Would love a NG version of this. Is it NG compatible? Cuz yeah man, Supercharged Glyphs is utterly broken. Honestly the fact that dmg scales with Sign intensity is fine, but could be nerfed. Whereas the fact that it also scales with enemy level is just stupid. The higher the enemy level, the more dmg it does?? That's the most illogical thing. If that part could be removed, then I think this spell would be properly balanced.
hey dude, glad to see you doing gods work with all your witcher mods :), can you make a mod that gives a slight cooldown between eating potions and food and maybe in between holding your swords. I've been trying to find a way to do so since pressing the buttons twice by accident causes a real immersion-breaking bug with complete animations. I understand if it might be too much work for such a little tweak but just a small request, anyways love your mods, and endorsing this as soon as 15 minute mark is up :).
unfortunately both mods seem to have the same problem, the items don't unmount from their geralts hand when you choose another potion before they're able to put it back. A shame because I think both mod would be perfect with a cooldown implemented the consume action but I thought you'd just be interested t hear the problem. I'd suggest this to them as a fix but both od authors seem to be away indefinitely lmao
Hey Partoutatix, I decided to post here, as this is your latest publication.
I'm using all LEGO mods and find them wonderful - they bring out the originally intended experience before the unnecessary MMORPG-layer was added late in the development cycle.
I have a minor problem: as you remove the notion of levels from the game, it breaks Aerondight, as its strength is precisely that it's able to level (the level-independent bonuses are quite weak). Could you perhaps do a little, lore-friendly enhancement in line with your other mods?
The fact that vanilla Aerondight can level up with you (in practice over the course of a NGP playthrough it will fall behind in level unless you go out of your way to perform flawlessly in combat encounters that can produce its "levelups") is more of a utility so that its base damage remains on par with the swords you keep looting as you progress through the game. What distinguishes Aerondight from same-level swords you keep obtaining is the fact that Aerondight can double its base damage output after 10 uninterrupted strikes, which is a bonus against enemies that require a lot of hits to kill. My mods preserve Aerondight's double-damage buff mechanic. It remains an extremely/most powerful sword against monsters that take a lot of hits to kill.
Keep in mind that this mod, like my other combat mods, isn't a part of LEGO. LEGO is just a compilation of mods for the itemization aspect of the game, not the combat aspect.
thanks for the detailed answer. It seems there was a mistake on my part - I underestimated the amount of bonus damage Aerondight does, had about 20% or 25% percent in mind. Of course double damage is in a completely different ballpark! Makes it much more competitive as compared to grandmaster swords...
Anyway, thanks for your detailed explanation! Looking forward to more combat mods or whatever you intend to do next!
13 comments
I'm using all LEGO mods and find them wonderful - they bring out the originally intended experience before the unnecessary MMORPG-layer was added late in the development cycle.
I have a minor problem: as you remove the notion of levels from the game, it breaks Aerondight, as its strength is precisely that it's able to level (the level-independent bonuses are quite weak). Could you perhaps do a little, lore-friendly enhancement in line with your other mods?
Many thanks in advance
Keep in mind that this mod, like my other combat mods, isn't a part of LEGO. LEGO is just a compilation of mods for the itemization aspect of the game, not the combat aspect.
thanks for the detailed answer. It seems there was a mistake on my part - I underestimated the amount of bonus damage Aerondight does, had about 20% or 25% percent in mind. Of course double damage is in a completely different ballpark! Makes it much more competitive as compared to grandmaster swords...
Anyway, thanks for your detailed explanation! Looking forward to more combat mods or whatever you intend to do next!