The Witcher 3
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46 comments

  1. krongfah
    krongfah
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    Reminds me of that annoying bug in TW1 where picking Han would give you Berbacane instead. Seems like CDPR has problems with this plant lol.
    1. Moahofer30
      Moahofer30
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      Yeah right, I thought of that too :).
  2. falloutgeekperma
    falloutgeekperma
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    Perfect mod.
  3. itchyrat
    itchyrat
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    i have been looking for this mod since i first encountered this highly annoying little bug, big thank you
  4. Katschaba
    Katschaba
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    • 35 kudos
    Works like a charm on 1.32, installed via Vortex. Thank you for making this mod, endorsed
  5. cumbrianlad
    cumbrianlad
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    Been playing with this mod active for quite some time now and I love it more and more.

    Apart from the fact that I can tell Han Fibre from Arenaria at a glance now and not waste my time running around after every bit of Han Fibre, hoping it'll turn out to be Arenaria, it's amazing how much better it makes the wilderness look. Han Fibre may not be the most useful plant, but it's certainly one of the most aesthetically appealing!

    Lovely mod. Endorsed, as I said in my earlier post.
    1. BlurredNotions
      BlurredNotions
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      • 50 kudos
      Thank you :) Sometimes the simplest mods make the game noticably better for some.
  6. kkk311
    kkk311
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    You telling me they made an error in the code and it hasn't been noticed?
    1. cumbrianlad
      cumbrianlad
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      I take it that was tongue-in-cheek?

      Whilst not in the running for an award for most bugs/code errors in a game, TW3 is certainly far from pristine in this respect. I've noticed tons of floating objects, misaligned statics, lootable objects that can't be looted, the void visible through seams in the landscape. I've even noticed abandoned areas that should give rewards but don't. The Skellige fisherman's area next to the lake on Aard Skellig for one, the Harpy infested village in Toussaint is another suspect... you name the type of fault, TW3 has them all... just less than other games I could mention.
  7. cumbrianlad
    cumbrianlad
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    Wish I'd seen this mod earlier.

    Han Fibre: useful for a recipe or two, redundant ever after, rarity: common.

    Arenaria: used in recipes that you need all through the game, rarity: scarce (apart from White Orchard and Kaer Morhen)

    I just thought CDPR did this as a joke. You know, make the most useful herb look exactly the same as the least useful one... what fun! The players will run up to each and every one of the darned Han Fibre plants and have their hopes dashed! Hillarious.

    No more will I leap from Roach to hasten to that arenaria... err... han fibre. Plus it looks nicer!

    Now I've just to determine if mandrake root is identical in looks to helebore petals or not...

    Anyway, thanks a bundle (of han fibre) for this!

    I like it when people sort these things out. Endorsed, of course.

    Edit: Much ado about nothing... Mandrake root and Helibore have the same flowers, but mandrake root has broad leaves at the base, whereas Helibore has smaller leaves. Seems CDPR saved a bit of work on the model. It,s no bug.
  8. hideaki411
    hideaki411
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    • 17 kudos
    For some reason Witcher 2 is the only Witcher game I know of that does not have broken han. wtf.

    EDIT: I just noticed the pinned post nvm
  9. temeriawitcher
    temeriawitcher
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    Everytime I was picking herbs I was like I see Arenaria then pick up Han
    I thought I am stupid and canĀ“t recognize two herbs
    Thanks for this
  10. vampirecoffee
    vampirecoffee
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    All this time I had been wondering why 80% of the white flowers gave me this red thing ... thank you so much!
  11. gilrond
    gilrond
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    Great mod that helps the immersion. I try to avoid those huge mods that introduce a ton of changes. So this standalone one is very helpful, thanks!