This page was last updated on 23 March 2022, 2:39AM
Changelogs
Version 1.5.8b
Forgot to upload the DLC files on the last update... Fixed now! Sorry about that.
Version 1.5.8
Glyphword 17 now works as intended
Igni damage calculation has been fixed
Version 1.5.7
Special Heavy attack "Rend" is no longer effected by Stamina penalties introduced by this mod. Its damage is strictly vanilla - this mod doesn't touch it anymore.
Resolved a conflict with Preparations Mod, is fairly popular mod that a lot of people use. Vigor is now compatible with Preparations Mod out-of-the-box, no patches required!
Version 1.5.6
Skills which manipulate Focus Point regeneration are now only active DURING combat. Users will not notice a difference since out-of-combat regen is quite high anyways. The reason for this change is for the sake of performance/efficiency - there is no need for the game to run skill conditional checks literally every second of gameplay.
Version 1.5.5
Quen's duration now scales with Focus points.
In the event that Geralt still takes damage while Quen is active, stamina loss is reduced by 50% while Quen is active
Alternate Quen no longer scales it's shield based on Stamina, but instead is based entirely on Focus Points.
Igni's base burn chance has been changed to 12%, multiplied by your Spell Power percentage (which also scales from Focus Points). This is an overall nerf, since Igni can be cast up-to 3 times. This change should help to prevent animation-locking enemies into the "burning" animation.
Version 1.5
Fixed an issue where Focus Points get set to zero after some quest checkpoints (example: right after the tutorial at the beginning of the game, after Geralt's dialogue with Vesimir)
Re-worked a skill in the Melee Skill tree "Flood of Anger", this skill now drains Stamina instead of Focus Points to further boost your sign damage.
Version 1.3
Fixed a critical bug where checking for the players EXP points and level during Adrenaline "OnUpdate" script resulted in bugging-out player EXP points, specifically after a cutscene, resulting on a level of 0 and exp progress of 0. I had no idea that simply CHECKING for these values could effect anything, but apparently it can cause issues. Mod no longer checks for these values when Geralt is in the beginning Tutorial mode with Vesimir, but instead checks for an ability "TutorialStaminaRegenHack" which is applied to Geralt when in the tutorial state. (I did not add this ability to the game, it already exists)
^The above mentioned fix is very crucial, and I sincerely apologize to anyone effected by the "level 0" bug. This update should no longer cause this to happen. That being said, if your save is already effected by this bug, this version WILL NOT restore your level. You must roll back to a previous save from before the bug occured.
Version 1.2.1
Fixed a bug where Alternate Quen was draining ALL STAMINA once Focus Reached 0.
When getting struck in Alt Quen mode, less Focus is consumed regardless of rank. Original value was too high.
Version 1.2
Increased the rate at which Focus regen scales with the secondary stat "Focus Regen" on gear and from abilities by roughly 5%
Increased the baseline regen rate for Focus by 3%
Version 1.1.5
Fixed an undesired effect where in the game's beginning combat tutorial, Focus regen does not regen fast enough to follow Vesimir's sign commands. Originally, you had to either wait for Focus to regen or attack him to regen faster - it just seemed really clunky and might put-off new players. I simply added a +100% regen multiplier when Geralt is in the tutorial.
Version 1.1.2
Now compatible with FriendlyHUD (use ScriptMerger!!!), previously these 2 mods were conflicting. Since FriendlyHUD is pretty popular, it seemed like a necessary fix.
Version 1.1
Fixed a bug where console command "cleardevelop" causes Focus Points to be zero and would not regenerate until combat is initiated.
Melee and Sign magintude penalties have been reduced to 50%, up from 25%. (This means Geralt is stronger when focus/stamina is low, compared to version 1.0)
Melee/Sign penalty math has been tweaked. Previously, the maximum penalty was triggered at 25% stamina/focus. Now in v1.1, the maximum penalty is not triggered until stamina/focus is at 0%. This change compounded with the above change means Geralt is significantly stronger when low on stamina/focus.
TL;DR low stamina/focus penalties were too severe and have been reduced significantly.
Version 1.0
Added Spanish strings (credit for Spanish translation 100% goes to Nexus User Deepk!)
Lynx final set bonus now costs 1 Focus Point, down from 2.
Rend's damage calculation based on Focus Points has been tweaked
All combat actions which consume and delay Stamina have been reduced. Original values were too high.