quen && !quen.freeFromBearSetBonus && !quen.IsAlternateCast() && fatigueConfig >= 2)
    with
    if (playerVictim && quen && !quen.freeFromBearSetBonus && !quen.IsAlternateCast() && fatigueConfig >= 2 && !act.isDoTDamage)Hope this might help someone.