why dont you add all those armors as dlc in the game,they are really amazing specially the colours of the armors look beautyfull on toussaints vibrant colourfull background,if not add these armors in "More robes" mod,believe me these armors are very beautyfull they really fit good in toussaint and making them purchasable in toussaint shops would be lore freindly.
Sorry for the slow reply (been away for work). It should be compatible, but I haven't tested it since I've reached my texture mod limit and had to uninstall this mod.
I love the Temerian blue, many thanks. ^^ I don't know if you gonna make more mods, but here are two ideas for you. ;) If you know how to remodel the meshes, to remove the side bag with it's belt, it would be awesome to make the White Tree of gondor on the chest of the blue armor, like the royal armor of aragorn is, if you know about Lord of the Rings. :) http://vignette1.wikia.nocookie.net/lucerne/images/c/ca/Aragorn_Elessar.jpg/revision/latest?cb=20120721134524 http://pre13.deviantart.net/d9ea/th/pre/i/2014/106/e/8/white_tree_of_gondor_symbol_by_drdraze-d7ebn9l.png http://orig07.deviantart.net/70d2/f/2010/363/4/0/white_tree_of_gondor_by_moonunderwater-d35y9h6.jpg That would be so epic. ^^
forgot to mention the second idea xD using cat school armor can do the gondor captain armor of faramir: http://www.gryphonsmith.com/fileg/toronto/gondor/f1.jpg Well, i wish i could start modding on witcher 3 too, but unfortunately i'm having trouble with the tool, that is why i am sharing my ideas here. I did some mods for skyrim, if you want, you may check them out. ;) http://www.nexusmods.com/skyrim/users/3110420/?tb=mods&pUp=1
I had problems getting it to work at first too. I recommend following along with The Gopher's tutorial video: https://www.youtube.com/watch?v=f-315Xzq2-4, and then it's much easier to replicate for your own mods.
One additional thing I found was that wcc_lite.exe (the program that does all of the uncooking, re-cooking, and packing the mod) doesn't like directories with spaces in the name, so if you try to uncook your main Witcher 3 folder but it's installed in your default Steam directory (which was the case for me) wcc_lite gets stuck at the "Program Files (x86)" and "The Witcher 3" folders (it looks and can't find a "Program" folder since it reads "Program Files (x86)" as separate folders).
What I did to get around this is copy the ENTIRE Witcher 3 folder onto my desktop and removed all the spaces from the name (renamed "The Witcher 3" to "TheWitcher3" ) and uncook it from there. And since you only have to uncook the root folder once (unless you want to uncook the DLC folders, in which case you can copy them to your desktop and uncook them one by one the same way), you can delete the copy after you uncook it and then just deal with your "Uncooked" folder.
Before i do anything, shall i have the game clean from mods and sweet fx? Edit: Anyway, i found out that one of the UI mods have issues, but the other one did uncoock everything. I see that all files have code names and don't know which one is the Redanian Armor, would you like to tell me which one is?
The three main parts for the Redanian Halberder Armor can be found in "<YOUR UNCOOKED FOLDER>\characters\models\geralt\armor\armor_human__common", and the three files you want to look for are "d_01_mg__common_d01", which is the "skirt" of the armor, "i_01_mg__common_d01", which is the bag/pouch and its straps, and "t_02_mg__witcher_d02" which is the main torso texture. I couldn't find the file for the actual gorget, and I'm starting to think that it's more likely to be a file that sets the reflection color rather than the color of the steel itself.
When I uncooked the game, it already prepared the .tga files, so I didn't need to export them from the .xbm files like in Gopher's video, so if you have both an .xbm and .tga file for each name, you can just work on the .tga directly (though I would recommend copying the original file to a dedicated folder for your mod and work on it there, it's WAY less confusing that way ).
As a side note, you could also use "d_02_mg__common_medium_lv3_d01" and "t_02_mg__common_medium_lv3_d01", which are the skirt and torso textures of the "Oathbreaker Armor", but since the Oathbreaker and Halberdier are identical (just different colors) you can edit the Oathbreaker and just name your modded version the same as the Halberdier texture.
Thank you very very much. ^^ I waited for a while till i can make the UI tool working, cause my knowledge of ms-dos is 0 unfortunately. xD Well, when i saw the uncoocked files, i thoutght about it too, we don't need to export them but only copy the textures and retexture the copies. ;) One thing that i wish is an utilty or program like skyrim's Creation Kit, to duplicate and turn into standalone the retextured objects, that would be epic! :D
The files are .RAR files, not .ZIP. IF you're trying to use NMM, then it won't work and you'll have to install the mod manually. I'll remove the NMM buttons.
I'm not having any issues opening the archives, so it must be some incompatibility of WinZIP and .RAR files. I would try using 7-Zip (http://www.7-zip.org/ , I recommend using beta version 15.06). It's open-source, powerful, and is the program I used to package the archive in the first place.
35 comments
ENDORSED!!!
Thanks
By the way... Is this mod compatible with the Roaming Witcher's Armor mod?
Thanks a lot for your mods
It should be compatible, but I haven't tested it since I've reached my texture mod limit and had to uninstall this mod.
I know it's a bit late, but in case someone else needs it too. Like me. I've found this mod only now.
I don't know if you gonna make more mods, but here are two ideas for you. ;)
If you know how to remodel the meshes, to remove the side bag with it's belt, it would be awesome to make the White Tree of gondor on the chest of the blue armor, like the royal armor of aragorn is, if you know about Lord of the Rings. :)
http://vignette1.wikia.nocookie.net/lucerne/images/c/ca/Aragorn_Elessar.jpg/revision/latest?cb=20120721134524
http://pre13.deviantart.net/d9ea/th/pre/i/2014/106/e/8/white_tree_of_gondor_symbol_by_drdraze-d7ebn9l.png
http://orig07.deviantart.net/70d2/f/2010/363/4/0/white_tree_of_gondor_by_moonunderwater-d35y9h6.jpg
That would be so epic. ^^
Unfortunately, I have zero skill at editing meshes and my abilities end with textures...
Maybe if I get some extra time to learn how to edit the meshes I might do that... Even though it wouldn't be a very canonical mod...
using cat school armor can do the gondor captain armor of faramir:
http://www.gryphonsmith.com/fileg/toronto/gondor/f1.jpg
Well, i wish i could start modding on witcher 3 too, but unfortunately i'm having trouble with the tool, that is why i am sharing my ideas here.
I did some mods for skyrim, if you want, you may check them out. ;)
http://www.nexusmods.com/skyrim/users/3110420/?tb=mods&pUp=1
One additional thing I found was that wcc_lite.exe (the program that does all of the uncooking, re-cooking, and packing the mod) doesn't like directories with spaces in the name, so if you try to uncook your main Witcher 3 folder but it's installed in your default Steam directory (which was the case for me) wcc_lite gets stuck at the "Program Files (x86)" and "The Witcher 3" folders (it looks and can't find a "Program" folder since it reads "Program Files (x86)" as separate folders).
What I did to get around this is copy the ENTIRE Witcher 3 folder onto my desktop and removed all the spaces from the name (renamed "The Witcher 3" to "TheWitcher3" ) and uncook it from there. And since you only have to uncook the root folder once (unless you want to uncook the DLC folders, in which case you can copy them to your desktop and uncook them one by one the same way), you can delete the copy after you uncook it and then just deal with your "Uncooked" folder.
Good luck,
Cheers!
Edit:
Anyway, i found out that one of the UI mods have issues, but the other one did uncoock everything.
I see that all files have code names and don't know which one is the Redanian Armor, would you like to tell me which one is?
The three main parts for the Redanian Halberder Armor can be found in "<YOUR UNCOOKED FOLDER>\characters\models\geralt\armor\armor_human__common", and the three files you want to look for are "d_01_mg__common_d01", which is the "skirt" of the armor, "i_01_mg__common_d01", which is the bag/pouch and its straps, and "t_02_mg__witcher_d02" which is the main torso texture.
I couldn't find the file for the actual gorget, and I'm starting to think that it's more likely to be a file that sets the reflection color rather than the color of the steel itself.
When I uncooked the game, it already prepared the .tga files, so I didn't need to export them from the .xbm files like in Gopher's video, so if you have both an .xbm and .tga file for each name, you can just work on the .tga directly (though I would recommend copying the original file to a dedicated folder for your mod and work on it there, it's WAY less confusing that way ).
As a side note, you could also use "d_02_mg__common_medium_lv3_d01" and "t_02_mg__common_medium_lv3_d01", which are the skirt and torso textures of the "Oathbreaker Armor", but since the Oathbreaker and Halberdier are identical (just different colors) you can edit the Oathbreaker and just name your modded version the same as the Halberdier texture.
Good luck and happy modding!
I waited for a while till i can make the UI tool working, cause my knowledge of ms-dos is 0 unfortunately. xD
Well, when i saw the uncoocked files, i thoutght about it too, we don't need to export them but only copy the textures and retexture the copies. ;)
One thing that i wish is an utilty or program like skyrim's Creation Kit, to duplicate and turn into standalone the retextured objects, that would be epic! :D
I'll remove the NMM buttons.
maybe try putting a link to dropbox? for direct download, maybe that will work?
I would try using 7-Zip (http://www.7-zip.org/ , I recommend using beta version 15.06). It's open-source, powerful, and is the program I used to package the archive in the first place.