The Witcher 3
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Partoutatix

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  1. 01DarkLord04
    01DarkLord04
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    Sticky
    Works on 4.04
  2. Zowbaid
    Zowbaid
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    So, I'm using this mod and I'm a little confused about how it works. Does this mean that Bleed no longer damages you while the potion is active, meaning your health bar stays at the same spot? Or does it mean that even if you have Bleed, you will still get healed through it if using the potion?
    1. deleted74905948
      deleted74905948
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      .
    2. tnt83
      tnt83
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      I see health doesn't drop when drink swallow.
    3. Partoutatix
      Partoutatix
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      Does this mean that Bleed no longer damages you while the potion is active, meaning your health bar stays at the same spot?

      That's the idea.
  3. Hmarklee
    Hmarklee
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    Nice mod.
    If possible, would you be able to create a mod that disables quen from removing critical effects (except burning since quen is the only counter against the debuff) on Geralt?
    Such a mod would make usage of swallow and golden oriole much more important during combat.
    Thank you.
    1. Partoutatix
      Partoutatix
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      It's already covered by FCR3 which my mods are made for, though I did make my own version of it (unlisted on nexus) before noticing it would be redundant: https://mir.cr/YFJK5XBI
      .
    2. Hmarklee
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      Thank you for the detailed explanation & the download link.
      I am waiting for someone to revert overpowered aspects introduced by FCR3 + some enemies that oneshot Geralt before trying it out.
    3. gs11
      gs11
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      Can you reupload that quen effect files pls ?I  don't use FCR but want to try this effect.

      thx in advance
  4. LiloLila
    LiloLila
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    Very nice. I guess you can see it as an essential bugfix. Works perfektly and is compatible with rebalance mods like no levels.
  5. Sweater3110
    Sweater3110
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    Hello!
    I like your mods!

    Could you make a small mod to order?)
    Superior Golden Oriole. I hate effect "Poisons now heal instead of doing damage". Could you delete this? But leave "Extended duration"
    At the first passage, I specially bathed in poisonous spits. It is so stupid. I am using Enhanced Golden Oriole now.

    Sorry for my English
    1. Partoutatix
      Partoutatix
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      Try creating a mod with the following files:

      damageManagerProcessor.ws (placed in a similar subfolder structure as you find the file in your game install's /scripts folder, see how other script mods subfolders are organized) find the following line:

      if(dmgInfos[i].dmgType == theGame.params.DAMAGE_NAME_POISON && witcher == actorVictim && witcher.HasBuff(EET_GoldenOriole) && witcher.GetPotionBuffLevel(EET_GoldenOriole) == 3)

      replace it with:

      if(false)

      In quenEntity.ws find the line:

      if( actor == GetWitcherPlayer() && ( effectType == EET_Poison || effectType == EET_PoisonCritical ) && actor.HasBuff( EET_GoldenOriole ) && GetWitcherPlayer().GetPotionBuffLevel( EET_GoldenOriole ) >= 3 )

      replace it with:

      if(false)

      In actor.ws find the line:

      if( !( hasPoisonDamage && this == GetWitcherPlayer() && HasBuff( EET_GoldenOriole ) && GetWitcherPlayer().GetPotionBuffLevel( EET_GoldenOriole ) == 3) )

      replace it with.

      if(true)

      Let me know if it works.

      I don't like the healing part either, but it already shouldn't be much of a concern with my itemization mods for several reasons:

      - they make superior alchemy far more expensive to refill than vanilla (see simple alchemy refill, superior alchemy items are already 3x more expensive to refill than enhanced items, 9x more expensive to refill than basic alchemy items, that superior golden oriole isn't cheap)

      - they encourage you to use up several charges in advance for a fight, so they're depleted more often (see extend potion duration and no inventory access during combat).

      - they make you much, much poorer than vanilla, particularly if you started a playthrough with the mods already installed rather than installing them halfway through a playthrough where you're already rich (see lego economy aspect mods).
    2. Sweater3110
      Sweater3110
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      mageManagerProcessor.ws

      My mods don't use this file
      How unpacking this?
    3. Partoutatix
      Partoutatix
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      Vanilla scripts are in \The Witcher 3 Wild Hunt GOTY\content\content0\scripts, just make a copy and put it in your mod.
    4. Sweater3110
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      I tried. Now poisons deal damage with Superior Golden Oriole.
    5. Partoutatix
      Partoutatix
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      Then you also need to edit effects_potions.xml (both newgame and newgameplus version, use wolvenkit to find/extract/pack it) and add the poison resistance line to golden oriole lvl3 ability.
    6. Sweater3110
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      Thanks! It works)
    7. Goodsanis
      Goodsanis
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      Здравствуйте, Sweater3110, можете ли вы поделиться модом, который был вами создан?
    8. Aqinu
      Aqinu
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      Here is the mod (credit goes to Partoutatix):

      https://www.nexusmods.com/witcher3/mods/4823/?tab=files
    9. Goodsanis
      Goodsanis
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      Спасибо!!!)))
  6. moonknight1993
    moonknight1993
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    Is it compatible with Primer (or in general with mods that try to make Alchemy more lore friendly and similar to The Witcher 1)?
    1. Partoutatix
      Partoutatix
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      Probably.
  7. KlausGamingShow
    KlausGamingShow
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    Troll and Grave Hag decoctions also fasten vitality regeneration. Shouldn't they counter bleeding as well?
    1. Partoutatix
      Partoutatix
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      What about food? Why does only golden oriole stop poison's health degen effect?

      I had a choice.

      Vanilla bleed basically cancels any health regen (adds an invisible -200 health regen effect) and then adds its damage over time effect to the player. I could have just removed the health regen canceling from bleed, which would allow bleed's damage over time effect to duke it out with any health regen effects the player might have (including troll decoction, grave have decoction, food), meaning that depending on your health regen you could reduce bleed damage, neutralize it, or even overcome it. Given the large variability of health regen effects and bleed strength, the results wouldn't be very reliable nor intended. You could make all the right preparations for one fight and be able to overcome bleed, and make all the right preparations for the next fight and still die to it. That goes against the way most other status effect counters in the game are reliable.

      Instead I chose to make bleed's counter be reliable, effectively able to neutralize it while retaining as close as possible a balance (you're not healing either, and having that much swallow filling up your toxicity bar while staying shy of overdose levels reduces the number of possible buffs you can have). And from all the health regen sources and other buffs in the game, only one is described as being a counter to bleeding (both in the bestiary and in dialogs), much like golden oriole is to poison: swallow.
      Even though both poison and bleed conditions get boiled down into a simple damage over time effect it shouldn't mean that any health over time effect should work against them, it's just an abstraction.
  8. zohar666
    zohar666
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    Don't know whats happening but it's not working for me. Was fighting with an Ekimmara with your Stronger Monster Status Effects mod and Enhanced Swalllow was doing nothing agaist Bleed...
    1. Partoutatix
      Partoutatix
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      Are you sure you don't have some other damage-over-time effect active, such as toxicity damage?
    2. zohar666
      zohar666
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      No, it's only Bleed...
    3. Partoutatix
      Partoutatix
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      Can you share a save file?
  9. N7Andy
    N7Andy
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    Love how your mods quote "in-game referances" and fix them accordingly. Very lore-friendly Your mods are basically "Vanilla Enhanced"
  10. RenaPG
    RenaPG
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    You intend to do another compilation like LEGO but for combat-related stuff?
    1. Partoutatix
      Partoutatix
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      Maybe.
  11. FrangoestoOz
    FrangoestoOz
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    I like this idea. I have to admit that you have been inspired a lot lately. My appreciation. BTW, your mods have been working great with Primer and Primal Needs and not only with FCR3, naturally except SAR. Thanks for them very much. I like that you don't impose anything by building a heavy mod that collapses after removing the comma from the script and arbitrary decisions most of which are ... unbearable. Best!
    1. Partoutatix
      Partoutatix
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      Thanks.